Hans-Kristian Arntzen
2745959646
MSL: Deal with chained access chains for tessellation IO variables.
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Need to specially deal with this since we might have to split up access
chain and deal with indexing into IB struct.
2019-10-26 17:26:56 +02:00
Hans-Kristian Arntzen
e1acbd3dcf
MSL: Declare struct type explicitly.
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Disambiguates initializer list.
2019-10-26 16:21:46 +02:00
Hans-Kristian Arntzen
1fc3347873
MSL: Fix array of array declaration.
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Arrays-of-arrays were declared in wrong order.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
27d6d45671
MSL: Rewrite tessellation_access_chain.
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To support loading array of array properly in tessellation, we need a
rewrite of how tessellation access chains are handled.
The major change is to remove the implicit unflatten step inside
access_chain which does not take into account the case where you load
directly from a control point array variable.
We defer unflatten step until OpLoad time instead.
This fixes cases where we load array of {array,matrix,struct}.
Removes the hacky path for MSL access chain index workaround.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
bac2c34590
MSL: Slight cleanup in emit_tessellation_access_chain.
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Hoist out some conditionals and make it clear that we go into this path
if strip_array is used when declaring resources, i.e. there was no
explicit unflatten step.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
d0953f6e4c
MSL: Do not declare variables which will not be unflattened.
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Non-patch arrays of IO variables in tesc/tese have their array index
stripped, and access chains are specially handled, we shouldn't attempt
to create "normal" arrays of these.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
028ffc26dd
MSL: Report tess input array failures more accurately.
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We cannot dynamically index into an array of inputs at the moment. Do
not fail with opaque "bad cast" error.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
f2eb940536
MSL: Revert hack with kBufferSizeBufferBinding
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
62c4eaa7bf
MSL: Remove stale code for TextureSwizzle.
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Was probably added mistakenly during an old rebase.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
3f569ed5ec
GLSL: Minor nit, check flushed_phi_variables with count().
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
9d18c82364
Clean up call to builtin_translates_to_nonarray.
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get_decoration is better than poking in ir.meta manually.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
3b5c4c7316
Implement constant empty struct correctly on all backends.
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MSL actually supports empty structs, so enable that path as well.
2019-10-26 16:10:11 +02:00
Hans-Kristian Arntzen
8066d13599
MSL: Rewrite propagated depth comparison state handling.
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Far cleaner, and more correct to run the traversal twice.
Fixes a case where we propagate depth state through multiple functions.
2019-10-26 16:10:11 +02:00
Hans-Kristian Arntzen
830e24c4ba
MSL: Do read-only lookups of access_chain_children.
2019-10-26 16:10:11 +02:00
Hans-Kristian Arntzen
efc978177e
MSL: Remove stray allow_id_rewrite().
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Unclear why it's there, and tests do not break when removed.
2019-10-26 16:10:11 +02:00
Hans-Kristian Arntzen
2767257adc
MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.
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There is no need for these to be copied, and cuts down on template
stamping bloat.
2019-10-26 16:10:08 +02:00
Hans-Kristian Arntzen
b10f5d48c9
Merge pull request #1184 from billhollings/master
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MSL: Support option for treating 1D textures as 2D textures of height 1.
2019-10-25 10:17:24 +02:00
Bill Hollings
53d0dd6741
MSL: Support option for treating 1D textures as 2D textures of height 1.
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Fixes from feedback.
Change vertical sampling of 1D texture from 0.0 to 0.5 to avoid edge conditions.
2019-10-24 14:48:21 -04:00
Bill Hollings
4b5c6c188c
MSL: Support option for treating 1D textures as 2D textures of height 1.
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Add CompilerMSL::Options::texture_1D_as_2D.
Metal imposes significant restrictions on 1D textures, including not being
renderable, clearable, or permitting mipmaps. This option allows SPIR-V 1D
textures to be treated as 2D textures to permit this additional behaviour.
App must of course supply the textures to Metal as 2D textures.
2019-10-24 12:31:20 -04:00
Hans-Kristian Arntzen
a82ecbeba9
MSL: Enable proper value types for return and value-passing of arrays.
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Now that we have spvUnsafeArray<T> there is no need to deal with these
special purpose cases.
2019-10-24 13:03:38 +02:00
Hans-Kristian Arntzen
4ac12594c9
MSL: Be a little clearer how needs_base_vertex_idx is implemented.
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There is an implicit tristate with {-1, 0, +1} values, but it was not
obvious how this was supposed to work before studying the implementation,
so refactor into a tristate enum class.
2019-10-24 12:41:37 +02:00
Hans-Kristian Arntzen
6ca3fe22c3
MSL: Remove some dead code w.r.t. vertex/instance_idx.
2019-10-24 12:36:01 +02:00
Hans-Kristian Arntzen
d1479f871a
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
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This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.
Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00
Hans-Kristian Arntzen
b433836b08
MSL: Simplify framebuffer fetch implementation.
2019-10-24 11:48:29 +02:00
Hans-Kristian Arntzen
2ca725a78d
MSL: Fall back to GLSL path for non-invariant matrix multiply as well.
2019-10-24 11:37:22 +02:00
Hans-Kristian Arntzen
ba4b31e46f
MSL: Fall back to GLSL path for non-invariant FP implementation.
2019-10-24 11:34:52 +02:00
Hans-Kristian Arntzen
6edbf0c9e9
MSL: Minor cleanups for texture atomic emulation.
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Storing pointers to internal objects is generally not done, IDs are
preferred.
2019-10-24 11:30:20 +02:00
Hans-Kristian Arntzen
43842cefb3
MSL: Cleanup decoration forwarding for SampleMask.
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Don't want to create Meta instances unless we have to.
2019-10-24 11:15:35 +02:00
Hans-Kristian Arntzen
db55d474f9
MSL: Do not declare complex composite array in main for non-inlined.
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Need to consider that complex composite arrays may be used in leaf
functions, and avoid the MSL library link fix unless everything is
nicely inlined.
2019-10-24 11:12:01 +02:00
Hans-Kristian Arntzen
8ad9584c2e
Fix formatting in main.cpp.
2019-10-24 10:56:36 +02:00
Hans-Kristian Arntzen
b1fd6c1990
Add new UE4 folders to CMake testing as well.
2019-10-24 10:54:32 +02:00
Lukas Hermanns
c236ca4572
Moved all UE4 test shaders into 'shaders-ue4/' folder.
2019-10-23 17:39:05 -04:00
Lukas Hermanns
b0d616aa6d
Removed 'argument_buffer_offset' and fixed packed matrix Metal output.
2019-10-23 16:28:32 -04:00
Lukas Hermanns
6673a675ba
Simplified overriding of 'access_chain_internal' function in CompilerMSL.
2019-10-22 11:06:16 -04:00
Lukas Hermanns
84351d3aed
Merge remote-tracking branch 'upstream/master'
2019-10-21 18:55:36 -04:00
Lukas Hermanns
e1b161b54b
Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'
2019-10-21 16:39:53 -04:00
Hans-Kristian Arntzen
ff1897ae0e
Merge pull request #1181 from KhronosGroup/cfg-immediate-dominators
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CFG: Compute actual immediate dominators.
2019-10-21 13:46:09 +02:00
Hans-Kristian Arntzen
7be1e51b5a
CFG: Compute actual immediate dominators.
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This wasn't really a visible bug, since the DominatorBuilder would resolve this
issue, but it is still a bug.
2019-10-21 10:58:25 +02:00
Hans-Kristian Arntzen
a92668bc11
Merge pull request #1179 from KhronosGroup/fix-1178
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Fix OpVectorExtractDynamic with spec constant op index.
2019-10-17 13:03:35 +02:00
Hans-Kristian Arntzen
4550f18b37
Fix OpVectorExtractDynamic with spec constant op index.
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We cannot lower this to a swizzle, keep it dynamically indexed.
2019-10-17 11:12:14 +02:00
Hans-Kristian Arntzen
87dffb7231
Merge pull request #1177 from KhronosGroup/travis-python-roll
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Travis: Update PATH for Python3 on Windows.
2019-10-16 09:26:13 +02:00
Hans-Kristian Arntzen
b8952c4567
Travis: Update PATH for Python3 on Windows.
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Version was updated to 3.8, so need to change the custom PATH.
2019-10-16 00:36:14 +02:00
Hans-Kristian Arntzen
4d6a223cbe
Merge pull request #1175 from KhronosGroup/fix-1164
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Implement unordered compare on GLSL/HLSL.
2019-10-14 19:01:00 +02:00
Hans-Kristian Arntzen
4acfcb3822
Merge pull request #1174 from KhronosGroup/fix-1170
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MSL: Add opt-in support for huge IABs.
2019-10-14 19:00:41 +02:00
Lukas Hermanns
2482ff708c
Merge remote-tracking branch 'upstream/master'
2019-10-14 11:06:15 -04:00
Hans-Kristian Arntzen
4bb673a626
MSL: Add opt-in support for huge IABs.
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If there are enough members in an IAB, we cannot use the constant
address space as MSL compiler complains about there being too many
members. Support emitting the device address space instead.
2019-10-14 16:20:34 +02:00
Hans-Kristian Arntzen
a9be92569f
HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.
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Need to bitcast the unrolled expressions as well.
2019-10-14 16:08:39 +02:00
Hans-Kristian Arntzen
3bf9fa7ed6
GLSL: Deal correctly with bitwidth on integer compares.
2019-10-14 15:23:38 +02:00
Hans-Kristian Arntzen
b960ae3b70
HLSL: Partially implement Unordered compare.
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We cannot correctly implement unordered equal/ordered not equal without
a lot of extra instructions which slows normal code down.
2019-10-14 15:15:03 +02:00
Hans-Kristian Arntzen
14a4b087fb
GLSL: Support unordered floating point compare.
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There is no direct way to express this, so invert boolean results to
force any NaN -> true. glslang emits Ordered compare instructions
everywhere, and the GLSL spec is not clear on this, so assume this is
fine.
2019-10-14 13:48:22 +02:00