Commit Graph

420 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
649ce3c7bb MSL: Workaround missing gradient2d() for sampler_compare. 2019-01-07 10:01:00 +01:00
Hans-Kristian Arntzen
211abfb7ef
Merge pull request #799 from KhronosGroup/fix-780
Use correct block-name / other-name aliasing rules.
2019-01-04 16:08:10 +01:00
Hans-Kristian Arntzen
9728f9c1b7 Use correct block-name / other-name aliasing rules.
A block name cannot alias with any name in its own scope,
and it cannot alias with any other "global" name.

To solve this, we need to complicate the name cache updates a little bit
where we have a "primary" namespace and "secondary" namespace.
2019-01-04 15:02:54 +01:00
Hans-Kristian Arntzen
acae607703 Register implied expression reads in OpLoad/OpAccessChain.
This is required to avoid relying on complex sub-expression elimination
in compilers, and generates cleaner code.

The problem case is if a complex expression is used in an access chain,
like:

Composite comp = buffer[texture(...)];
vec4 a = comp.a + comp.b + comp.c;

Before, we did not have common subexpression tracking for
OpLoad/OpAccessChain, so we easily ended up with code like:

vec4 a = buffer[texture(...)].a + buffer[texture(...)].b + buffer[texture(...)].c;

A good compiler will optimize this, but we should not rely on it, and
forcing texture(...) to a temporary also looks better.

The solution is to add a vector "implied_expression_reads", which works
similarly to expression_dependencies. We also need an extra mechanism in
to_expression which lets us skip expression read checking and do it
later. E.g. for expr -> access chain -> load, we should only trigger
a read of expr when using the loaded expression.
2019-01-04 14:56:12 +01:00
Hans-Kristian Arntzen
61f1d8b2cf Support gl_HelperInvocation on GLSL and MSL.
There is no obvious builtin for this on HLSL.
2018-11-28 15:18:43 +01:00
Hans-Kristian Arntzen
04f410d35c Fix unsigned switch case selectors. 2018-11-26 10:36:50 +01:00
Hans-Kristian Arntzen
510e1475c6
Merge pull request #756 from cdavis5e/relaxed-block-layout-2
MSL: Also pack 2- and 4- element vectors when necessary.
2018-11-15 10:09:09 +01:00
Chip Davis
a5882da091 Test loading from and storing to packed vectors. 2018-11-14 10:47:20 -06:00
Chip Davis
6d675ae6a2 Correct carry/borrow bit checks.
Don't use `addsat()`/`subsat()`; that'll erroneously flag cases where
the sum is exactly the maximum integer value, or the difference is
exactly 0. Also, correct the condition for the `select()` function; it's
basically `mix()` with a boolean factor.

(What was I *thinking*?)
2018-11-14 10:13:56 -06:00
Chip Davis
cf2a890e4f MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
Chip Davis
bed4918cb5 MSL: Also pack 2- and 4- element vectors when necessary.
This is also needed for `VK_KHR_relaxed_block_layout` support.
2018-11-13 17:31:47 -06:00
Hans-Kristian Arntzen
d6be21543d MSL: Split out early_fragment_tests.
Was causing compilation failures, jumped the merge a bit too soon.
2018-11-12 16:20:49 +01:00
Hans-Kristian Arntzen
4e5c8d7199 Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
2018-11-12 10:35:36 +01:00
Connor McLaughlin
1dd676c1de MSL: Emit wrapper for SSign (sign() for int types)
Metal does not define the sign() function for integer types, only
floating-point types.
2018-11-08 13:08:34 +10:00
Chip Davis
e50eecfeeb MSL: Also pack members at unaligned offsets.
This is necessary to support `VK_KHR_relaxed_block_layout`.
2018-11-07 09:42:54 -06:00
Chip Davis
0d949e11ff Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
Chip Davis
ca4744ab72 Support constants of 16-bit integral type in GLSL and MSL.
Constants of 8-bit type aren't supported in GLSL, since there's no
extension letting you use them.
2018-11-02 14:39:55 -05:00
Chip Davis
1fb27b4cda Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types
can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or
GL_EXT_shader_16bit_storage.
2018-11-01 10:20:57 -05:00
Hans-Kristian Arntzen
480acdad18 Deal with OpSpecConstantOp used as array size.
When trying to validate buffer sizes, we usually need to bail out when
using SpecConstantOps, but for some very specific cases where we allow
unsized arrays currently, we can safely allow "unknown" sized arrays as
well.

This is probably the best we can do, when we have even more difficult
cases than this, we throw a more sensible error message.
2018-11-01 14:58:02 +01:00
Hans-Kristian Arntzen
d4ad1e266a Add test case for local_size_x_id and some complex cases. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
62db535b3f Update tests. 2018-11-01 11:23:48 +01:00
Hans-Kristian Arntzen
6157bf3cae Add Windows support in Travis CI.
- Add new Windows support
- Use CMake/CTest instead of Make + shell scripts
- Use --parallel in CTest
- Fix CTest on Windows
- Cleanups in test_shaders.py
- Force specific commit for SPIRV-Headers
- Fix Inf/NaN odd-ball case by moving to ASM
2018-10-27 00:22:30 +02:00
Chip Davis
47089a48a0 Make the test case a lot simpler. 2018-10-04 11:26:46 -05:00
Chip Davis
9919fbbe0d MSL: Handle OpImage on OpSampledImage expressions.
I have seen this happen. The included test case is one such case.
2018-10-03 11:48:46 -05:00
Chip Davis
b7433c01ee Minor cleanups.
Throw an error for cases we don't support. Add a blank line after each
local array declaration.
2018-09-27 11:01:46 -05:00
Chip Davis
2506046cb4 Merge remote-tracking branch 'origin' into resource-arrays-msl 2018-09-27 10:50:16 -05:00
Hans-Kristian Arntzen
af75ef005f Update glslang and SPIRV-Tools.
A lot of changes in spirv-opt output.
Some new invalid SPIR-V was found but most of them were not significant
for SPIRV-Cross, so just marked them as invalid.
2018-09-27 11:10:22 +02:00
Chip Davis
3a9af9681c MSL: Expand arrays of buffers passed as input.
Even as of Metal 2.1, MSL still doesn't support arrays of buffers
directly. Therefore, we must manually expand them. In the prologue, we
define arrays holding the argument pointers; these arrays are what the
transpiled code ends up referencing. We might be able to do similar
things for textures and samplers prior to MSL 2.0.

Speaking of which, also enable texture arrays on iOS MSL 1.2.
2018-09-26 20:48:09 -05:00
Chip Davis
7cb817e40e Add spvTexelBufferCoord for buffer image reads, too.
I should've caught this when I fixed this for writes.
2018-09-23 14:37:03 -05:00
Chip Davis
ec857f6778 Cast uses of Layer and ViewportIndex to the expected type. 2018-09-19 09:13:30 -05:00
Chip Davis
0e9ad14ba6 MSL: Handle the ViewportIndex builtin.
This requires MSL 2.0+.

Also, force `ViewportIndex` and `Layer` to be defined as the correct
type, which is always `uint` in MSL.

Since Metal doesn't yet have geometry shaders, the vertex shader (or
tessellation evaluation shader == "post-tessellation vertex shader" in
Metal jargon) is the only kind of shader that can set this output. This
currently requires an extension to Vulkan, which causes validation of
the SPIR-V binaries for the test cases to fail. Therefore, the test
cases are marked "invalid", even though they're actually perfectly valid
SPIR-V--they just won't work without the
`SPV_EXT_shader_viewport_index_layer` extension.
2018-09-18 09:52:30 -05:00
Chip Davis
7dcfed888a Use a hook to emit a local for the sample position.
That way, we don't have to handle it specially when constructing a call.
2018-09-17 11:51:09 -05:00
Chip Davis
72fc1cce53 Merge remote-tracking branch 'origin' into msl-sample-pos 2018-09-17 11:20:34 -05:00
Hans-Kristian Arntzen
a77880787d
Merge pull request #698 from KhronosGroup/fix-695
MSL: Support global I/O block and struct Input/Output usage.
2018-09-17 14:54:58 +02:00
Chip Davis
39bc101e82 MSL: Handle the SamplePosition builtin.
This is somewhat tricky, because in MSL this value is obtained through a
function, `get_sample_position()`. Since the call expression is an
rvalue, it can't be passed by reference, so functions get a copy
instead.

This was the last piece preventing us from turning on sample-rate
shading support in MoltenVK.
2018-09-13 09:34:28 -05:00
Hans-Kristian Arntzen
1bbb4032c8
Merge pull request #693 from cdavis5e/msl-atomic-inc-dec
MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
2018-09-13 16:19:27 +02:00
Hans-Kristian Arntzen
d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
Chip Davis
986345c754 Fix tests for changes to my last patch. 2018-09-12 09:43:12 -05:00
Hans-Kristian Arntzen
2f65a1583e MSL: Support array-of-arrays composite construction. 2018-09-12 10:25:51 +02:00
Hans-Kristian Arntzen
38d19821d4 MSL: Support copying array of arrays. 2018-09-12 09:54:55 +02:00
Chip Davis
41eb5c43b5 MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
We were passing a constant '1' to `emit_atomic_func_op()`--which caused
us to refer to SPIR-V value `%1`, which is almost certainly not what we
want! What we really want is to add/subtract the literal constant '1'
to/from the memory location.
2018-09-11 17:29:54 -05:00
Hans-Kristian Arntzen
403011e973
Merge pull request #684 from cdavis5e/msl-builtin-vector-cast
MSL: Cast uses of builtin vectors to their declared SPIR-V type.
2018-09-11 19:59:58 +02:00
Chip Davis
6757ef8512 Use bitcast_to_builtin_load() instead of hacking to_expression().
This only affects the builtin when it is used, and not when it's passed
to a function. It's a lot cleaner than the way I was doing it before.

Remove the `to_expression()` hack.
2018-09-11 11:15:17 -05:00
Chip Davis
acb3fac747 Opt for a simple value cast in lieu of a bitcast. 2018-09-10 14:05:36 -05:00
Hans-Kristian Arntzen
aa17a02efb Add test shader for composite array initialization. 2018-09-10 10:05:00 +02:00
Hans-Kristian Arntzen
b114889102 Only declare typed initializer list for non-array types.
Also, cleanup now redundant constant_expression virtualization for MSL.
2018-09-10 10:04:17 +02:00
Chip Davis
f7dad9da66 MSL: Cast uses of builtin vectors to their declared SPIR-V type.
In SPIR-V, builtin integral vectors can be either signed or unsigned,
but in MSL they're always unsigned. Unfortunately, the MSL spec forbids
implicit conversions between vector types--even if the corresponding
scalar types would implicitly convert. If you try, the result is a
cryptic error message such as:

```
program_source:37:60: error: cannot convert between vector values of different size ('int4' (aka 'vector_int4') and 'vector_uint4' (vector of 4 'unsigned int' values))
            float4 r3 = as_type<float4>((as_type<int4>(r0) * gl_LocalInvocationID.xyyy) + as_type<int4>(r2));
                                         ~~~~~~~~~~~~~~~~~ ^ ~~~~~~~~~~~~~~~~~~~~~~~~~
```

Therefore, uses of these builtins must be explicitly cast, since the
rest of the binary likely assumes that the builtin is of its declared
type.
2018-09-08 21:17:54 -05:00
Hans-Kristian Arntzen
9ffd4172b4
Merge pull request #680 from cdavis5e/msl-varying-components
MSL: Account for components when assigning locations to varyings.
2018-09-07 16:01:53 +02:00
Hans-Kristian Arntzen
652d8263e5 Use correct spirv-cross version when testing MSL 1.1 shaders. 2018-09-07 09:45:25 +02:00
Hans-Kristian Arntzen
32823b0838 MSL: Do not emit function constants for version < 1.2. 2018-09-07 09:33:34 +02:00
Chip Davis
4b99fdd5d0 MSL: Account for components when assigning locations to varyings.
Two varyings (vertex outputs/fragment inputs) might have the same
location but be in different components--e.g. the compiler may have
packed what were two different varyings into a single varying vector.
Giving both varyings the same `[[user]]` attribute won't work--it may
yield unexpected results, or flat out fail to link. We could eventually
pack such varyings into a single vector, but that would require us to
handle the case where the varyings are different types--e.g. a `float`
and a `uint` packed into the same vector. For now, it seems most
prudent to give them unique `[[user]]` locations and let Apple's
compiler work out the best way to pack them.
2018-09-06 13:52:33 -05:00
Chip Davis
674f97a40e Handle interpolation qualifiers on the entire struct, too. 2018-09-06 12:29:42 -05:00
Chip Davis
1e51b235af Add tests showing we don't emit interpolation qualifiers in vertex shaders.
In MSL, these only have an effect on fragment `[[stage_in]]` members.
They have no effect in vertex shaders. The Khronos front end doesn't
even emit the SPIR-V decorations for them.
2018-09-06 12:28:22 -05:00
Chip Davis
9e6469bd40 MSL: Handle interpolation qualifiers. 2018-09-05 12:02:07 -05:00
Chip Davis
680ef9d773 MSL: Correct number of words to skip in OpImageWrite.
The length field in `Instruction` doesn't include the initial
opcode/length word. We only need to skip three words instead of four.
2018-09-05 10:02:25 -05:00
Chip Davis
9fbe39c9c0 MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer as well.
This is necessary to get the coordinates to give to the texture's
`write()` method.
2018-09-04 12:14:34 -05:00
Hans-Kristian Arntzen
917ca818ed
Merge pull request #673 from cdavis5e/min-max-clamp
MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
2018-09-04 15:15:18 +02:00
Hans-Kristian Arntzen
0c1d4d8b6a MSL: Support texture2d_ms_array. 2018-09-03 11:02:31 +02:00
Hans-Kristian Arntzen
778f998cd2 MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
Chip Davis
27af716c3a MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::.
This roughly matches their semantics in SPIR-V and MSL. For `FMin`,
`FMax`, and `FClamp`, and the Metal functions `fast::min()`,
`fast::max()`, and `fast::clamp()`, the result is undefined if any
operand is NaN. For the 'N' operations and their corresponding MSL
`precise::` functions, the result is consistent with IEEE 754 (first
non-NaN wins; result is NaN if all operands are NaN).

We can only do this with 32-bit floats, though, because Metal only
provides these variants for `float`. `half` only has one variant of
these functions that is presumably consistent with IEEE 754. I guess
that's OK; the SPIR-V spec only says that `F{Min,Max,Clamp}` are
undefined for NaNs. Performance might suffer, though.
2018-09-01 23:01:46 -05:00
Chip Davis
0829a786d2 Add tests for FUnord comparisons of vectors. 2018-09-01 12:42:07 -05:00
Chip Davis
d3233690cb MSL: Support unordered relational operators.
The SPIR-V spec says that these check if the operands either are
unordered or satisfy the given condition. So that's just what we'll do,
using Metal's `isunordered()` stdlib function. Apple's optimizers ought
to be able to collapse that to a single unordered compare.
2018-08-31 13:54:42 -05:00
Chip Davis
94f33dc566 Fix MSL shader_draw_parameters reference output. 2018-08-29 14:17:11 -05:00
Chip Davis
e00e5b3b2c Appease tests that check for exact matches and not equivalent semantics. 2018-08-29 13:53:12 -05:00
Chip Davis
84eb889d73 Fix reference output of shader_draw_parameters tests. 2018-08-29 13:31:43 -05:00
Chip Davis
56a9b73685 Add test cases for SPV_KHR_shader_draw_parameters. 2018-08-29 12:04:29 -05:00
Hans-Kristian Arntzen
f284acae5f MSL: Add test case for gl_FragDepth when used in function. 2018-08-29 09:21:48 +02:00
Hans-Kristian Arntzen
87de951105 MSL: Fix naming issue of aliased global variables.
When the name of an alias global variable collides with a global
declaration, MSL would emit inconsistent names, sometimes with the
naming fix, sometimes without, because names were being tracked in two
separate meta blocks. Fix this by always redirecting parameter naming to
the original base variable as necessary.
2018-08-27 09:59:55 +02:00
Hans-Kristian Arntzen
981d7c1d85 Need to make sure the fetch expression is uint. 2018-08-07 16:02:17 +02:00
Hans-Kristian Arntzen
eee290a029 MSL: Fix support for texelFetchOffset.
Just apply the offset directly, MSL has no immediate offset parameter.
2018-08-07 15:28:04 +02:00
Hans-Kristian Arntzen
361fe52c9d MSL: Properly support passing parameters by value.
MSL would force thread const& which would not work if the input argument
came from a different storage class.

Emit proper non-reference arguments for such values.
2018-08-06 15:43:51 +02:00
Bill Hollings
c3d74e1e14 CompilerMSL disable rasterization on buffer writes in vertex shader. 2018-07-27 16:53:36 -04:00
Bill Hollings
ac238b858b CompilerMSL vertex entry point return void when rasterization disabled.
Add CompilerMSL::Options::disable_rasterization input/output API flag.
Disable rasterization via API flag or when writing to textures.
Disable rasterization when shader declares no output.
Add test shaders for vertex no output and write texture forcing void output.
2018-07-26 00:50:33 -04:00
Hans-Kristian Arntzen
2bf57d6dff Deal with composite constants in variable initializer. 2018-07-05 15:29:49 +02:00
Hans-Kristian Arntzen
dcddd5326e Add LUT test cases for OpVariable with initializer. 2018-07-05 14:51:07 +02:00
Hans-Kristian Arntzen
af290ede87 Remove some redundant spvArrayCopy declarations. 2018-07-05 14:43:12 +02:00
Hans-Kristian Arntzen
5582523d9a Add some tests for LUT promotion.
Also, update other tests.
2018-07-05 14:14:18 +02:00
Hans-Kristian Arntzen
d29f48ef06 Deduce constant LUTs from read-write variables. 2018-07-05 13:25:57 +02:00
Hans-Kristian Arntzen
e044732896 Support OpTypeImage with depth == 2 (unknown) properly.
Track which OpSampledImages are ever used with Dref opcodes.
2018-07-04 14:26:23 +02:00
Bill Hollings
4c5142b9d3 CompilerMSL support larger texel buffers by using 2D Metal textures.
Add CompilerMSL::Options::texture_width_max.
Emit and use spvTexelBufferCoord() function to convert 1D
texel buffer coordinates to 2D Metal texture coordinates.
2018-06-26 17:30:21 -04:00
Bill Hollings
4beefe756c Fixes from PR 621 code review. 2018-06-25 11:40:20 -04:00
Bill Hollings
f66507a701 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-25 10:52:15 -04:00
Hans-Kristian Arntzen
ffa9133d77 Support ternary expressions in OpSpecConstantOp. 2018-06-25 09:49:13 +02:00
Bill Hollings
e091031613 CompilerMSL pass builtin struct members into functions.
Add and use Compiler::get_non_pointer_type() convenience functions.
2018-06-24 15:06:12 -04:00
Hans-Kristian Arntzen
d94d20f4f3 Deal with some builtins being declared with wrong signedness. 2018-06-22 11:30:56 +02:00
Bill Hollings
ac57a30ad6 Regenerate MSL shaders to fix conflicts from merge. 2018-06-12 11:51:56 -04:00
Bill Hollings
ab2ea93e35 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-06-12 11:42:56 -04:00
Bill Hollings
9b4defe202 CompilerMSL support matrices & arrays in stage-in & stage-out.
Support flattening StorageOutput & StorageInput matrices and arrays.
No longer move matrix & array inputs to separate buffer.
Add separate SPIRFunction::fixup_statements_in & SPIRFunction::fixup_statements_out
instead of just  SPIRFunction::fixup_statements.
Emit SPIRFunction::fixup_statements at beginning of functions.
CompilerMSL track vars_needing_early_declaration.
Pass global output variables as variables to functions that access them.
Sort input structs by location, same as output structs.
Emit struct declarations in order output, input, uniforms.
Regenerate reference shaders to new formats defined by above.
2018-06-12 11:41:35 -04:00
Hans-Kristian Arntzen
58fab58e5e Do not unpack transposed matrices. 2018-06-12 09:43:47 +02:00
Hans-Kristian Arntzen
192a882df3 Also unpack regular unary/binary operations on MSL.
Apparently MSL gets confused when you have packed_float3 op float3 ...
2018-06-11 16:23:09 +02:00
Hans-Kristian Arntzen
b86bd0a265 Unpack expressions when used in functions on MSL.
OSX 10.14 broke (?) how overload resolution works,
so overloading e.g. dot(float3, packed_float3) no longer works.

Fix this by unpacking expressions before various func ops.
This fix might need to be applied elsewhere, but do so later if needed.
2018-06-11 10:56:45 +02:00
Hans-Kristian Arntzen
04b149feb0 Fix image load/store on cube arrays in MSL. 2018-05-25 12:43:25 +02:00
Hans-Kristian Arntzen
f65120c147 Deal with packed expressions in more scenarios.
Make a new "to_extract_component_expression" helper.
2018-05-25 10:57:02 +02:00
Hans-Kristian Arntzen
280fb93204 Add test for reading SSBO from fragment shader on MSL. 2018-05-25 10:20:17 +02:00
Hans-Kristian Arntzen
6b3da831be Declare read-only SSBOs as const device in MSL. 2018-05-25 10:14:05 +02:00
Hans-Kristian Arntzen
46bf17c5d3 Add SREM tests for HLSL/MSL. 2018-05-24 10:34:36 +02:00
Hans-Kristian Arntzen
bcaae84c76 Deal with scoping for Private variables. 2018-05-16 10:49:30 +02:00
Hans-Kristian Arntzen
26b887ec99 Fix atomic_compare_exchange_weak_explicit.
Need to emit a CAS loop.
Fix shared memory declaration.
Declare atomic ops with correct memory scope.
2018-05-15 16:04:21 +02:00
Hans-Kristian Arntzen
991b655c72 Declare OpSpecConstantOp up-front on relevant targets.
Required, since spec constants can include results from constant ops.
2018-05-15 14:20:16 +02:00
Hans-Kristian Arntzen
7eba247864 Handle inout properly with split access chains.
Found some other issues. Had some bugs with variable writes not properly
invalidating if writes came from split access chains.
2018-05-11 10:15:42 +02:00
Pascal Muetschard
aced6058b4 Don't limit GLSL identifiers with HLSL keywords.
- The HLSL compiler now has its own list of keywords in addition to
   the ones from GLSL.
 - Added "buffer", "precise", and "shared" to the GLSL keywords.
2018-05-07 10:58:52 -07:00
Hans-Kristian Arntzen
85a8f066f4 Do not use RMW rewrite for matrices.
Does not work on MSL.
2018-05-04 10:35:56 +02:00
Hans-Kristian Arntzen
d2df067dd4 Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
Hans-Kristian Arntzen
3187d89c31 Reduce test case ... MSL can't deal with certain unusual cases yet. 2018-05-02 10:01:08 +02:00
Hans-Kristian Arntzen
f3e810b8b3 Fix OpCompositeConstruct with arrays in MSL. 2018-05-02 09:38:41 +02:00
Bill Hollings
57213cb7ca Compiler MSL default gather offset when component specified. 2018-04-30 16:30:29 -04:00
Hans-Kristian Arntzen
47081f810a Fix GatherDref on GLSL. 2018-04-30 12:45:23 +02:00
Hans-Kristian Arntzen
d93807a625 Deal with OpImageFetch without explicit LOD. 2018-04-30 10:54:44 +02:00
Hans-Kristian Arntzen
aaf397cd1f Fix usage tracking issue for OpImage. 2018-04-27 11:11:24 +02:00
Hans-Kristian Arntzen
0280800a8f Fix case where SampledImage would get flushed to temporary. 2018-04-27 10:06:30 +02:00
Hans-Kristian Arntzen
146ea76f52 Add test shader for subgroup.
Update SPIRV-Tools/glslang commits.
Use vulkan1.1 environment for testing.
Found new "errors" in SPIRV-Tools, so disable validation on those shaders
for now.
2018-04-11 10:29:47 +02:00
Hans-Kristian Arntzen
8175e2e200 Fix depth compare textures when used in functions without argument. 2018-04-10 12:31:13 +02:00
Hans-Kristian Arntzen
694b314f87 Support empty structs.
Need to fake it by pretending it has one dummy member.
2018-04-05 16:26:54 +02:00
Hans-Kristian Arntzen
ac81a0ce68 Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
Hans-Kristian Arntzen
e8ca39b7b5 Add test for sampler image arrays. 2018-04-04 09:41:20 +02:00
Hans-Kristian Arntzen
81eb72a9a0 Ignore LOD when sampling 1D textures in MSL.
Not supported.
2018-04-04 09:26:53 +02:00
Hans-Kristian Arntzen
65be63fd04
Merge pull request #521 from KhronosGroup/fix-516
Support dual-source blending on GLSL and MSL.
2018-04-03 16:54:32 +02:00
Hans-Kristian Arntzen
a6e211e00b Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
Hans-Kristian Arntzen
3229e6efb6 Add more illegal name replacement in MSL. 2018-04-03 15:36:35 +02:00
Hans-Kristian Arntzen
8e90382675 Properly flatten MRT outputs in MSL. 2018-03-13 14:03:35 +01:00
Hans-Kristian Arntzen
6e6ca0b237 Attempt MRT-as-array in MSL. 2018-03-13 13:17:17 +01:00
Hans-Kristian Arntzen
b46910e9f5 Access chain into packed vectors as arrays.
Cleaner and should be more compatible with storing to packed vector
elements.

Fix CompositeExtract bug with packed vectors on MSL.
2018-03-13 12:13:33 +01:00
Hans-Kristian Arntzen
e7bf8d2f48 Refactor out noopt shaders to their own folders.
Makes maintenance easier with less clutter.
2018-03-13 10:39:49 +01:00
Hans-Kristian Arntzen
4979d10b54 Implement packHalf2x16/unpackHalf2x16 on MSL. 2018-03-12 17:51:14 +01:00
Hans-Kristian Arntzen
938c7debed Handle control-dependent temporaries.
Derivatives, subgroup and implicit-lod instructions all need to happen
in the block they were created.
2018-03-12 17:34:54 +01:00
Hans-Kristian Arntzen
9fbd8b789e Update tests for latest SPIRV-Tools and glslang. 2018-03-12 15:11:55 +01:00
Hans-Kristian Arntzen
e3b8e9455c Add test shader where a phi variable invalidates a temporary.
The temporary in question is used to flush a phi variable.
2018-03-09 14:42:26 +01:00
Hans-Kristian Arntzen
e0efa737ca Expand the implementation of inherit_expression_dependencies. 2018-03-09 13:21:38 +01:00
Hans-Kristian Arntzen
922420e346 Disallow arrays and structs from becoming loop variables.
Fixes awkward code-gen issue.
2018-03-07 14:54:11 +01:00
Hans-Kristian Arntzen
bdabd0c73a Disable double test in MSL FP16 tests. 2018-03-07 11:36:26 +01:00
Hans-Kristian Arntzen
18ad1be3c3 Add FP16 test for MSL as well. 2018-03-07 10:29:11 +01:00
Hans-Kristian Arntzen
38d9d8af68 Add some more MSL test shaders. 2018-03-05 16:42:38 +01:00
Hans-Kristian Arntzen
5fe79eb59c Update tests.
Adds an earlier reported shader packing failure into regression suite.
2018-03-05 16:34:42 +01:00
Hans-Kristian Arntzen
6a12ff7fb7 Fix multiple declaration of spvDet2x2 on MSL. 2018-02-23 16:52:11 +01:00
Hans-Kristian Arntzen
dd603eab58 Support spec constant array size in blocks.
Won't really be correct if the spec constant is changed outside
SPIRV-Cross, but nothing we can do about that, really.
2018-02-23 15:11:45 +01:00
Hans-Kristian Arntzen
a04bdcc7f7 Handle overloaded functions which share the same OpName.
Awkward, but legal SPIR-V.
2018-02-23 14:15:51 +01:00
Hans-Kristian Arntzen
047ad7df0f Support special float constants (NaN/Inf). 2018-02-23 13:06:20 +01:00
Bill Hollings
50ef6cd95f CompilerMSL remove incorrect packing of non-interface type-aliased structs. 2018-02-21 17:52:03 -05:00
Hans-Kristian Arntzen
8a3bef2bd6 Add OpFRem tests. 2018-02-15 13:36:59 +01:00
Hans-Kristian Arntzen
843e34b604 Add IsFrontFace support to HLSL. 2018-02-15 12:42:56 +01:00
Bill Hollings
2964e328e6 CompilerMSL support gl_SampleMask and convert it to scalar uint from array. 2018-02-13 14:44:40 -05:00
Bill Hollings
b453348370 Merge branch 'master' of https://github.com/billhollings/SPIRV-Cross 2018-02-11 16:54:25 -05:00
Bill Hollings
607b0d6d42 CompilerMSL support smaller offsets for 3-row row-major matrices.
Support MSL typedefs to declare 3-row row-major matrices as 3-column matrices.
Allow those matrices to be decorated as packed.
Support transposing those matrices when used.
Modify how member alignments are calculated.
2018-02-11 16:52:57 -05:00
Hans-Kristian Arntzen
a3ae861844 Fix depth image usage in MSL for separate image/samplers. 2018-02-10 10:55:10 +01:00
Hans-Kristian Arntzen
702e08671b Support passing implicit frag_coord arguments down to functions. 2018-02-10 10:55:09 +01:00
Hans-Kristian Arntzen
c9db3e5521 Overload on constant storage. 2018-02-08 17:58:46 +01:00
Hans-Kristian Arntzen
b2c9487b0f Attempt to deduce constant/thread storage. 2018-02-08 17:07:50 +01:00
Hans-Kristian Arntzen
1a9c960058 MSL cannot declare inline arrays except in certain cases. 2018-02-08 13:06:29 +01:00
Hans-Kristian Arntzen
156dd905fd Implicit return value takes thread storage. 2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
d89b79025b Fix wrong function declaration in MSL. 2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
00ccd590ee Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
9fa91f7e1c Support returning arrays from functions in GLSL/MSL.
Not possible in HLSL apparently, need workaround ...
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
5d9df6a31c Do not declare constant composites inline in HLSL.
Move arrays and structs out to their own global static constants.

Also, replace illegal names in HLSL as well.
2018-02-02 10:12:26 +01:00
Hans-Kristian Arntzen
d1399f01ab Update reference file after merge. 2018-02-01 09:14:45 +01:00
Hans-Kristian Arntzen
4c1e57ee03
Merge pull request #413 from zeux/master
MSL: Order resources by type and binding index in the output
2018-02-01 09:01:34 +01:00
Arseny Kapoulkine
5cbed7a69f Update test files 2018-01-29 06:40:45 -08:00
Hans-Kristian Arntzen
38b8f733d1 Fix passing arrays of arrays to functions in MSL. 2018-01-29 10:57:52 +01:00
Bill Hollings
e43f244399 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2018-01-24 17:34:50 -05:00
Bill Hollings
fe3683eefa CompilerMSL declare threadgroup variables accessed in called functions. 2018-01-24 15:38:17 -05:00
Hans-Kristian Arntzen
b3f6e3de8e Fix CFG::update_common_dominator.
The algorithm was too conservative causing lots of unnecessary
temporaries to be created.
2018-01-24 20:32:11 +01:00
Hans-Kristian Arntzen
09f550f718 Handle exponential explosion of code-gen during first phase of compile.
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
Hans-Kristian Arntzen
af0a887997 Add test for false loop init.
Clean up how for loop variables are declared.
2018-01-23 21:15:09 +01:00
Hans-Kristian Arntzen
7d223b8987 Fix CFG for forwarded temporaries.
Forwarded temporaries would never declare a temporary.
Figure out all result types ahead of time so we can deal with those
temporaries as well.
2018-01-18 12:11:33 +01:00
Hans-Kristian Arntzen
168bcc7b3b Add unreachable tests for MSL/HLSL. 2018-01-15 09:39:15 +01:00
Hans-Kristian Arntzen
d4e470babd Analyze the CFG for temporaries as well.
Normally, temporary declaration must dominate any use of it,
so we generally did not need to analyze the CFG for these variables,
but there is an edge case where you have an inliner doing:

do {
	create_temporary;
	break;
} while(0);

use_temporary;

The inside of the loop dominates the outer scope, but we cannot emit
code like this in GLSL, so make sure we hoist these temporaries outside
the "loop".
2018-01-12 10:56:11 +01:00
Hans-Kristian Arntzen
39e7ddea94 Disable mem_texture checks on MSL.
Doesn't seem to work on Travis even though spec says it should, oh well
:)
2018-01-09 14:09:29 +01:00
Hans-Kristian Arntzen
cfe568f237 Add exhaustive barrier tests for MSL.
Seems incorrect, need to be fixed later.
2018-01-09 12:55:46 +01:00
Bill Hollings
27d4af75a0 Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests. 2018-01-08 16:18:34 -05:00
Bill Hollings
6371d9e43a CompilerMSL emit no-warning pragma when emitting spvConvertFromRowMajorCxR functions. 2018-01-06 00:51:25 -05:00
Bill Hollings
5ee6b46087 Fixes from review of PR #373.
Code fixes from review.
Refactor MSL tests back to using the SPIRV-Tools
and glslang loaded by checkout_glslang_spirv_tools.sh.
2018-01-05 23:22:36 -05:00
Bill Hollings
d8d2da9d8d CompilerMSL allow swizzle of packed_float3 vectors by unpacking to float3.
Pass packed indicator back through OpAccessChain and OpLoad.
Unpack packed vector before applying swizzle.
Add packed swizzle test.
2018-01-05 17:46:56 -05:00
Bill Hollings
a68b32733a CompilerMSL enhancements to nested function use of globals.
Allow function calls to include globals as arguments.
Allow function calls to include built-ins as arguments.
Include all meta info when creating function args from globals.
Do not manufacture a sampler for Buffer-type sampled images.
Add code option to test_shaders.py to preserve SPIR-V code for interactive debugging.
2017-12-26 16:32:45 -05:00
Bill Hollings
c93d44ba3c For MSL, use {} instead of constructors to init OpUndef values. 2017-11-30 15:03:27 -05:00
Hans-Kristian Arntzen
f929078f1e Disable --opt for in_block_assign for now.
Bug: OpLoad fails when loading an interface struct directly, followed by
OpCompositeExtract. This should be fixed, but not critical enough to
block this PR.
2017-11-23 09:59:25 +01:00
Hans-Kristian Arntzen
8e14eadb95 Disable opts for loop on MSL as well. 2017-11-23 09:59:25 +01:00
Hans-Kristian Arntzen
3ce6b2a23b Make bitfield test noopt for now.
SPIRV-Tools trips assertion.
2017-11-23 09:59:25 +01:00
Hans-Kristian Arntzen
3440263d60 Update MSL tests. 2017-11-23 09:50:11 +01:00
Bill Hollings
e83e2b2217 CompilerMSL support and tests for OpUndef. 2017-11-15 22:44:42 -05:00
Bill Hollings
ba865733eb Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross 2017-11-05 22:49:08 -05:00
Bill Hollings
1c18078811 Enhancements to MSL compute and entry point naming.
Support Workgroup (threadgroup) variables.
Mark if SPIRConstant is used as an array length, since it cannot be specialized.
Resolve specialized array length constants.
Support passing an array to MSL function.
Support emitting GLSL array assignments in MSL via an array copy function.
Support for memory and control barriers.
Struct packing enhancements, including packing nested structs.
Enhancements to replacing illegal MSL variable and function names.
Add Compiler::get_entry_point_name_map() function to retrieve entry point renamings.
Remove CompilerGLSL::clean_func_name() as obsolete.
Fixes to types in bitcast MSL functions.
Add Variant::get_id() member function.
Add CompilerMSL::Options::msl_version option.
Add numerous MSL compute tests.
2017-11-05 21:34:42 -05:00
Hans-Kristian Arntzen
8538b4c9c0 Handle empty struct declarations with best effort.
This "feature" is a bit icky as we have no useful representation of it,
so never emit code which has anything to do with empty structs.
2017-10-06 13:05:14 +02:00
Hans-Kristian Arntzen
067f241bf8 Runtime arrays do not work yet in MSL, so don't try to test that yet. 2017-10-02 09:24:16 +02:00
Hans-Kristian Arntzen
ecaea50739 Add SPVASM test from clspv. 2017-09-29 12:20:57 +02:00
Hans-Kristian Arntzen
aab3107a3f Add WorkGroupID/NumWorkGroups to MSL. Fix block name alias. 2017-09-29 12:16:53 +02:00
Hans-Kristian Arntzen
db5d49f04a Add SPVASM testing support for HLSL/MSL. 2017-09-29 11:07:11 +02:00
Hans-Kristian Arntzen
cff0fb57dc Add specialization constant work group size test for MSL. 2017-09-29 10:22:19 +02:00
Bill Hollings
1e84a379ff Fix issue #245: assignment of flattened input struct.
Emit input struct assignment by assigning member by member from stage_in struct.
Map qualified member name from pointer type, not base type.
Add Comiler::expression_type_id() function, similar to expression_type().
2017-08-12 00:21:13 -04:00
Bill Hollings
77f5812c55 Fix issue #239: compilation of shaders-msl/frag/texture-proj-shadow.frag.
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Bill Hollings
730257cf67 Merge upstream 2017-08-10 17:27:01 -04:00
Hans-Kristian Arntzen
6ff9007311 Fix unary enclosures. 2017-07-24 10:17:19 +02:00
Bill Hollings
f591bc0d4a CompilerMSL enhancements.
Support BuiltInFragDepth.
Emit interface block for StorageClassUniformConstant.
Throw exception when output or fragment input structs contain matrix or array.
Dynamically created interface structs sorted by location number instead of alphabetically.
Add Compiler::is_array() function.
2017-06-30 19:10:46 -04:00
Hans-Kristian Arntzen
a1f5453519 Assign block locations to members in MSL. 2017-06-21 09:55:46 +02:00
Hans-Kristian Arntzen
de33d89074 Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Bill Hollings
1f83856366 CompilerMSL add support for MSL specialization function constants.
CompilerMSL add emit_custom_functions() function.
CompilerMSL restrict use of as_type<> cast to necessary conditions.
CompilerMSL refactor get_declared_struct_member_size() and
get_declared_struct_member_alignment() functions, and remove
unnecessary get_declared_type_size() functions.
Add test shaders-msl/vulkan/frag/spec-constant.vk.frag.
2017-06-15 15:24:22 -04:00
Bill Hollings
192bdc9516 CompilerMSL elide unused builtins from entry function input and output structs.
Add Compiler::has_active_builtin() function.
Update test reference shaders that included unused builtins.
2017-05-24 09:31:38 -04:00
Bill Hollings
d77de7ab80 CompilerMSL add support for MSL qualifiers on gl_ClipDistance and other array-based builtins. 2017-05-23 13:24:41 -04:00
Bill Hollings
0f97ffd8be Fix merge conflicts with upstream master, plus fixes from review of PR #186. 2017-05-23 10:44:10 -04:00
Hans-Kristian Arntzen
91379fb0d0 Implement more sophisticated check for point_size. 2017-05-23 10:15:22 +02:00
Bill Hollings
c1b8154f2c CompilerMSL fix variables used in interface blocks aren't resolved correctly (#179). 2017-05-22 21:41:19 -04:00
Bill Hollings
d677e63860 Merge with upstream 2017-05-19 19:36:24 -04:00
Bill Hollings
8f6df770ce CompilerMSL map many GLSL functions to MSL functions.
Add bool members is_read and is_written to SPIRType::Image.
Output correct texture read/write access by marking whether textures
are read from and written to by the shader.
Override bitcast_glsl_op() to use Metal as_type<type> functions.
Add implementations of SPIR-V functions inverse(), degrees() & radians().
Map inverseSqrt() to rsqrt().
Map roundEven() to rint().
GLSL functions imageSize() and textureSize() map to equivalent
expression using MSL get_width() & get_height() functions.
Map several SPIR-V integer bitfield functions to MSL equivalents.
Map SPIR-V atomic functions to MSL equivalents.
Map texture packing and unpacking functions to MSL equivalents.
Refactor existing, and add new, image query functions.
Reorganize header lines into includes and pragmas.
Simplify type_to_glsl() logic.
Add MSL test case vert/functions.vert for added function implementations.
Add MSL test case comp/atomic.comp for added function implementations.
test_shaders.py use macOS compilation for MSL shader compilation validations.
2017-05-19 18:14:08 -04:00
Hans-Kristian Arntzen
f081fe1125 Fix separate sampler images in MSL. 2017-05-07 12:36:14 +02:00
Bill Hollings
f9f87ca391 CompilerMSL output [[point_size]] attribute for BuiltInPointSize member by default.
CompilerMSL::Options::is_rendering_points defaults to true.
2017-05-05 16:13:55 -04:00
Hans-Kristian Arntzen
851acf3712 Avoid boolean mix in HLSL.
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Bill Hollings
5550c87b1f CompilerMSL options access and UBO alignment test case.
CompilerMSL accesses options using same design pattern as CompilerGLSL and CompilerHLSL.
CompilerMSL support setting VA & rez binding specs via either constructor or compile() method overload.
CompilerMSL support single UBO packing and padding in single pass.
spriv_cross app (main.cpp) supports turning off UBO packing and padding via command line option.
Add MSL UBO alignment test shader.
2017-03-12 17:42:51 -04:00
Bill Hollings
e016de860a Update MSL reference shaders affected by upstream pull. 2017-02-09 13:16:13 -05:00
Bill Hollings
6159a61c95 CompilerMSL add support for texel buffers.
Compiler MSL support DimBuffer as image dimension.
CompilerMSL check texture coordinate result type dimension before adding swizzles.
Update MSL reference shaders affected by this update.
2017-02-09 12:14:30 -05:00
Hans-Kristian Arntzen
5dd7c04195 Merge branch 'master' of git://github.com/brenwill/SPIRV-Cross into pr-109 2017-02-05 10:59:44 +01:00
Hans-Kristian Arntzen
9cb8616c31 Do not use write/read counters for "global" parameters.
Fixes device const & SSBO issues.
2017-02-05 10:50:14 +01:00
Hans-Kristian Arntzen
4ca769b546 Merge branch 'msl_global-invocation-id' of git://github.com/Kangz/SPIRV-Cross into pr-105 2017-02-05 10:14:38 +01:00
Hans-Kristian Arntzen
ab21dfb25b Fix execution order for for-loop emission.
In some cases, the compiler decided to emit continue block first,
which invalidated the expressions used by the condition.
Parameters to functions can be evaluated in any order which caused
"random" behavior.
2017-02-04 10:07:20 +01:00
Bill Hollings
e791c0b9e6 Removed Travis-killing MSL test: frag/for-loop-init.frag. 2017-01-31 12:08:08 -05:00
Bill Hollings
de72b3328e Removed Travis-killing MSL test: flatten/copy.flatten.vert. 2017-01-31 12:01:13 -05:00
Bill Hollings
d1737c65cf Removed Travis-killing MSL test: flatten/dynamic.flatten.vert. 2017-01-31 11:53:20 -05:00
Bill Hollings
be4cb17a14 Enhance MSL testing and add numerous MSL test cases.
Add to suite of MSL tests and references any existing GLSL tests
that successfully convert GLSL->SPIRV->MSL and compile as MSL.
test_shaders_helper() ignores hidden files that start with '.',
to avoid accidentally finding hidden OSX files such as .DS_Store.
Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler.
Wrap calls to xcrun in exception handling to ignore if Xcode not installed.
For MSL tests, move call to validate_shader_msl() to after call to
regression_check() to allow a converted MSL shader to be saved for
manual review even if it doesn't successfully compile as MSL.
2017-01-30 22:55:21 -05:00
Corentin Wallez
d8278a8e3b msl: Add support for gl_LocalInvocationID and gl_LocalInvocationIndex 2017-01-26 20:22:31 -05:00
Corentin Wallez
3542168f51 Add SSBO and gl_GlobalInvocationID MSL tests 2017-01-26 20:12:00 -05:00
Robert Konrad
7b3d0686ef Adjust metal reference output
Y flipping is now off by default.
2017-01-26 10:32:50 +01:00
Arseny Kapoulkine
f45075b08b Validate Metal shaders on OSX with Metal compiler
If we run on a system with Xcode installed to a default path, run Xcode
Metal shader compiler to validate the generated MSL shader.

This uncovers an issue in the existing MSL test - MSL backend currently
does not auto-assign attribute locations, which means that translating
GLSL shader without location layout produces an invalid MSL which
generates "error: 'attribute' index '0' is used more than once".
2017-01-25 00:12:09 -08:00
Hans-Kristian Arntzen
1c28ec6885 Add basic setup for regression testing Metal output. 2017-01-24 14:04:55 +01:00