MSL: Get rid of obsolete "is pointer" methods.
Just use the common ones.
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@ -4452,13 +4452,13 @@ uint32_t CompilerMSL::ensure_correct_builtin_type(uint32_t type_id, BuiltIn buil
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((builtin == BuiltInLayer || builtin == BuiltInViewportIndex || builtin == BuiltInFragStencilRefEXT) &&
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pointee_type.basetype != SPIRType::UInt))
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{
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uint32_t next_id = ir.increase_bound_by(type_is_pointer(type) ? 2 : 1);
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uint32_t next_id = ir.increase_bound_by(is_pointer(type) ? 2 : 1);
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uint32_t base_type_id = next_id++;
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auto &base_type = set<SPIRType>(base_type_id, OpTypeInt);
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base_type.basetype = SPIRType::UInt;
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base_type.width = 32;
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if (!type_is_pointer(type))
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if (!is_pointer(type))
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return base_type_id;
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uint32_t ptr_type_id = next_id++;
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@ -14532,24 +14532,6 @@ bool CompilerMSL::type_is_msl_framebuffer_fetch(const SPIRType &type) const
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msl_options.use_framebuffer_fetch_subpasses;
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}
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bool CompilerMSL::type_is_pointer(const SPIRType &type) const
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{
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if (!type.pointer)
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return false;
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auto &parent_type = get<SPIRType>(type.parent_type);
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// Safeguards when we forget to set pointer_depth (there is an assert for it in type_to_glsl),
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// but the extra check shouldn't hurt.
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return (type.pointer_depth > parent_type.pointer_depth) || !parent_type.pointer;
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}
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bool CompilerMSL::type_is_pointer_to_pointer(const SPIRType &type) const
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{
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if (!type.pointer)
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return false;
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auto &parent_type = get<SPIRType>(type.parent_type);
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return type.pointer_depth > parent_type.pointer_depth && type_is_pointer(parent_type);
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}
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const char *CompilerMSL::descriptor_address_space(uint32_t id, StorageClass storage, const char *plain_address_space) const
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{
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if (msl_options.argument_buffers)
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@ -14679,7 +14661,7 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
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else
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{
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// The type is a pointer type we need to emit cv_qualifier late.
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if (type_is_pointer(type))
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if (is_pointer(type))
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{
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decl = type_to_glsl(type, arg.id);
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if (*cv_qualifier != '\0')
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@ -14793,7 +14775,7 @@ string CompilerMSL::argument_decl(const SPIRFunction::Parameter &arg)
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// for the reference has to go before the '&', but after the '*'.
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if (!address_space.empty())
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{
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if (type_is_pointer(type))
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if (is_pointer(type))
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{
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if (*cv_qualifier == '\0')
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decl += ' ';
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@ -15310,13 +15292,13 @@ string CompilerMSL::type_to_glsl(const SPIRType &type, uint32_t id, bool member)
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// We could always go this route, but it makes the code unnatural.
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// Prefer emitting thread T *foo over T thread* foo since it's more readable,
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// but we'll have to emit thread T * thread * T constant bar; for example.
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if (type_is_pointer_to_pointer(type))
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if (is_pointer(type) && is_pointer(*p_parent_type))
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type_name = join(type_to_glsl(*p_parent_type, id), " ", type_address_space, " ");
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else
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{
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// Since this is not a pointer-to-pointer, ensure we've dug down to the base type.
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// Some situations chain pointers even though they are not formally pointers-of-pointers.
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while (type_is_pointer(*p_parent_type))
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while (is_pointer(*p_parent_type))
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p_parent_type = &get<SPIRType>(p_parent_type->parent_type);
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// If we're emitting BDA, just use the templated type.
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@ -16863,7 +16845,7 @@ uint32_t CompilerMSL::get_declared_type_size_msl(const SPIRType &type, bool is_p
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// stopping when we hit a pointer that is not also an array.
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int32_t dim_idx = (int32_t)type.array.size() - 1;
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auto *p_type = &type;
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while (!type_is_pointer(*p_type) && dim_idx >= 0)
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while (!is_pointer(*p_type) && dim_idx >= 0)
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{
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type_size *= to_array_size_literal(*p_type, dim_idx);
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p_type = &get<SPIRType>(p_type->parent_type);
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@ -1245,8 +1245,6 @@ protected:
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void activate_argument_buffer_resources();
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bool type_is_msl_framebuffer_fetch(const SPIRType &type) const;
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bool type_is_pointer(const SPIRType &type) const;
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bool type_is_pointer_to_pointer(const SPIRType &type) const;
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bool is_supported_argument_buffer_type(const SPIRType &type) const;
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bool variable_storage_requires_stage_io(spv::StorageClass storage) const;
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