Remove duplicate swizzles in remap_swizzle.
Makes HLSL image-load-store look much nicer.
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@ -13,7 +13,7 @@ void comp_main()
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InterlockedAdd(uImage[int2(1, 5)], 1u, _19);
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uint _27;
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InterlockedAdd(uImage[int2(1, 5)], 1u, _27);
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iImage[int2(1, 6)] = int(_27).xxxx.x;
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iImage[int2(1, 6)] = int(_27).x;
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uint _32;
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InterlockedOr(uImage[int2(1, 5)], 1u, _32);
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uint _34;
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@ -34,13 +34,13 @@ struct SPIRV_Cross_Input
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void comp_main()
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{
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uImageOutF[int2(gl_GlobalInvocationID.xy)] = uImageInF[int2(gl_GlobalInvocationID.xy)].xxxx.x;
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uImageOutI[int2(gl_GlobalInvocationID.xy)] = uImageInI[int2(gl_GlobalInvocationID.xy)].xxxx.x;
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uImageOutU[int2(gl_GlobalInvocationID.xy)] = uImageInU[int2(gl_GlobalInvocationID.xy)].xxxx.x;
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uImageOutBuffer[int(gl_GlobalInvocationID.x)] = uImageInBuffer[int(gl_GlobalInvocationID.x)].xxxx.x;
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uImageOutF2[int2(gl_GlobalInvocationID.xy)] = uImageInF2[int2(gl_GlobalInvocationID.xy)].xyyy.xy;
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uImageOutI2[int2(gl_GlobalInvocationID.xy)] = uImageInI2[int2(gl_GlobalInvocationID.xy)].xyyy.xy;
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uImageOutU2[int2(gl_GlobalInvocationID.xy)] = uImageInU2[int2(gl_GlobalInvocationID.xy)].xyyy.xy;
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uImageOutF[int2(gl_GlobalInvocationID.xy)] = uImageInF[int2(gl_GlobalInvocationID.xy)].x;
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uImageOutI[int2(gl_GlobalInvocationID.xy)] = uImageInI[int2(gl_GlobalInvocationID.xy)].x;
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uImageOutU[int2(gl_GlobalInvocationID.xy)] = uImageInU[int2(gl_GlobalInvocationID.xy)].x;
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uImageOutBuffer[int(gl_GlobalInvocationID.x)] = uImageInBuffer[int(gl_GlobalInvocationID.x)].x;
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uImageOutF2[int2(gl_GlobalInvocationID.xy)] = uImageInF2[int2(gl_GlobalInvocationID.xy)].xy;
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uImageOutI2[int2(gl_GlobalInvocationID.xy)] = uImageInI2[int2(gl_GlobalInvocationID.xy)].xy;
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uImageOutU2[int2(gl_GlobalInvocationID.xy)] = uImageInU2[int2(gl_GlobalInvocationID.xy)].xy;
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float4 _135 = uImageInBuffer2[int(gl_GlobalInvocationID.x)].xyyy;
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uImageOutBuffer2[int(gl_GlobalInvocationID.x)] = _135.xy;
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uImageOutF4[int2(gl_GlobalInvocationID.xy)] = uImageInF4[int2(gl_GlobalInvocationID.xy)];
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@ -13,7 +13,7 @@ void comp_main()
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InterlockedAdd(uImage[int2(1, 5)], 1u, _19);
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uint _27;
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InterlockedAdd(uImage[int2(1, 5)], 1u, _27);
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iImage[int2(1, 6)] = int(_27).xxxx.x;
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iImage[int2(1, 6)] = int(_27).x;
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uint _32;
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InterlockedOr(uImage[int2(1, 5)], 1u, _32);
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uint _34;
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@ -1732,6 +1732,8 @@ string CompilerGLSL::remap_swizzle(const SPIRType &out_type, uint32_t input_comp
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e += index_to_swizzle(min(c, input_components - 1));
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if (backend.swizzle_is_function && out_type.vecsize > 1)
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e += "()";
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remove_duplicate_swizzle(e);
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return e;
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}
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}
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