Merge pull request #559 from KhronosGroup/fix-558

Fix OpCompositeConstruct with arrays in MSL.
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Hans-Kristian Arntzen 2018-05-02 10:18:05 +02:00 committed by GitHub
commit e80d6e0142
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4 changed files with 117 additions and 1 deletions

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@ -0,0 +1,35 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
float4 as[1];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO0& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
{
float4 _37[2] = { _16.as[gl_GlobalInvocationID.x], _32.as[gl_GlobalInvocationID.x] };
float4 values[2];
spvArrayCopy(values, _37);
_16.as[0] = values[gl_LocalInvocationIndex];
_32.as[1] = float4(40.0);
}

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@ -0,0 +1,50 @@
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO0
{
float4 as[1];
};
struct SSBO1
{
float4 bs[1];
};
struct Composite
{
float4 a;
float4 b;
};
constant float4 _43[2] = {float4(20.0), float4(40.0)};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
{
float4 _37[2] = { _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocationID.x] };
float4 values[2];
spvArrayCopy(values, _37);
float4 copy_values[2] = {float4(20.0), float4(40.0)};
Composite c = Composite{ values[0], copy_values[1] };
_16.as[0] = values[gl_LocalInvocationIndex];
_32.bs[1] = c.b;
}

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@ -0,0 +1,31 @@
#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 0) buffer SSBO0
{
vec4 as[];
};
layout(std430, binding = 1) buffer SSBO1
{
vec4 bs[];
};
struct Composite
{
vec4 a;
vec4 b;
};
const vec4 const_values[2] = vec4[](vec4(20.0), vec4(40.0));
void main()
{
vec4 values[2] = vec4[](as[gl_GlobalInvocationID.x], bs[gl_GlobalInvocationID.x]);
vec4 copy_values[2];
copy_values = const_values;
Composite c = Composite(values[0], copy_values[1]);
as[0] = values[gl_LocalInvocationIndex];
bs[1] = c.b;
}

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@ -6289,7 +6289,7 @@ void CompilerGLSL::emit_instruction(const Instruction &instruction)
{
// Only use this path if we are building composites.
// This path cannot be used for arithmetic.
if (backend.use_typed_initializer_list)
if (backend.use_typed_initializer_list && out_type.basetype == SPIRType::Struct)
constructor_op += type_to_glsl_constructor(get<SPIRType>(result_type));
constructor_op += "{ ";
if (type_is_empty(out_type) && !backend.supports_empty_struct)