Commit Graph

6 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00
Hans-Kristian Arntzen
66ec3e3e54 GLSL: Support ray payloads and hit attributes declared as Block. 2020-05-20 15:07:47 +02:00
Hans-Kristian Arntzen
271ad33380 GLSL: Add some more focused RT test shaders. 2020-05-20 14:11:28 +02:00
Hans-Kristian Arntzen
03d93abc1a Deal with case where a variable is dominated by inner part of a loop.
There is a risk that we try to preserve a loop variable through multiple
iterations, even though the dominating block is inside a loop.

Fix this by analyzing if a block starts off by writing to a variable. In
that case, there cannot be any preservation going on. If we don't, pretend the
loop header is reading the variable, which moves the variable to an
appropriate scope.
2019-06-06 11:11:44 +02:00
Hans-Kristian Arntzen
689a7deb3e Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
Patrick Mours
0f72199b8f Add generated reference shaders again 2019-03-26 15:21:12 +01:00