Commit Graph

1670 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
340957a3ab Make fixup_hooks more flexible.
No reason why it needs to return a string.
Callbacks can just do one or more statements themselves.
2018-09-17 14:06:44 +02:00
Hans-Kristian Arntzen
4aead55ca6 Remove dead comment. 2018-09-17 13:58:48 +02:00
Hans-Kristian Arntzen
49ac538a64 Remove maybe_assign_input_struct.
This is obsolete and wrong since we already unflatten I/O structs.
2018-09-17 13:51:02 +02:00
Chip Davis
39bc101e82 MSL: Handle the SamplePosition builtin.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.

This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
Hans-Kristian Arntzen
1bbb4032c8
Merge pull request #693 from cdavis5e/msl-atomic-inc-dec
MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
2018-09-13 16:19:27 +02:00
Hans-Kristian Arntzen
d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
Chip Davis
06edf804ac Clarify name of this parameter. 2018-09-13 08:56:23 -05:00
Hans-Kristian Arntzen
6bae609e23
Merge pull request #696 from KhronosGroup/fix-694
MSL: textureQueryLod() is not supported.
2018-09-13 13:41:48 +02:00
Hans-Kristian Arntzen
71bb7785ac MSL: textureQueryLod() is not supported.
Don't bother with hacky workaround unless required.
2018-09-13 13:44:46 +02:00
Chip Davis
986345c754 Fix tests for changes to my last patch. 2018-09-12 09:43:12 -05:00
Hans-Kristian Arntzen
c029b0a531
Merge pull request #691 from KhronosGroup/fix-689
MSL: Support copying array of arrays.
2018-09-12 10:53:12 +02:00
Hans-Kristian Arntzen
89e3b8ff0d Run format_all.sh. 2018-09-12 10:53:50 +02:00
Hans-Kristian Arntzen
2f65a1583e MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
Hans-Kristian Arntzen
38d19821d4 MSL: Support copying array of arrays. 2018-09-12 09:54:55 +02:00
Hans-Kristian Arntzen
4d478316e5 Add missing reference files. 2018-09-12 09:45:08 +02:00
Hans-Kristian Arntzen
0312c98825 Validate HLSL with appropriate SM. 2018-09-12 09:44:35 +02:00
Hans-Kristian Arntzen
ecc94ccd1a Merge branch 'legacy-color-4comp' of git://github.com/crosire/SPIRV-Cross 2018-09-12 09:37:40 +02:00
Chip Davis
41eb5c43b5 MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
2018-09-11 17:29:54 -05:00
crosire
3d39652853 Add tests for previous fix 2018-09-11 20:57:56 +02:00
crosire
0cdfbe490b Fix invalid code generation for shader model 3 when fragment shader output is not a four-component vector 2018-09-11 20:29:24 +02:00
crosire
f6ce7a9b92 Add user-specific Visual Studio files to gitignore 2018-09-11 20:28:11 +02:00
Hans-Kristian Arntzen
403011e973
Merge pull request #684 from cdavis5e/msl-builtin-vector-cast
MSL: Cast uses of builtin vectors to their declared SPIR-V type.
2018-09-11 19:59:58 +02:00
Chip Davis
6757ef8512 Use bitcast_to_builtin_load() instead of hacking to_expression().
This only affects the builtin when it is used, and not when it's passed
to a function. It's a lot cleaner than the way I was doing it before.

Remove the `to_expression()` hack.
2018-09-11 11:15:17 -05:00
Hans-Kristian Arntzen
af907fe496
Merge pull request #690 from KhronosGroup/bitcast-builtin-compute
GLSL: Bitcast loads from builtin compute variables.
2018-09-11 10:05:41 +02:00
Hans-Kristian Arntzen
32a0d05e05 Bitcast loads from builtin compute variables. 2018-09-11 09:43:28 +02:00
Chip Davis
acb3fac747 Opt for a simple value cast in lieu of a bitcast. 2018-09-10 14:05:36 -05:00
Hans-Kristian Arntzen
c04d9e5c0e
Merge pull request #688 from KhronosGroup/fix-682
Support Component decoration in GLSL.
2018-09-10 12:36:57 +02:00
Hans-Kristian Arntzen
63f6466065 Support Component decoration in GLSL. 2018-09-10 12:13:26 +02:00
Hans-Kristian Arntzen
7a32167d63
Merge pull request #687 from KhronosGroup/fix-683
Add a helper function to improve reflection on runtime sized arrays.
2018-09-10 11:51:40 +02:00
Hans-Kristian Arntzen
e86018f8a1 Add a helper function to improve reflection on runtime sized arrays. 2018-09-10 11:08:47 +02:00
Hans-Kristian Arntzen
6ca16b2a5e
Merge pull request #686 from KhronosGroup/fix-685
Fix composite array declarations in MSL.
2018-09-10 10:45:36 +02:00
Hans-Kristian Arntzen
af672b7a4b Add composite array test shaders for GLSL and HLSL as well. 2018-09-10 10:21:08 +02:00
Hans-Kristian Arntzen
57a15dfb0c Run format_all.sh. 2018-09-10 10:08:02 +02:00
Hans-Kristian Arntzen
aa17a02efb Add test shader for composite array initialization. 2018-09-10 10:05:00 +02:00
Hans-Kristian Arntzen
b114889102 Only declare typed initializer list for non-array types.
Also, cleanup now redundant constant_expression virtualization for MSL.
2018-09-10 10:04:17 +02:00
Chip Davis
f7dad9da66 MSL: Cast uses of builtin vectors to their declared SPIR-V type.
In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:

```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
            float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
                                         ~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```

Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
2018-09-08 21:17:54 -05:00
Hans-Kristian Arntzen
9ffd4172b4
Merge pull request #680 from cdavis5e/msl-varying-components
MSL: Account for components when assigning locations to varyings.
2018-09-07 16:01:53 +02:00
Hans-Kristian Arntzen
228491c093
Merge pull request #681 from KhronosGroup/fix-679
MSL: Do not emit function constants for version < 1.2.
2018-09-07 10:04:40 +02:00
Hans-Kristian Arntzen
652d8263e5 Use correct spirv-cross version when testing MSL 1.1 shaders. 2018-09-07 09:45:25 +02:00
Hans-Kristian Arntzen
32823b0838 MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00
Hans-Kristian Arntzen
9572276a95 Add missing reference file. 2018-09-07 09:29:10 +02:00
Chip Davis
4b99fdd5d0 MSL: Account for components when assigning locations to varyings.
Two varyings (vertex outputs/fragment inputs) might have the same
location but be in different components--e.g. the compiler may have
packed what were two different varyings into a single varying vector.
Giving both varyings the same `[[user]]` attribute won't work--it may
yield unexpected results, or flat out fail to link. We could eventually
pack such varyings into a single vector, but that would require us to
handle the case where the varyings are different types--e.g. a `float`
and a `uint` packed into the same vector. For now, it seems most
prudent to give them unique `[[user]]` locations and let Apple's
compiler work out the best way to pack them.
2018-09-06 13:52:33 -05:00
Hans-Kristian Arntzen
8c7282bda1
Merge pull request #677 from cdavis5e/msl-lerp-quals
MSL: Handle interpolation qualifiers.
2018-09-06 19:57:52 +02:00
Chip Davis
674f97a40e Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
Chip Davis
1e51b235af Add tests showing we don't emit interpolation qualifiers in vertex shaders.
In MSL, these only have an effect on fragment `[[stage_in]]` members.
They have no effect in vertex shaders. The Khronos front end doesn't
even emit the SPIR-V decorations for them.
2018-09-06 12:28:22 -05:00
Chip Davis
dbb98ffd81 Fix formatting. 2018-09-06 09:52:45 -05:00
Chip Davis
9e6469bd40 MSL: Handle interpolation qualifiers. 2018-09-05 12:02:07 -05:00
Hans-Kristian Arntzen
301e5c8076
Merge pull request #676 from cdavis5e/image-write-operand-words
MSL: Correct number of words to skip in OpImageWrite.
2018-09-05 17:44:21 +02:00
Chip Davis
1958438f69 Add optimized reference output for added test case. 2018-09-05 10:15:40 -05:00
Chip Davis
680ef9d773 MSL: Correct number of words to skip in OpImageWrite.
The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00