Merge pull request #2035 from KhronosGroup/fix-2032
HLSL: Improve support for VertexInfo aux struct.
This commit is contained in:
commit
f09ba27777
17
main.cpp
17
main.cpp
@ -710,7 +710,12 @@ struct CLIArguments
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bool msl = false;
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bool hlsl = false;
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bool hlsl_compat = false;
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bool hlsl_support_nonzero_base = false;
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bool hlsl_base_vertex_index_explicit_binding = false;
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uint32_t hlsl_base_vertex_index_register_index = 0;
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uint32_t hlsl_base_vertex_index_register_space = 0;
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bool hlsl_force_storage_buffer_as_uav = false;
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bool hlsl_nonwritable_uav_texture_as_srv = false;
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bool hlsl_enable_16bit_types = false;
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@ -807,6 +812,7 @@ static void print_help_hlsl()
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"\t\tPointSize is ignored, and PointCoord returns (0.5, 0.5).\n"
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"\t[--hlsl-support-nonzero-basevertex-baseinstance]:\n\t\tSupport base vertex and base instance by emitting a special cbuffer declared as:\n"
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"\t\tcbuffer SPIRV_Cross_VertexInfo { int SPIRV_Cross_BaseVertex; int SPIRV_Cross_BaseInstance; };\n"
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"\t[--hlsl-basevertex-baseinstance-binding <register index> <register space>]:\n\t\tAssign a fixed binding to SPIRV_Cross_VertexInfo.\n"
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"\t[--hlsl-auto-binding (push, cbv, srv, uav, sampler, all)]\n"
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"\t\tDo not emit any : register(#) bindings for specific resource types, and rely on HLSL compiler to assign something.\n"
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"\t[--hlsl-force-storage-buffer-as-uav]:\n\t\tAlways emit SSBOs as UAVs, even when marked as read-only.\n"
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@ -1371,6 +1377,12 @@ static string compile_iteration(const CLIArguments &args, std::vector<uint32_t>
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hlsl_opts.flatten_matrix_vertex_input_semantics = args.hlsl_flatten_matrix_vertex_input_semantics;
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hlsl->set_hlsl_options(hlsl_opts);
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hlsl->set_resource_binding_flags(args.hlsl_binding_flags);
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if (args.hlsl_base_vertex_index_explicit_binding)
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{
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hlsl->set_hlsl_aux_buffer_binding(HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE,
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args.hlsl_base_vertex_index_register_index,
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args.hlsl_base_vertex_index_register_space);
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}
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}
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if (build_dummy_sampler)
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@ -1533,6 +1545,11 @@ static int main_inner(int argc, char *argv[])
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cbs.add("--hlsl-enable-compat", [&args](CLIParser &) { args.hlsl_compat = true; });
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cbs.add("--hlsl-support-nonzero-basevertex-baseinstance",
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[&args](CLIParser &) { args.hlsl_support_nonzero_base = true; });
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cbs.add("--hlsl-basevertex-baseinstance-binding", [&args](CLIParser &parser) {
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args.hlsl_base_vertex_index_explicit_binding = true;
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args.hlsl_base_vertex_index_register_index = parser.next_uint();
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args.hlsl_base_vertex_index_register_space = parser.next_uint();
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});
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cbs.add("--hlsl-auto-binding", [&args](CLIParser &parser) {
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args.hlsl_binding_flags |= hlsl_resource_type_to_flag(parser.next_string());
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});
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30
reference/shaders-hlsl-no-opt/vert/base-instance.vert
Normal file
30
reference/shaders-hlsl-no-opt/vert/base-instance.vert
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@ -0,0 +1,30 @@
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static float4 gl_Position;
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static int gl_BaseInstanceARB;
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cbuffer SPIRV_Cross_VertexInfo
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{
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int SPIRV_Cross_BaseVertex;
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int SPIRV_Cross_BaseInstance;
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};
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struct SPIRV_Cross_Input
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{
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float(gl_BaseInstanceARB).xxxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_BaseInstanceARB = SPIRV_Cross_BaseInstance;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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30
reference/shaders-hlsl-no-opt/vert/base-vertex.vert
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30
reference/shaders-hlsl-no-opt/vert/base-vertex.vert
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@ -0,0 +1,30 @@
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static float4 gl_Position;
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static int gl_BaseVertexARB;
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cbuffer SPIRV_Cross_VertexInfo
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{
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int SPIRV_Cross_BaseVertex;
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int SPIRV_Cross_BaseInstance;
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};
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struct SPIRV_Cross_Input
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{
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float(gl_BaseVertexARB).xxxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_BaseVertexARB = SPIRV_Cross_BaseVertex;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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7
shaders-hlsl-no-opt/vert/base-instance.vert
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7
shaders-hlsl-no-opt/vert/base-instance.vert
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@ -0,0 +1,7 @@
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#version 450
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#extension GL_ARB_shader_draw_parameters : require
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void main()
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{
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gl_Position = vec4(gl_BaseInstanceARB);
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}
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7
shaders-hlsl-no-opt/vert/base-vertex.vert
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7
shaders-hlsl-no-opt/vert/base-vertex.vert
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@ -0,0 +1,7 @@
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#version 450
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#extension GL_ARB_shader_draw_parameters : require
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void main()
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{
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gl_Position = vec4(gl_BaseVertexARB);
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}
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@ -748,6 +748,8 @@ void CompilerHLSL::emit_builtin_inputs_in_struct()
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case BuiltInSubgroupLeMask:
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case BuiltInSubgroupGtMask:
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case BuiltInSubgroupGeMask:
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case BuiltInBaseVertex:
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case BuiltInBaseInstance:
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// Handled specially.
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break;
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@ -1032,8 +1034,6 @@ void CompilerHLSL::emit_builtin_variables()
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Bitset builtins = active_input_builtins;
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builtins.merge_or(active_output_builtins);
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bool need_base_vertex_info = false;
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std::unordered_map<uint32_t, ID> builtin_to_initializer;
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ir.for_each_typed_id<SPIRVariable>([&](uint32_t, SPIRVariable &var) {
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if (!is_builtin_variable(var) || var.storage != StorageClassOutput || !var.initializer)
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@ -1087,7 +1087,13 @@ void CompilerHLSL::emit_builtin_variables()
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case BuiltInInstanceIndex:
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type = "int";
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if (hlsl_options.support_nonzero_base_vertex_base_instance)
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need_base_vertex_info = true;
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base_vertex_info.used = true;
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break;
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case BuiltInBaseVertex:
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case BuiltInBaseInstance:
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type = "int";
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base_vertex_info.used = true;
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break;
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case BuiltInInstanceId:
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@ -1187,9 +1193,17 @@ void CompilerHLSL::emit_builtin_variables()
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}
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});
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if (need_base_vertex_info)
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if (base_vertex_info.used)
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{
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statement("cbuffer SPIRV_Cross_VertexInfo");
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string binding_info;
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if (base_vertex_info.explicit_binding)
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{
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binding_info = join(" : register(b", base_vertex_info.register_index);
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if (base_vertex_info.register_space)
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binding_info += join(", space", base_vertex_info.register_space);
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binding_info += ")";
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}
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statement("cbuffer SPIRV_Cross_VertexInfo", binding_info);
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begin_scope();
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statement("int SPIRV_Cross_BaseVertex;");
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statement("int SPIRV_Cross_BaseInstance;");
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@ -1198,6 +1212,30 @@ void CompilerHLSL::emit_builtin_variables()
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}
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}
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void CompilerHLSL::set_hlsl_aux_buffer_binding(HLSLAuxBinding binding, uint32_t register_index, uint32_t register_space)
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{
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if (binding == HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE)
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{
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base_vertex_info.explicit_binding = true;
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base_vertex_info.register_space = register_space;
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base_vertex_info.register_index = register_index;
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}
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}
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void CompilerHLSL::unset_hlsl_aux_buffer_binding(HLSLAuxBinding binding)
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{
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if (binding == HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE)
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base_vertex_info.explicit_binding = false;
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}
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bool CompilerHLSL::is_hlsl_aux_buffer_binding_used(HLSLAuxBinding binding) const
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{
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if (binding == HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE)
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return base_vertex_info.used;
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else
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return false;
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}
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void CompilerHLSL::emit_composite_constants()
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{
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// HLSL cannot declare structs or arrays inline, so we must move them out to
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@ -2612,6 +2650,14 @@ void CompilerHLSL::emit_hlsl_entry_point()
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statement(builtin, " = int(stage_input.", builtin, ");");
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break;
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case BuiltInBaseVertex:
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statement(builtin, " = SPIRV_Cross_BaseVertex;");
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break;
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case BuiltInBaseInstance:
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statement(builtin, " = SPIRV_Cross_BaseInstance;");
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break;
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case BuiltInInstanceId:
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// D3D semantics are uint, but shader wants int.
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statement(builtin, " = int(stage_input.", builtin, ");");
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@ -98,6 +98,11 @@ struct HLSLResourceBinding
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} cbv, uav, srv, sampler;
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};
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enum HLSLAuxBinding
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{
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HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE = 0
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};
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class CompilerHLSL : public CompilerGLSL
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{
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public:
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@ -211,6 +216,11 @@ public:
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// Controls which storage buffer bindings will be forced to be declared as UAVs.
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void set_hlsl_force_storage_buffer_as_uav(uint32_t desc_set, uint32_t binding);
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// By default, these magic buffers are not assigned a specific binding.
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void set_hlsl_aux_buffer_binding(HLSLAuxBinding binding, uint32_t register_index, uint32_t register_space);
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void unset_hlsl_aux_buffer_binding(HLSLAuxBinding binding);
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bool is_hlsl_aux_buffer_binding_used(HLSLAuxBinding binding) const;
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private:
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std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override;
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std::string image_type_hlsl(const SPIRType &type, uint32_t id);
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@ -373,6 +383,14 @@ private:
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std::unordered_set<SetBindingPair, InternalHasher> force_uav_buffer_bindings;
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struct
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{
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uint32_t register_index = 0;
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uint32_t register_space = 0;
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bool explicit_binding = false;
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bool used = false;
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} base_vertex_info;
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// Returns true for BuiltInSampleMask because gl_SampleMask[] is an array in SPIR-V, but SV_Coverage is a scalar in HLSL.
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bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const override;
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