Add Package.swift.
This makes it really easy to add SPIRV-Cross to an Xcode project.
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Package.swift
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72
Package.swift
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// swift-tools-version:5.5
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// The swift-tools-version declares the minimum version of Swift required to build this package.
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// Copyright 2016-2021 The Khronos Group Inc.
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// SPDX-License-Identifier: Apache-2.0
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import PackageDescription
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let package = Package(
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name: "SPIRV-Cross",
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products: [
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// Products define the executables and libraries a package produces, and make them visible to other packages.
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.library(
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name: "SPIRV-Cross",
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targets: ["SPIRV-Cross"]),
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],
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dependencies: [
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// Dependencies declare other packages that this package depends on.
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// .package(url: /* package url */, from: "1.0.0"),
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],
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targets: [
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// Targets are the basic building blocks of a package. A target can define a module or a test suite.
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// Targets can depend on other targets in this package, and on products in packages this package depends on.
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.target(
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name: "SPIRV-Cross",
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dependencies: [],
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path: ".",
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exclude: ["CMakeLists.txt",
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"CODE_OF_CONDUCT.adoc",
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"LICENSE",
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"LICENSES",
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"Makefile",
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"README.md",
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"appveyor.yml",
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"build_glslang_spirv_tools.sh",
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"checkout_glslang_spirv_tools.sh",
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"cmake",
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"format_all.sh",
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"gn",
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"main.cpp",
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"pkg-config",
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"reference",
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"samples",
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"shaders",
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"shaders-hlsl",
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"shaders-hlsl-no-opt",
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"shaders-msl",
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"shaders-msl-no-opt",
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"shaders-no-opt",
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"shaders-other",
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"shaders-reflection",
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"shaders-ue4",
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"shaders-ue4-no-opt",
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"test_shaders.py",
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"test_shaders.sh",
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"tests-other",
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"update_test_shaders.sh"],
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sources: ["spirv_cfg.cpp",
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"spirv_cpp.cpp",
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"spirv_cross.cpp",
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"spirv_cross_c.cpp",
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"spirv_cross_parsed_ir.cpp",
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"spirv_cross_util.cpp",
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"spirv_glsl.cpp",
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"spirv_hlsl.cpp",
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"spirv_msl.cpp",
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"spirv_parser.cpp",
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"spirv_reflect.cpp"],
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publicHeadersPath: "."),
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],
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cxxLanguageStandard: .cxx14
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)
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