Merge pull request #715 from KhronosGroup/fix-709
Use GL_EXT_samplerless_texture_functions in Vulkan GLSL.
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commit
e0fb64bfe7
3
main.cpp
3
main.cpp
@ -832,7 +832,8 @@ static int main_inner(int argc, char *argv[])
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else
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{
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combined_image_samplers = !args.vulkan_semantics;
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build_dummy_sampler = true;
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if (!args.vulkan_semantics)
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build_dummy_sampler = true;
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compiler = unique_ptr<CompilerGLSL>(new CompilerGLSL(read_spirv_file(args.input)));
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}
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@ -1,14 +1,14 @@
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#version 450
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#extension GL_EXT_samplerless_texture_functions : require
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layout(set = 0, binding = 0) uniform sampler Sampler;
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layout(set = 0, binding = 0) uniform texture2D SampledImage;
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layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler;
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layout(location = 0) out vec4 _entryPointOutput;
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void main()
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{
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ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
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_entryPointOutput = ((texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _152, 0) + texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _152, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy);
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_entryPointOutput = ((texelFetch(SampledImage, _152, 0) + texelFetch(SampledImage, _152, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy);
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}
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@ -1,14 +1,14 @@
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#version 450
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#extension GL_EXT_samplerless_texture_functions : require
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layout(set = 0, binding = 0) uniform sampler Sampler;
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layout(set = 0, binding = 0) uniform texture2D SampledImage;
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layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler;
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layout(location = 0) out vec4 _entryPointOutput;
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vec4 sample_fetch(texture2D tex, ivec3 UV)
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{
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return texelFetch(sampler2D(tex, SPIRV_Cross_DummySampler), UV.xy, UV.z);
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return texelFetch(tex, UV.xy, UV.z);
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}
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vec4 sample_sampler(texture2D tex, vec2 UV)
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@ -21,7 +21,7 @@ vec4 _main(vec4 xIn)
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ivec3 coord = ivec3(int(xIn.x * 1280.0), int(xIn.y * 720.0), 0);
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ivec3 param = coord;
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vec4 value = sample_fetch(SampledImage, param);
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value += texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), coord.xy, coord.z);
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value += texelFetch(SampledImage, coord.xy, coord.z);
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vec2 param_1 = xIn.xy;
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value += sample_sampler(SampledImage, param_1);
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value += texture(sampler2D(SampledImage, Sampler), xIn.xy);
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@ -1,14 +1,14 @@
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#version 450
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#extension GL_EXT_samplerless_texture_functions : require
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layout(set = 0, binding = 0) uniform texture2D uSampler2D;
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layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS;
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layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler;
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void main()
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{
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ivec2 b = textureSize(sampler2D(uSampler2D, SPIRV_Cross_DummySampler), 0);
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ivec2 c = textureSize(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler));
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int l1 = textureQueryLevels(sampler2D(uSampler2D, SPIRV_Cross_DummySampler));
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int s0 = textureSamples(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler));
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ivec2 b = textureSize(uSampler2D, 0);
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ivec2 c = textureSize(uSampler2DMS);
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int l1 = textureQueryLevels(uSampler2D);
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int s0 = textureSamples(uSampler2DMS);
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}
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@ -1098,8 +1098,8 @@ const SPIRType &Compiler::get_non_pointer_type(uint32_t type_id) const
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bool Compiler::is_sampled_image_type(const SPIRType &type)
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{
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return (type.basetype == SPIRType::Image || type.basetype == SPIRType::SampledImage) &&
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type.image.sampled == 1 && type.image.dim != DimBuffer;
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return (type.basetype == SPIRType::Image || type.basetype == SPIRType::SampledImage) && type.image.sampled == 1 &&
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type.image.dim != DimBuffer;
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}
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void Compiler::set_member_decoration_string(uint32_t id, uint32_t index, spv::Decoration decoration,
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@ -4083,30 +4083,32 @@ string CompilerGLSL::to_function_name(uint32_t tex, const SPIRType &imgtype, boo
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return is_legacy() ? legacy_tex_op(fname, imgtype, lod, tex) : fname;
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}
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std::string CompilerGLSL::convert_separate_image_to_combined(uint32_t id)
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std::string CompilerGLSL::convert_separate_image_to_expression(uint32_t id)
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{
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auto &imgtype = expression_type(id);
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auto *var = maybe_get_backing_variable(id);
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// If we are fetching from a plain OpTypeImage, we must combine with a dummy sampler.
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// If we are fetching from a plain OpTypeImage, we must combine with a dummy sampler in GLSL.
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// In Vulkan GLSL, we can make use of the newer GL_EXT_samplerless_texture_functions.
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if (var)
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{
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auto &type = get<SPIRType>(var->basetype);
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if (type.basetype == SPIRType::Image && type.image.sampled == 1 && type.image.dim != DimBuffer)
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{
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if (!dummy_sampler_id)
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SPIRV_CROSS_THROW(
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"Cannot find dummy sampler ID. Was build_dummy_sampler_for_combined_images() called?");
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if (options.vulkan_semantics)
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{
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auto sampled_type = imgtype;
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sampled_type.basetype = SPIRType::SampledImage;
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return join(type_to_glsl(sampled_type), "(", to_expression(id), ", ", to_expression(dummy_sampler_id),
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")");
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// Newer glslang supports this extension to deal with texture2D as argument to texture functions.
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if (dummy_sampler_id)
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SPIRV_CROSS_THROW("Vulkan GLSL should not have a dummy sampler for combining.");
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require_extension_internal("GL_EXT_samplerless_texture_functions");
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}
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else
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{
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if (!dummy_sampler_id)
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SPIRV_CROSS_THROW(
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"Cannot find dummy sampler ID. Was build_dummy_sampler_for_combined_images() called?");
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return to_combined_image_sampler(id, dummy_sampler_id);
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}
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}
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}
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@ -4121,7 +4123,7 @@ string CompilerGLSL::to_function_args(uint32_t img, const SPIRType &imgtype, boo
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{
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string farg_str;
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if (is_fetch)
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farg_str = convert_separate_image_to_combined(img);
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farg_str = convert_separate_image_to_expression(img);
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else
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farg_str = to_expression(img);
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@ -7526,7 +7528,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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if (options.es)
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SPIRV_CROSS_THROW("textureQueryLevels not supported in ES profile.");
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auto expr = join("textureQueryLevels(", convert_separate_image_to_combined(ops[2]), ")");
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auto expr = join("textureQueryLevels(", convert_separate_image_to_expression(ops[2]), ")");
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auto &restype = get<SPIRType>(ops[0]);
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expr = bitcast_expression(restype, SPIRType::Int, expr);
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emit_op(result_type, id, expr, true);
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@ -7543,7 +7545,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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if (type.image.sampled == 2)
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expr = join("imageSamples(", to_expression(ops[2]), ")");
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else
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expr = join("textureSamples(", convert_separate_image_to_combined(ops[2]), ")");
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expr = join("textureSamples(", convert_separate_image_to_expression(ops[2]), ")");
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auto &restype = get<SPIRType>(ops[0]);
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expr = bitcast_expression(restype, SPIRType::Int, expr);
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@ -7564,7 +7566,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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uint32_t result_type = ops[0];
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uint32_t id = ops[1];
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auto expr = join("textureSize(", convert_separate_image_to_combined(ops[2]), ", ",
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auto expr = join("textureSize(", convert_separate_image_to_expression(ops[2]), ", ",
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bitcast_expression(SPIRType::Int, ops[3]), ")");
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auto &restype = get<SPIRType>(ops[0]);
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expr = bitcast_expression(restype, SPIRType::Int, expr);
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@ -7783,7 +7785,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
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else
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{
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// This path is hit for samplerBuffers and multisampled images which do not have LOD.
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expr = join("textureSize(", convert_separate_image_to_combined(ops[2]), ")");
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expr = join("textureSize(", convert_separate_image_to_expression(ops[2]), ")");
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}
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auto &restype = get<SPIRType>(ops[0]);
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@ -9282,8 +9284,7 @@ void CompilerGLSL::branch(uint32_t from, uint32_t to)
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// Only sensible solution is to make a ladder variable, which we declare at the top of the switch block,
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// write to the ladder here, and defer the break.
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// The loop we're breaking out of must dominate the switch block, or there is no ladder breaking case.
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if (current_emitting_switch && is_loop_break(to) &&
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current_emitting_switch->loop_dominator != -1u &&
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if (current_emitting_switch && is_loop_break(to) && current_emitting_switch->loop_dominator != -1u &&
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get<SPIRBlock>(current_emitting_switch->loop_dominator).merge_block == to)
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{
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if (!current_emitting_switch->need_ladder_break)
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@ -574,7 +574,7 @@ protected:
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std::string convert_float_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
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std::string convert_double_to_string(const SPIRConstant &value, uint32_t col, uint32_t row);
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std::string convert_separate_image_to_combined(uint32_t id);
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std::string convert_separate_image_to_expression(uint32_t id);
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// Builtins in GLSL are always specific signedness, but the SPIR-V can declare them
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// as either unsigned or signed.
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@ -3161,8 +3161,7 @@ string CompilerMSL::to_function_args(uint32_t img, const SPIRType &imgtype, bool
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farg_str += to_expression(sample);
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}
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if (msl_options.swizzle_texture_samples && is_sampled_image_type(imgtype) &&
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(!is_gather || !imgtype.image.depth))
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if (msl_options.swizzle_texture_samples && is_sampled_image_type(imgtype) && (!is_gather || !imgtype.image.depth))
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{
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// Add the swizzle constant from the swizzle buffer.
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if (!is_gather)
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@ -4687,8 +4686,8 @@ bool CompilerMSL::SampledImageScanner::handle(spv::Op opcode, const uint32_t *ar
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case OpImageSampleProjDrefImplicitLod:
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case OpImageFetch:
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case OpImageGather:
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compiler.has_sampled_images = compiler.has_sampled_images ||
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compiler.is_sampled_image_type(compiler.expression_type(args[2]));
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compiler.has_sampled_images =
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compiler.has_sampled_images || compiler.is_sampled_image_type(compiler.expression_type(args[2]));
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break;
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default:
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break;
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