Update MSL reference shaders affected by upstream pull.

This commit is contained in:
Bill Hollings 2017-02-09 13:16:13 -05:00
parent 6159a61c95
commit e016de860a

View File

@ -23,26 +23,8 @@ fragment main0_out main0(main0_in in [[stage_in]])
out.FragColor = float4(l.x ? in.vIn1.x : in.vIn0.x, l.y ? in.vIn1.y : in.vIn0.y, l.z ? in.vIn1.z : in.vIn0.z, l.w ? in.vIn1.w : in.vIn0.w);
bool f = true;
out.FragColor = float4(f ? in.vIn3 : in.vIn2);
float4 _35;
if (f)
{
_35 = in.vIn0;
}
else
{
_35 = in.vIn1;
}
out.FragColor = _35;
float _44;
if (f)
{
_44 = in.vIn2;
}
else
{
_44 = in.vIn3;
}
out.FragColor = float4(_44);
out.FragColor = f ? in.vIn0 : in.vIn1;
out.FragColor = float4(f ? in.vIn2 : in.vIn3);
return out;
}