Add SPVASM test from clspv.
This commit is contained in:
parent
aab3107a3f
commit
ecaea50739
@ -0,0 +1,26 @@
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const uint _3 = 1u;
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const uint _4 = 3u;
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const uint3 gl_WorkGroupSize = uint3(_3, 2u, _4);
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RWByteAddressBuffer _8 : register(u0);
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RWByteAddressBuffer _9 : register(u1);
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static uint3 gl_WorkGroupID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_WorkGroupID : SV_GroupID;
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};
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static uint3 _22 = gl_WorkGroupSize;
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void comp_main()
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{
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_8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.Load(gl_WorkGroupID.x * 4 + 0))));
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}
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[numthreads(1, 2, 3)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_WorkGroupID = stage_input.gl_WorkGroupID;
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comp_main();
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}
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22
reference/shaders-msl/asm/comp/storage-buffer-basic.asm.comp
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22
reference/shaders-msl/asm/comp/storage-buffer-basic.asm.comp
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant uint _3_tmp [[function_constant(0)]];
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constant uint _3 = is_function_constant_defined(_3_tmp) ? _3_tmp : 1u;
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constant uint _4_tmp [[function_constant(2)]];
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constant uint _4 = is_function_constant_defined(_4_tmp) ? _4_tmp : 3u;
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constant uint3 gl_WorkGroupSize = uint3(_3, 2u, _4);
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struct _6
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{
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float _m0[];
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};
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kernel void main0(uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], device _6& _8 [[buffer(0)]], device _6& _9 [[buffer(1)]])
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{
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uint3 _22 = gl_WorkGroupSize;
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_8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
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}
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@ -1,13 +1,13 @@
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) restrict buffer _3
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layout(binding = 0, std430) restrict buffer _3_5
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{
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ivec4 _m0;
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uvec4 _m1;
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} _5;
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layout(binding = 1, std430) restrict buffer _4
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layout(binding = 1, std430) restrict buffer _4_6
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{
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uvec4 _m0;
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ivec4 _m1;
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@ -1,13 +1,13 @@
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer _3
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layout(binding = 0, std430) buffer _3_5
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{
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ivec4 _m0;
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uvec4 _m1;
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} _5;
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layout(binding = 1, std430) buffer _4
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layout(binding = 1, std430) buffer _4_6
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{
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uvec4 _m0;
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ivec4 _m1;
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@ -1,13 +1,13 @@
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer _3
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layout(binding = 0, std430) buffer _3_5
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{
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ivec4 _m0;
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uvec4 _m1;
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} _5;
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layout(binding = 1, std430) buffer _4
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layout(binding = 1, std430) buffer _4_6
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{
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uvec4 _m0;
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ivec4 _m1;
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@ -1,13 +1,13 @@
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer _3
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layout(binding = 0, std430) buffer _3_5
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{
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ivec4 _m0;
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uvec4 _m1;
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} _5;
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layout(binding = 1, std430) buffer _4
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layout(binding = 1, std430) buffer _4_6
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{
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uvec4 _m0;
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ivec4 _m1;
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer _3
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layout(binding = 0, std430) buffer _3_5
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{
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ivec4 _m0;
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uvec4 _m1;
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} _5;
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layout(binding = 1, std430) buffer _4
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layout(binding = 1, std430) buffer _4_6
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{
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uvec4 _m0;
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ivec4 _m1;
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) restrict buffer _6
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layout(binding = 0, std430) restrict buffer _6_8
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{
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ivec4 _m0;
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uvec4 _m1;
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} _8;
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layout(binding = 1, std430) restrict buffer _7
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layout(binding = 1, std430) restrict buffer _7_9
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{
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uvec4 _m0;
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ivec4 _m1;
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@ -19,12 +19,12 @@ struct alias_2
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alias_1 alias_1;
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};
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layout(binding = 0, std430) buffer _10
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layout(binding = 0, std430) buffer _10_11
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{
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alias_2 alias;
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} alias_3;
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layout(binding = 1, std140) buffer _15
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layout(binding = 1, std140) buffer _15_16
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{
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alias_2 alias;
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} alias_4;
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20
reference/shaders/asm/comp/storage-buffer-basic.asm.comp
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20
reference/shaders/asm/comp/storage-buffer-basic.asm.comp
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#version 450
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layout(local_size_x = 1, local_size_y = 2, local_size_z = 3) in;
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layout(binding = 0, std430) buffer _6_8
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{
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float _m0[];
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} _8;
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layout(binding = 1, std430) buffer _6_9
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{
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float _m0[];
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} _9;
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uvec3 _22 = gl_WorkGroupSize;
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void main()
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{
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_8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
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}
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57
shaders-hlsl/asm/comp/storage-buffer-basic.asm.comp
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57
shaders-hlsl/asm/comp/storage-buffer-basic.asm.comp
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; SPIR-V
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; Version: 1.0
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; Generator: Codeplay; 0
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; Bound: 31
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; Schema: 0
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OpCapability Shader
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OpCapability VariablePointers
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OpExtension "SPV_KHR_storage_buffer_storage_class"
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OpExtension "SPV_KHR_variable_pointers"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %22 "main" %gl_WorkGroupID
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OpSource OpenCL_C 120
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OpDecorate %15 SpecId 0
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;OpDecorate %16 SpecId 1
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OpDecorate %17 SpecId 2
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OpDecorate %_runtimearr_float ArrayStride 4
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OpMemberDecorate %_struct_4 0 Offset 0
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OpDecorate %_struct_4 Block
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OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId
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OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
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OpDecorate %20 DescriptorSet 0
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OpDecorate %20 Binding 0
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OpDecorate %21 DescriptorSet 0
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OpDecorate %21 Binding 1
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%float = OpTypeFloat 32
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%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
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%_runtimearr_float = OpTypeRuntimeArray %float
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%_struct_4 = OpTypeStruct %_runtimearr_float
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%_ptr_StorageBuffer__struct_4 = OpTypePointer StorageBuffer %_struct_4
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%uint = OpTypeInt 32 0
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%_ptr_Input_uint = OpTypePointer Input %uint
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%_ptr_Private_v3uint = OpTypePointer Private %v3uint
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%uint_0 = OpConstant %uint 0
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%gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input
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%15 = OpSpecConstant %uint 1
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%16 = OpConstant %uint 2
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%17 = OpSpecConstant %uint 3
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%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %15 %16 %17
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%19 = OpVariable %_ptr_Private_v3uint Private %gl_WorkGroupSize
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%20 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer
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%21 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer
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%22 = OpFunction %void None %8
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%23 = OpLabel
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%24 = OpAccessChain %_ptr_Input_uint %gl_WorkGroupID %uint_0
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%25 = OpLoad %uint %24
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%26 = OpAccessChain %_ptr_StorageBuffer_float %21 %uint_0 %25
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%27 = OpLoad %float %26
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%28 = OpAccessChain %_ptr_StorageBuffer_float %20 %uint_0 %25
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%29 = OpLoad %float %28
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%30 = OpFAdd %float %27 %29
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OpStore %28 %30
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OpReturn
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OpFunctionEnd
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57
shaders-msl/asm/comp/storage-buffer-basic.asm.comp
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57
shaders-msl/asm/comp/storage-buffer-basic.asm.comp
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; SPIR-V
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; Version: 1.0
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; Generator: Codeplay; 0
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; Bound: 31
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; Schema: 0
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OpCapability Shader
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OpCapability VariablePointers
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OpExtension "SPV_KHR_storage_buffer_storage_class"
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OpExtension "SPV_KHR_variable_pointers"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %22 "main" %gl_WorkGroupID
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OpSource OpenCL_C 120
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OpDecorate %15 SpecId 0
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;OpDecorate %16 SpecId 1
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OpDecorate %17 SpecId 2
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OpDecorate %_runtimearr_float ArrayStride 4
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OpMemberDecorate %_struct_4 0 Offset 0
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OpDecorate %_struct_4 Block
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OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId
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OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
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OpDecorate %20 DescriptorSet 0
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OpDecorate %20 Binding 0
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OpDecorate %21 DescriptorSet 0
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OpDecorate %21 Binding 1
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%float = OpTypeFloat 32
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%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
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%_runtimearr_float = OpTypeRuntimeArray %float
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%_struct_4 = OpTypeStruct %_runtimearr_float
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%_ptr_StorageBuffer__struct_4 = OpTypePointer StorageBuffer %_struct_4
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%uint = OpTypeInt 32 0
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%_ptr_Input_uint = OpTypePointer Input %uint
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%_ptr_Private_v3uint = OpTypePointer Private %v3uint
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%uint_0 = OpConstant %uint 0
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%gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input
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%15 = OpSpecConstant %uint 1
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%16 = OpConstant %uint 2
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%17 = OpSpecConstant %uint 3
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%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %15 %16 %17
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%19 = OpVariable %_ptr_Private_v3uint Private %gl_WorkGroupSize
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%20 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer
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%21 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer
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%22 = OpFunction %void None %8
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%23 = OpLabel
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%24 = OpAccessChain %_ptr_Input_uint %gl_WorkGroupID %uint_0
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%25 = OpLoad %uint %24
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%26 = OpAccessChain %_ptr_StorageBuffer_float %21 %uint_0 %25
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%27 = OpLoad %float %26
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%28 = OpAccessChain %_ptr_StorageBuffer_float %20 %uint_0 %25
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%29 = OpLoad %float %28
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%30 = OpFAdd %float %27 %29
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OpStore %28 %30
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OpReturn
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OpFunctionEnd
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57
shaders/asm/comp/storage-buffer-basic.asm.comp
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57
shaders/asm/comp/storage-buffer-basic.asm.comp
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; SPIR-V
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; Version: 1.0
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; Generator: Codeplay; 0
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; Bound: 31
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; Schema: 0
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OpCapability Shader
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OpCapability VariablePointers
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OpExtension "SPV_KHR_storage_buffer_storage_class"
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OpExtension "SPV_KHR_variable_pointers"
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %22 "main" %gl_WorkGroupID
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OpSource OpenCL_C 120
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OpDecorate %15 SpecId 0
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;OpDecorate %16 SpecId 1
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OpDecorate %17 SpecId 2
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OpDecorate %_runtimearr_float ArrayStride 4
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OpMemberDecorate %_struct_4 0 Offset 0
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OpDecorate %_struct_4 Block
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OpDecorate %gl_WorkGroupID BuiltIn WorkgroupId
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OpDecorate %gl_WorkGroupSize BuiltIn WorkgroupSize
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OpDecorate %20 DescriptorSet 0
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OpDecorate %20 Binding 0
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OpDecorate %21 DescriptorSet 0
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OpDecorate %21 Binding 1
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%float = OpTypeFloat 32
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%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
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%_runtimearr_float = OpTypeRuntimeArray %float
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%_struct_4 = OpTypeStruct %_runtimearr_float
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%_ptr_StorageBuffer__struct_4 = OpTypePointer StorageBuffer %_struct_4
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%uint = OpTypeInt 32 0
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%v3uint = OpTypeVector %uint 3
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%_ptr_Input_v3uint = OpTypePointer Input %v3uint
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%_ptr_Input_uint = OpTypePointer Input %uint
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%_ptr_Private_v3uint = OpTypePointer Private %v3uint
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%uint_0 = OpConstant %uint 0
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%gl_WorkGroupID = OpVariable %_ptr_Input_v3uint Input
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%15 = OpSpecConstant %uint 1
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%16 = OpConstant %uint 2
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%17 = OpSpecConstant %uint 3
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%gl_WorkGroupSize = OpSpecConstantComposite %v3uint %15 %16 %17
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%19 = OpVariable %_ptr_Private_v3uint Private %gl_WorkGroupSize
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%20 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer
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%21 = OpVariable %_ptr_StorageBuffer__struct_4 StorageBuffer
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%22 = OpFunction %void None %8
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%23 = OpLabel
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%24 = OpAccessChain %_ptr_Input_uint %gl_WorkGroupID %uint_0
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%25 = OpLoad %uint %24
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%26 = OpAccessChain %_ptr_StorageBuffer_float %21 %uint_0 %25
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%27 = OpLoad %float %26
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%28 = OpAccessChain %_ptr_StorageBuffer_float %20 %uint_0 %25
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%29 = OpLoad %float %28
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%30 = OpFAdd %float %27 %29
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OpStore %28 %30
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OpReturn
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OpFunctionEnd
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Block a user