Lukas Hermanns
|
7ad0a84778
|
Updates for pull request #1162
|
2019-09-24 14:35:25 -04:00 |
|
Lukas Hermanns
|
cb3ecb9e1b
|
Updated reference Metal shaders.
|
2019-09-17 15:11:19 -04:00 |
|
Mark Satterthwaite
|
564cb3c08d
|
Update the Metal shaders to account for changes in the shader compilation.
|
2019-09-11 15:06:05 -04:00 |
|
Thomas Roughton
|
91b2f34a3d
|
Update tests to account for all non-entry-point functions being inlined
|
2019-08-30 09:39:06 +12:00 |
|
Hans-Kristian Arntzen
|
932ee0e328
|
Deal correctly with return sign of bitscan operations.
|
2019-07-12 10:57:56 +02:00 |
|
Hans-Kristian Arntzen
|
eeb3f24991
|
Properly deal with sign-dependent GLSL opcodes.
The GLSLstd450 spec is very lax about input signs, so we need to do the
bitcasting dance to implement it correctly.
|
2019-03-27 12:20:53 +01:00 |
|