Add MSL 2.2 path in test_shaders.py.

This commit is contained in:
Hans-Kristian Arntzen 2019-06-12 09:30:41 +02:00
parent 5e9e8918f9
commit fccf1d0462

View File

@ -97,6 +97,8 @@ def path_to_msl_standard(shader):
return '-std=ios-metal2.0'
elif '.msl21.' in shader:
return '-std=ios-metal2.1'
elif '.msl22.' in shader:
return '-std=ios-metal2.2'
elif '.msl11.' in shader:
return '-std=ios-metal1.1'
elif '.msl10.' in shader:
@ -108,6 +110,8 @@ def path_to_msl_standard(shader):
return '-std=macos-metal2.0'
elif '.msl21.' in shader:
return '-std=macos-metal2.1'
elif '.msl22.' in shader:
return '-std=macos-metal2.2'
elif '.msl11.' in shader:
return '-std=macos-metal1.1'
else:
@ -118,6 +122,8 @@ def path_to_msl_standard_cli(shader):
return '20000'
elif '.msl21.' in shader:
return '20100'
elif '.msl22.' in shader:
return '20200'
elif '.msl11.' in shader:
return '10100'
else: