Hans-Kristian Arntzen
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165dbff228
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Handle odd type for textureGather component.
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2021-06-03 11:37:45 +02:00 |
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Hans-Kristian Arntzen
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26a4986009
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GLSL: Implement noncoherent framebuffer fetch.
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2021-05-21 14:22:57 +02:00 |
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Hans-Kristian Arntzen
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3fd148450a
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GLSL: Implement gl_FragFullyCoveredNV.
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2021-04-20 13:44:52 +02:00 |
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Hans-Kristian Arntzen
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a11c4780d0
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GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
Need to emit nonuniformEXT(sampler2D()) since constructor expressions in
Vulkan GLSL do not propgate the nonuniform qualifier.
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2020-12-07 13:00:15 +01:00 |
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Hans-Kristian Arntzen
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db13762297
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MSL: Fix regression in image gather handling.
It was not always possible to get backing variable for a late-combined
image sampler.
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2020-11-06 16:21:30 +01:00 |
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Hans-Kristian Arntzen
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f383cc98f2
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GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
Missed these in initial sparse implementation.
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2020-06-08 13:40:11 +02:00 |
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Hans-Kristian Arntzen
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275974e062
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GLSL: Implement sparse feedback.
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2020-06-04 15:50:28 +02:00 |
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Hans-Kristian Arntzen
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b8905bbd95
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Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
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2020-03-26 13:38:27 +01:00 |
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Hans-Kristian Arntzen
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04e877df12
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GLSL: Implement GL_EXT_shader_framebuffer_fetch.
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2020-03-19 14:53:39 +01:00 |
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Hans-Kristian Arntzen
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d4ca91f6c2
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
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Hans-Kristian Arntzen
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63a770ed5c
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Add test shader for simple case of interlocked callstack.
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2019-09-04 11:56:19 +02:00 |
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