Hans-Kristian Arntzen
|
e0c9aad934
|
GLSL: Add support for transform_feedback3 geometry streams.
|
2020-09-30 13:01:35 +02:00 |
|
Hans-Kristian Arntzen
|
55fe6050fe
|
GLSL: Implement geometry shader passthrough extension.
|
2020-01-15 16:18:29 +01:00 |
|
Hans-Kristian Arntzen
|
d7e612f91a
|
GLSL: Fix EmitStreamVertex/Primitive.
|
2019-12-09 10:49:48 +01:00 |
|
Hans-Kristian Arntzen
|
de33d89074
|
Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
|
2017-06-21 09:39:08 +02:00 |
|
Hans-Kristian Arntzen
|
25c4467a10
|
Add tests for all geometry shader primitive types.
|
2016-09-28 08:23:21 +02:00 |
|
Hans-Kristian Arntzen
|
05a97883d2
|
Don't emit invocation layout for invocations == 1.
|
2016-06-23 13:49:19 +02:00 |
|
Hans-Kristian Arntzen
|
75471fbb98
|
Initial commit.
|
2016-03-11 16:30:27 +01:00 |
|