Only unroll matrices for vertex input.
Bandaid, might have to revisit this later.
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26
reference/shaders-hlsl/frag/matrix-input.frag
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26
reference/shaders-hlsl/frag/matrix-input.frag
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@ -0,0 +1,26 @@
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static float4 FragColor;
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static float4x4 m;
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struct SPIRV_Cross_Input
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{
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float4x4 m : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = ((m[0] + m[1]) + m[2]) + m[3];
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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m = stage_input.m;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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23
reference/shaders-hlsl/vert/matrix-output.vert
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reference/shaders-hlsl/vert/matrix-output.vert
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static float4 gl_Position;
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static float4x4 m;
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struct SPIRV_Cross_Output
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{
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float4x4 m : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float4(1.0f, 1.0f, 1.0f, 1.0f);
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m = float4x4(float4(1.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 1.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 1.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 1.0f));
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}
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SPIRV_Cross_Output main()
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{
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.m = m;
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return stage_output;
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}
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9
shaders-hlsl/frag/matrix-input.frag
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shaders-hlsl/frag/matrix-input.frag
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 1) in mat4 m;
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void main()
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{
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FragColor = m[0] + m[1] + m[2] + m[3];
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}
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9
shaders-hlsl/vert/matrix-output.vert
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shaders-hlsl/vert/matrix-output.vert
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@ -0,0 +1,9 @@
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#version 450
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layout(location = 0) out mat4 m;
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void main()
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{
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gl_Position = vec4(1.0);
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m = mat4(1.0);
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}
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@ -518,6 +518,8 @@ void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, unord
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SPIRV_CROSS_THROW("All locations from 0 to 63 are exhausted.");
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};
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bool need_matrix_unroll = var.storage == StorageClassInput && execution.model == ExecutionModelVertex;
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auto &m = meta[var.self].decoration;
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auto name = to_name(var.self);
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if (use_binding_number)
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@ -531,7 +533,7 @@ void CompilerHLSL::emit_interface_block_in_struct(const SPIRVariable &var, unord
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else
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binding_number = get_vacant_location();
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if (type.columns > 1)
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if (need_matrix_unroll && type.columns > 1)
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{
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if (!type.array.empty())
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SPIRV_CROSS_THROW("Arrays of matrices used as input/output. This is not supported.");
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@ -1277,12 +1279,14 @@ void CompilerHLSL::emit_hlsl_entry_point()
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if (var.storage != StorageClassInput)
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continue;
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bool need_matrix_unroll = var.storage == StorageClassInput && execution.model == ExecutionModelVertex;
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if (!block && !var.remapped_variable && type.pointer && !is_builtin_variable(var) &&
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interface_variable_exists_in_entry_point(var.self))
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{
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auto name = to_name(var.self);
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auto &mtype = get<SPIRType>(var.basetype);
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if (mtype.columns > 1)
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if (need_matrix_unroll && mtype.columns > 1)
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{
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// Unroll matrices.
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for (uint32_t col = 0; col < mtype.columns; col++)
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