GLSL: added an option to disable row-major-load workaround.
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@ -649,7 +649,7 @@ string CompilerGLSL::compile()
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{
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// only NV_gpu_shader5 supports divergent indexing on OpenGL, and it does so without extra qualifiers
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backend.nonuniform_qualifier = "";
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backend.needs_row_major_load_workaround = !options.es;
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backend.needs_row_major_load_workaround = options.enable_row_major_load_workaround;
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}
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backend.allow_precision_qualifiers = options.vulkan_semantics || options.es;
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backend.force_gl_in_out_block = true;
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@ -145,6 +145,12 @@ public:
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// compares.
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bool relax_nan_checks = false;
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// Loading row-major matrices from UBOs on older AMD Windows OpenGL drivers is problematic.
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// To load these types correctly, we must generate a wrapper. them in a dummy function which only purpose is to
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// ensure row_major decoration is actually respected.
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// This workaround may cause significant performance degeneration on some Android devices.
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bool enable_row_major_load_workaround = true;
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// If non-zero, controls layout(num_views = N) in; in GL_OVR_multiview2.
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uint32_t ovr_multiview_view_count = 0;
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