Hans-Kristian Arntzen
5ffc813dc4
GLSL: Require mesh shader when using perprimitiveEXT in frag shader.
2023-08-17 12:07:11 +02:00
Hans-Kristian Arntzen
44966e5000
MSL: Fixup nits from review.
2023-08-17 12:01:26 +02:00
Try
844cb59cd6
MSL: runtime array over argument buffers
2023-08-17 11:37:29 +02:00
Hans-Kristian Arntzen
637c211c6f
Merge pull request #2153 from etang-cw/TexFence
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[WIP] MSL: Prevent RAW hazards on read_write textures
2023-08-17 11:05:55 +02:00
Evan Tang
894113f55b
MSL: Make rw texture fences optional
2023-08-15 11:32:33 -05:00
Evan Tang
4405dd6b28
MSL: Prevent RAW hazards on read_write textures
2023-08-15 11:32:33 -05:00
Hans-Kristian Arntzen
bccaa94db8
Merge pull request #2178 from billhollings/arg-buff-fixes
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Fix argument buffer padding when content includes arrays.
2023-07-26 10:52:38 +02:00
Bill Hollings
05524e7f82
Fix argument buffer padding when content includes arrays.
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- When determining need for arg buffer padding, use the descriptor count provided
by the app, rather than the shader, to determine the number of slots consumed,
as the shader may only be accessing part, or even one element, of the array.
2023-07-14 18:57:34 -04:00
Hans-Kristian Arntzen
b43c1a1e63
Merge pull request #2176 from Try/msl-intersection-params
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MSL: ray-query intersection params
2023-07-14 16:02:40 +02:00
Try
6b2ae11830
update rq unit tests
2023-07-03 21:45:34 +02:00
Try
35b23ef48f
update rq unit tests
2023-07-03 20:04:23 +02:00
Try
62331b6ac6
+ spvMakeIntersectionParams
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#2115
2023-07-03 19:57:46 +02:00
Hans-Kristian Arntzen
b8e742c91b
Merge pull request #2174 from KhronosGroup/pr-2168
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Land PR 2168
2023-07-03 15:52:20 +02:00
Hans-Kristian Arntzen
87e1ca4290
Add test for plain variable mesh position.
2023-07-03 14:25:22 +02:00
Hans-Kristian Arntzen
8ec95fbe16
Consider dynamically indexed gl_Position in mesh.
2023-07-03 14:20:27 +02:00
Hans-Kristian Arntzen
601b60c531
Consider plain Position builtin variable as well.
2023-07-03 14:15:26 +02:00
Hans-Kristian Arntzen
a3d711cbf1
HLSL: Move new mesh shader around to more suitable location.
2023-07-03 14:03:04 +02:00
Hans-Kristian Arntzen
a065c3b48a
Merge branch 'dx12-mesh-flip-y' of https://github.com/Try/SPIRV-Cross into pr-2168
2023-07-03 13:55:02 +02:00
Try
68376504a0
track access to meshlet position.y, via SPIRExpression
2023-07-01 15:49:35 +02:00
Hans-Kristian Arntzen
aafcc207ea
HLSL: Add explicit error for floating point atomics.
2023-06-26 12:41:36 +02:00
Hans-Kristian Arntzen
9f463569c4
Merge pull request #2172 from cdavis5e/msl-legacy-subgroup
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MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`.
2023-06-26 12:27:06 +02:00
Hans-Kristian Arntzen
61d5ae9caa
Apply suggestions from code review
2023-06-26 12:23:34 +02:00
Hans-Kristian Arntzen
4f7e62d174
Merge pull request #2170 from cdavis5e/preserve-numeric-ids
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Use --preserve-numeric-ids when assembling test shaders.
2023-06-26 12:19:25 +02:00
Chip Davis
00f14ce74f
MSL: Support SPV_KHR_shader_ballot
and SPV_KHR_subgroup_vote
.
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Normally, I wouldn't have bothered with this, given that we already
support the Vulkan 1.1 subgroup functionality, but a client asked for
the legacy extensions.
2023-06-24 15:53:04 -07:00
Chip Davis
68f0257f26
Use --preserve-numeric-ids when assembling test shaders.
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This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
Try
34f7bd00cd
flip-y-test
2023-06-18 16:19:49 +02:00
Try
85a564202f
meshlet flip-y support
2023-06-18 16:06:31 +02:00
Hans-Kristian Arntzen
2d3a152081
Merge pull request #2167 from KhronosGroup/fix-2154
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Skip line directives when emitting loop condition blocks.
2023-06-12 15:07:41 +02:00
Hans-Kristian Arntzen
0e1ce21d75
Skip line directives when emitting loop condition blocks.
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Avoids problem where enabling line directives breaks loop optimizations
since it thinks there are legitimate statements in the block.
2023-06-12 12:33:58 +02:00
Hans-Kristian Arntzen
030d0be28c
Merge pull request #2163 from KhronosGroup/fix-2162
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GLSL: Fix bug with mixed precision on PHI variables.
2023-06-07 16:27:50 +02:00
Hans-Kristian Arntzen
5b322555d6
GLSL: Fix bug with mixed precision on PHI variables.
2023-06-07 15:31:29 +02:00
Hans-Kristian Arntzen
74702f5077
Merge pull request #2161 from KhronosGroup/fix-2151
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Fix more edge cases in bool <-> short remapping
2023-06-07 15:30:10 +02:00
Hans-Kristian Arntzen
17d00edd97
C-api: Fix warning.
2023-06-07 13:58:54 +02:00
Hans-Kristian Arntzen
13e6981cc8
MSL: Consider changed array types for array-of-constant-bool in struct.
2023-06-07 13:54:50 +02:00
Hans-Kristian Arntzen
8735108609
MSL: Consider bool-short remapping for constant expressions as well.
2023-06-07 12:33:37 +02:00
Hans-Kristian Arntzen
74bae9a06c
Minor cleanup in constant_expression().
2023-06-07 12:30:57 +02:00
Hans-Kristian Arntzen
55750be788
Small cleanup after merge.
2023-06-06 15:25:22 +02:00
Hans-Kristian Arntzen
28762d76fb
spirv-cross-c: Bump minor version.
2023-06-06 15:22:27 +02:00
Hans-Kristian Arntzen
a20fc9ac58
Merge pull request #2159 from qyot27/static_pc
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Static pkg-config support
2023-06-06 15:21:55 +02:00
Hans-Kristian Arntzen
2d4587cd2b
Merge pull request #2155 from tklajnscek/tk_glsl_get_extensions_api
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Added get_required_extensions() API to GLSL compiler
2023-06-06 15:21:42 +02:00
Hans-Kristian Arntzen
b0b2fd8d90
MSL: Add test for bool-in-struct edge cases.
2023-06-06 15:17:23 +02:00
Hans-Kristian Arntzen
bbcd8de9a3
MSL: Handle more complex array copy scenarios with bool <-> short.
2023-06-06 15:05:56 +02:00
Hans-Kristian Arntzen
01b98264ce
MSL: Handle stores to struct bool[].
2023-06-06 13:55:29 +02:00
Hans-Kristian Arntzen
c4eb2317a4
MSL: Consider bool/short remapping when dealing with composites.
2023-06-06 13:19:21 +02:00
Hans-Kristian Arntzen
bf3f651f6c
Workaround MSVC jank
2023-06-06 12:58:22 +02:00
Hans-Kristian Arntzen
2ace2714ed
Apply suggestions from code review
2023-06-06 12:41:59 +02:00
Hans-Kristian Arntzen
d01006ec33
Merge pull request #2157 from rcombs/patch-1
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MSL: fix function constant deduplication misfire
2023-06-06 12:34:23 +02:00
Stephen Hutchinson
0bef74c071
CMakeLists/pkgconfig: use a single version definition
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Avoids having duplicate copies in both SPIRV_CROSS_STATIC and
SPIRV_CROSS_SHARED if blocks
2023-05-30 00:56:01 -04:00
Stephen Hutchinson
bb0c17f8a8
Add pkg-config file for static builds
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Addresses issue #2117
2023-05-30 00:56:01 -04:00
rcombs
17ddd5912e
MSL: fix function constant deduplication misfire
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Previously, if a constant without DecorationSpecId occurred before the constant with DecorationSpecId 0, it would be inserted into the unique_func_constants map with key 0 (the default return value from get_decoration). This prevented us from ever emitting the declaration with [[function_constant(0)]], which produced some bizarre MSL compilation errors.
Instead, we now only insert into unique_func_constants when we know we're going to emit a [[function_constant(…)]] line.
This regressed in 41007cdc7d
.
2023-05-27 22:25:02 -05:00