Lukas Hermanns
7ad0a84778
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
Lukas Hermanns
cb3ecb9e1b
Updated reference Metal shaders.
2019-09-17 15:11:19 -04:00
Thomas Roughton
91b2f34a3d
Update tests to account for all non-entry-point functions being inlined
2019-08-30 09:39:06 +12:00
Hans-Kristian Arntzen
e2c95bdcbc
MSL: Rewrite how resource indices are fallback-assigned.
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We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
3aa08f764e
MSL: Fix image load/store for short vectors.
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Same fixes as for GLSL.
2019-01-17 14:54:29 +01:00
Chip Davis
9fbe39c9c0
MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer as well.
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This is necessary to get the coordinates to give to the texture's
`write()` method.
2018-09-04 12:14:34 -05:00