Hans-Kristian Arntzen
|
18a4accd2f
|
HLSL/MSL: Fix texture projection with Dref.
We need to divide the Dref by q.
|
2019-01-28 10:25:13 +01:00 |
|
Hans-Kristian Arntzen
|
9fbd8b789e
|
Update tests for latest SPIRV-Tools and glslang.
|
2018-03-12 15:11:55 +01:00 |
|
James Ross-Gowan
|
02e6be7288
|
Fix texture GatherRed/Green/etc. methods for SM 5.0
Unlike GLSL, the component is selected by calling a specific method.
|
2017-09-12 07:20:01 +10:00 |
|
Hans-Kristian Arntzen
|
100e9d34b8
|
HLSL: Basic support for separate image/samplers.
|
2017-05-06 12:39:04 +02:00 |
|
Robert Konrad
|
bb9dbd4149
|
Support texelFetch in HLSL
|
2017-04-24 11:08:55 +02:00 |
|
Robert Konrad
|
7d8be83cb3
|
Support shadow sampling in HLSL
|
2017-04-21 17:52:04 +02:00 |
|
Robert Konrad
|
585339f3cd
|
Test HLSL cube maps
|
2017-04-21 14:55:01 +02:00 |
|
Robert Konrad
|
9020c48076
|
Support and test 1D and 3D textures in HLSL4/5
|
2017-04-21 14:05:17 +02:00 |
|
Robert Konrad
|
23d993546c
|
Add texture sampling HLSL test
|
2017-04-21 11:46:10 +02:00 |
|