Merge pull request #189 from KhronosGroup/flatten-multidimensional-arrays
Add support for flattening multidimensional arrays into single dimension
This commit is contained in:
commit
f77d91e077
4
main.cpp
4
main.cpp
@ -446,6 +446,7 @@ struct CLIArguments
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bool hlsl = false;
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bool hlsl_compat = false;
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bool vulkan_semantics = false;
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bool flatten_multidimensional_arrays = false;
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bool remove_unused = false;
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bool cfg_analysis = true;
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};
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@ -461,6 +462,7 @@ static void print_help()
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"[--separate-shader-objects]"
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"[--pls-in format input-name] [--pls-out format output-name] [--remap source_name target_name "
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"components] [--extension ext] [--entry name] [--remove-unused-variables] "
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"[--flatten-multidimensional-arrays] "
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"[--remap-variable-type <variable_name> <new_variable_type>]\n");
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}
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@ -583,6 +585,7 @@ int main(int argc, char *argv[])
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cbs.add("--hlsl", [&args](CLIParser &) { args.hlsl = true; });
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cbs.add("--hlsl-enable-compat", [&args](CLIParser &) { args.hlsl_compat = true; });
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cbs.add("--vulkan-semantics", [&args](CLIParser &) { args.vulkan_semantics = true; });
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cbs.add("--flatten-multidimensional-arrays", [&args](CLIParser &) { args.flatten_multidimensional_arrays = true; });
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cbs.add("--extension", [&args](CLIParser &parser) { args.extensions.push_back(parser.next_string()); });
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cbs.add("--entry", [&args](CLIParser &parser) { args.entry = parser.next_string(); });
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cbs.add("--separate-shader-objects", [&args](CLIParser &) { args.sso = true; });
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@ -690,6 +693,7 @@ int main(int argc, char *argv[])
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opts.es = args.es;
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opts.force_temporary = args.force_temporary;
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opts.separate_shader_objects = args.sso;
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opts.flatten_multidimensional_arrays = args.flatten_multidimensional_arrays;
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opts.vulkan_semantics = args.vulkan_semantics;
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opts.vertex.fixup_clipspace = args.fixup;
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opts.cfg_analysis = args.cfg_analysis;
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@ -0,0 +1,24 @@
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#version 450
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layout(binding = 0) uniform sampler2D uTextures[2 * 3 * 1];
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layout(location = 1) in vec2 vUV;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in int vIndex;
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void main()
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{
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vec4 values3[2 * 3 * 1];
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for (int z = 0; z < 2; z++)
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{
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 1; x++)
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{
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values3[z * 3 * 1 + y * 1 + x] = texture(uTextures[z * 3 * 1 + y * 1 + x], vUV);
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}
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}
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}
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FragColor = ((values3[1 * 3 * 1 + 2 * 1 + 0]) + (values3[0 * 3 * 1 + 2 * 1 + 0])) + (values3[(vIndex + 1) * 3 * 1 + 2 * 1 + vIndex]);
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}
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18
shaders/flatten/multi-dimensional.desktop.flatten_dim.frag
Normal file
18
shaders/flatten/multi-dimensional.desktop.flatten_dim.frag
Normal file
@ -0,0 +1,18 @@
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(binding = 0) uniform sampler2D uTextures[2][3][1];
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layout(location = 0) flat in int vIndex;
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layout(location = 1) in vec2 vUV;
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void main()
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{
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vec4 values3[2][3][1];
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for (int z = 0; z < 2; z++)
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for (int y = 0; y < 3; y++)
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for (int x = 0; x < 1; x++)
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values3[z][y][x] = texture(uTextures[z][y][x], vUV);
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FragColor = values3[1][2][0] + values3[0][2][0] + values3[vIndex + 1][2][vIndex];
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}
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111
spirv_glsl.cpp
111
spirv_glsl.cpp
@ -1816,10 +1816,8 @@ void CompilerGLSL::strip_enclosed_expression(string &expr)
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expr.erase(begin(expr));
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}
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// Just like to_expression except that we enclose the expression inside parentheses if needed.
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string CompilerGLSL::to_enclosed_expression(uint32_t id)
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string CompilerGLSL::enclose_expression(const string &expr)
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{
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auto expr = to_expression(id);
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bool need_parens = false;
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uint32_t paren_count = 0;
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for (auto c : expr)
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@ -1848,6 +1846,12 @@ string CompilerGLSL::to_enclosed_expression(uint32_t id)
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return expr;
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}
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// Just like to_expression except that we enclose the expression inside parentheses if needed.
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string CompilerGLSL::to_enclosed_expression(uint32_t id)
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{
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return enclose_expression(to_expression(id));
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}
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string CompilerGLSL::to_expression(uint32_t id)
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{
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auto itr = invalid_expressions.find(id);
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@ -3525,6 +3529,8 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
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bool access_chain_is_arrayed = false;
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bool row_major_matrix_needs_conversion = is_non_native_row_major_matrix(base);
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bool pending_array_enclose = false;
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bool dimension_flatten = false;
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for (uint32_t i = 0; i < count; i++)
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{
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@ -3533,14 +3539,50 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
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// Arrays
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if (!type->array.empty())
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{
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expr += "[";
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if (index_is_literal)
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expr += convert_to_string(index);
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else
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expr += to_expression(index);
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expr += "]";
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// If we are flattening multidimensional arrays, only create opening bracket on first
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// array index.
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if (options.flatten_multidimensional_arrays && !pending_array_enclose)
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{
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dimension_flatten = type->array.size() > 1;
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pending_array_enclose = dimension_flatten;
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if (pending_array_enclose)
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expr += "[";
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}
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assert(type->parent_type);
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// If we are flattening multidimensional arrays, do manual stride computation.
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if (options.flatten_multidimensional_arrays && dimension_flatten)
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{
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auto &parent_type = get<SPIRType>(type->parent_type);
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if (index_is_literal)
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expr += convert_to_string(index);
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else
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expr += to_enclosed_expression(index);
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for (auto j = uint32_t(parent_type.array.size()); j; j--)
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{
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expr += " * ";
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expr += enclose_expression(to_array_size(parent_type, j - 1));
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}
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if (parent_type.array.empty())
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pending_array_enclose = false;
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else
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expr += " + ";
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}
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else
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{
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expr += "[";
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if (index_is_literal)
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expr += convert_to_string(index);
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else
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expr += to_expression(index);
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}
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if (!pending_array_enclose)
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expr += "]";
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type = &get<SPIRType>(type->parent_type);
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access_chain_is_arrayed = true;
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@ -3636,6 +3678,13 @@ string CompilerGLSL::access_chain_internal(uint32_t base, const uint32_t *indice
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SPIRV_CROSS_THROW("Cannot subdivide a scalar value!");
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}
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if (pending_array_enclose)
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{
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SPIRV_CROSS_THROW("Flattening of multidimensional arrays were enabled, "
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"but the access chain was terminated in the middle of a multidimensional array. "
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"This is not supported.");
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}
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if (need_transpose)
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*need_transpose = row_major_matrix_needs_conversion;
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return expr;
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@ -6022,14 +6071,40 @@ string CompilerGLSL::type_to_array_glsl(const SPIRType &type)
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if (type.array.empty())
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return "";
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string res;
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for (auto i = uint32_t(type.array.size()); i; i--)
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if (options.flatten_multidimensional_arrays)
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{
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string res;
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res += "[";
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res += to_array_size(type, i - 1);
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for (auto i = uint32_t(type.array.size()); i; i--)
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{
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res += enclose_expression(to_array_size(type, i - 1));
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if (i > 1)
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res += " * ";
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}
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res += "]";
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return res;
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}
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else
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{
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if (type.array.size() > 1)
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{
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if (!options.es && options.version < 430)
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require_extension("GL_ARB_arrays_of_arrays");
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else if (options.es && options.version < 310)
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SPIRV_CROSS_THROW("Arrays of arrays not supported before ESSL version 310. "
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"Try using --flatten-multidimensional-arrays or set "
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"options.flatten_multidimensional_arrays to true.");
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}
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string res;
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for (auto i = uint32_t(type.array.size()); i; i--)
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{
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res += "[";
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res += to_array_size(type, i - 1);
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res += "]";
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}
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return res;
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}
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return res;
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}
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string CompilerGLSL::image_type_glsl(const SPIRType &type)
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@ -6111,6 +6186,16 @@ string CompilerGLSL::image_type_glsl(const SPIRType &type)
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string CompilerGLSL::type_to_glsl_constructor(const SPIRType &type)
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{
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if (type.array.size() > 1)
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{
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if (options.flatten_multidimensional_arrays)
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SPIRV_CROSS_THROW("Cannot flatten constructors of multidimensional array constructors, e.g. float[][]().");
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else if (!options.es && options.version < 430)
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require_extension("GL_ARB_arrays_of_arrays");
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else if (options.es && options.version < 310)
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SPIRV_CROSS_THROW("Arrays of arrays not supported before ESSL version 310.");
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}
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auto e = type_to_glsl(type);
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for (uint32_t i = 0; i < type.array.size(); i++)
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e += "[]";
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@ -73,6 +73,12 @@ public:
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// (EXT_shader_io_blocks) which makes things a bit more fuzzy.
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bool separate_shader_objects = false;
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// Flattens multidimensional arrays, e.g. float foo[a][b][c] into single-dimensional arrays,
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// e.g. float foo[a * b * c].
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// This function does not change the actual SPIRType of any object.
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// Only the generated code, including declarations of interface variables are changed to be single array dimension.
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bool flatten_multidimensional_arrays = false;
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enum Precision
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{
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DontCare,
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@ -359,6 +365,7 @@ protected:
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void append_global_func_args(const SPIRFunction &func, uint32_t index, std::vector<std::string> &arglist);
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std::string to_expression(uint32_t id);
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std::string to_enclosed_expression(uint32_t id);
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std::string enclose_expression(const std::string &expr);
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void strip_enclosed_expression(std::string &expr);
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std::string to_member_name(const SPIRType &type, uint32_t index);
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std::string type_to_glsl_constructor(const SPIRType &type);
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@ -121,7 +121,7 @@ def validate_shader(shader, vulkan):
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else:
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subprocess.check_call(['glslangValidator', shader])
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def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso):
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def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim):
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spirv_f, spirv_path = tempfile.mkstemp()
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glsl_f, glsl_path = tempfile.mkstemp(suffix = os.path.basename(shader))
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os.close(spirv_f)
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@ -148,6 +148,8 @@ def cross_compile(shader, vulkan, spirv, invalid_spirv, eliminate, is_legacy, fl
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extra_args += ['--flatten-ubo']
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if sso:
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extra_args += ['--separate-shader-objects']
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if flatten_dim:
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extra_args += ['--flatten-multidimensional-arrays']
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spirv_cross_path = './spirv-cross'
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subprocess.check_call([spirv_cross_path, '--entry', 'main', '--output', glsl_path, spirv_path] + extra_args)
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@ -244,6 +246,9 @@ def shader_is_flatten_ubo(shader):
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def shader_is_sso(shader):
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return '.sso.' in shader
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def shader_is_flatten_dimensions(shader):
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return '.flatten_dim.' in shader
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def test_shader(stats, shader, update, keep):
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joined_path = os.path.join(shader[0], shader[1])
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vulkan = shader_is_vulkan(shader[1])
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@ -254,9 +259,10 @@ def test_shader(stats, shader, update, keep):
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is_legacy = shader_is_legacy(shader[1])
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flatten_ubo = shader_is_flatten_ubo(shader[1])
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sso = shader_is_sso(shader[1])
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flatten_dim = shader_is_flatten_dimensions(shader[1])
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print('Testing shader:', joined_path)
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spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso)
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spirv, glsl, vulkan_glsl = cross_compile(joined_path, vulkan, is_spirv, invalid_spirv, eliminate, is_legacy, flatten_ubo, sso, flatten_dim)
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# Only test GLSL stats if we have a shader following GL semantics.
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if stats and (not vulkan) and (not is_spirv) and (not desktop):
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