Hans-Kristian Arntzen
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686ac6812b
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HLSL: Can pass down combined image samplers as arguments.
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2017-05-07 13:22:16 +02:00 |
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Hans-Kristian Arntzen
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59ad08429b
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HLSL: Add test for passing down separate image and samplers to functions.
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2017-05-07 12:53:51 +02:00 |
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Hans-Kristian Arntzen
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f4d7268565
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GLSL will also need shadow state analysis.
Refactor stuff out to top-level.
Fix some bugs with combined shadow samplers in regular GLSL.
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2017-05-06 13:21:35 +02:00 |
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Hans-Kristian Arntzen
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100e9d34b8
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HLSL: Basic support for separate image/samplers.
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2017-05-06 12:39:04 +02:00 |
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Hans-Kristian Arntzen
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2b4c3db7e3
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Don't enable point_size_compat by default.
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2017-05-04 10:32:43 +02:00 |
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Hans-Kristian Arntzen
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17d88ca928
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Add compatibility option for PointSize in HLSL.
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
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2017-05-04 10:12:14 +02:00 |
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Robert Konrad
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8446631171
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Support cube maps in HLSL
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2017-04-21 14:54:03 +02:00 |
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Robert Konrad
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fd9b589469
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Support textureProj in HLSL4/5
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2017-04-20 13:37:38 +02:00 |
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Hans-Kristian Arntzen
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9bad477f16
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Add vector-less IR construction to subclasses as well.
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2017-04-01 16:08:19 +02:00 |
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Robert Konrad
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a7e2a69a6f
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Add bit casting to HLSL
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2017-03-24 14:13:59 +01:00 |
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Hans-Kristian Arntzen
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b8bda45802
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Add test case for interpolation qualifiers in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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439fa9f4a2
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Handle I/O blocks separately from regular inputs and outputs.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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61c31c6054
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Make use of explicit locations in HLSL.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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bdea1a444a
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Begin rewriting how HLSL deals with inputs and outputs.
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2017-03-21 13:48:50 +01:00 |
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Hans-Kristian Arntzen
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bcf2303ba0
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Do not emit storage qualifiers for local variables.
Metal backend uses local variables to implement global variables.
Do not emit storage qualifiers for any variable which is declared inside
a function.
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2017-02-24 11:15:34 +01:00 |
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Robert Konrad
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2da32f717d
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Remove obsolete transpose op functions for HLSL
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2017-01-27 16:51:50 +01:00 |
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Robert Konrad
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4358b2f788
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Format the other HLSL copyright comment
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2017-01-27 16:45:43 +01:00 |
|
Robert Konrad
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048293198b
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Add optional y vertex flip for HLSL
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2017-01-27 15:55:39 +01:00 |
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Robert Konrad
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532877f6f5
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Make clipspace fixing in HLSL optional
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2017-01-27 15:52:47 +01:00 |
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Robert Konrad
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c3268c9410
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Do not output layouts for uniforms in HLSL
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2017-01-24 09:23:22 +01:00 |
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Robert Konrad
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99469f0690
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Convert uniform buffer blocks to cbuffers
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2017-01-24 09:17:43 +01:00 |
|
Robert Konrad
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40e5d1e7f7
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Format code
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2017-01-23 14:49:32 +01:00 |
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Robert Konrad
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4a0267e201
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Do not intertwine TEXCOORD and POSITION outputs
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2017-01-23 14:39:40 +01:00 |
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Robert Konrad
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1a48d7d4fc
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Output code for OpFMod in HLSL when required
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2016-08-18 12:54:22 +02:00 |
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Robert Konrad
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8e9bf1f7af
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Implement some common GLSL lib insts in HLSL
Because some are the same and some are not.
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2016-08-18 12:40:35 +02:00 |
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Robert Konrad
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7534b224d9
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Add remaining matrix multiplication ops for HLSL
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2016-08-18 11:45:50 +02:00 |
|
Robert Konrad
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f3740a00ee
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Support HLSL shader models > 3
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2016-08-18 00:51:12 +02:00 |
|
Robert Konrad
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a896868215
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Sort variables in HLSL input/output structs
To make binding numbers the same in all
shader stages.
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2016-08-15 20:33:10 +02:00 |
|
Robert Konrad
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da5f99bb6d
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Handle matrix times vector ops correctly in HLSL
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2016-08-14 23:54:51 +02:00 |
|
Robert Konrad
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d2b29c900e
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Add basic HLSL texture support
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2016-08-14 23:09:06 +02:00 |
|
Robert Konrad
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e9cd04e8ec
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Format code
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2016-08-14 22:02:38 +02:00 |
|
Robert Konrad
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80fcf554f9
|
Handle HLSL input/output
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2016-08-14 21:33:32 +02:00 |
|
Robert Konrad
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096d46f62c
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Start supporting proper HLSL type names
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2016-08-14 20:28:52 +02:00 |
|
Robert Konrad
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02fd8e92ab
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Use input/output structs for HLSL
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2016-08-14 17:58:56 +02:00 |
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Robert Konrad
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45270f618f
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Start on HLSL using a CompilerGLSL descendant
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2016-08-14 16:21:43 +02:00 |
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