Commit Graph

74 Commits

Author SHA1 Message Date
Robert Konrad
e717953004 Fix var names in cross_compile_hlsl 2017-01-26 10:06:05 +01:00
Robert Konrad
9ebc93a820 Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross into hlsl
# Conflicts:
#	test_shaders.py
2017-01-26 09:49:52 +01:00
Robert Konrad
cec9c70ff8 Add HLSL support to test_shaders script 2017-01-26 09:45:17 +01:00
Arseny Kapoulkine
49baf41990 Print Metal compiler version before running Metal tests
This helps pinpoint the issues due to differences in the Metal compiler
version and also indicates whether we are actually using the compiler to
validate MSL output.
2017-01-25 00:12:09 -08:00
Arseny Kapoulkine
f45075b08b Validate Metal shaders on OSX with Metal compiler
If we run on a system with Xcode installed to a default path, run Xcode
Metal shader compiler to validate the generated MSL shader.

This uncovers an issue in the existing MSL test - MSL backend currently
does not auto-assign attribute locations, which means that translating
GLSL shader without location layout produces an invalid MSL which
generates "error: 'attribute' index '0' is used more than once".
2017-01-25 00:12:09 -08:00
Hans-Kristian Arntzen
1c28ec6885 Add basic setup for regression testing Metal output. 2017-01-24 14:04:55 +01:00
Arseny Kapoulkine
24c66250c7 Add tests for buffer block flattening 2017-01-17 23:26:18 -08:00
Hans-Kristian Arntzen
41f7e5b6a1 Add ability to have legacy-specific tests. 2017-01-16 09:08:06 +01:00
Hans-Kristian Arntzen
45c797d54c Improve debuggability of Travis CI when things go wrong. 2016-12-16 13:48:30 +01:00
Hans-Kristian Arntzen
706d3ead29 Always run spirv-val for SPIR-V files created.
Add way to disable testing if SPIR-V is not validating properly.
2016-09-12 20:11:30 +02:00
Hans-Kristian Arntzen
b6847168b2 Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
Hans-Kristian Arntzen
f61a5d1e5d Implement dead variable elimination. 2016-08-26 12:58:50 +02:00
Hans-Kristian Arntzen
042475e88e Add support for multiple entry points.
- Only consider I/O variables if part of OpEntryPoint.
- Keep a safe fallback if #entry-points is 1 to avoid potentially
  breaking previously working shaders.
2016-07-28 13:18:55 +02:00
Hans-Kristian Arntzen
2c7d2e4d3c Implement OpImageQuerySamples. 2016-07-11 12:47:46 +02:00
Hans-Kristian Arntzen
6aa2007cba Deal better with OpName and OpMemberName which alias.
OpName is only for debug information, so we must be very careful that
we do not reuse the same name for different variables.

This was previously done for local variables, but this commit extends
this to global variables as well.
2016-05-23 13:19:41 +02:00
Hans-Kristian Arntzen
45ad58a903 Implement more correct integer op handling.
In some cases we need to bitcast when dealing with int vs. uint.
SPIR-V allows inputs to be of different integer signedness, so we need
to deal with this somehow.

Add testing system to test SPIR-V assembly.
For now, test all possible combination for all major cases.

 - IAdd (which doesn't care about input type as long as they're equal)
 - SDiv/UDiv operations which case about input type.
 - Arith/Logical right shifts.
 - IEqual to test outputs to bvec, which shouldn't get output cast. Also
   tests casting in function-like calls.
2016-05-13 15:23:33 +02:00
Hans-Kristian Arntzen
8869a167d6 Drop --vulkan flag to test_shaders.py
We can infer shader types from file extensions.
2016-05-11 20:02:31 +02:00
Hans-Kristian Arntzen
78c9a80600 Make test_shaders.py more robust with out-of-tree builds.
Previous assumed that test script was run from root folder.
This doesn't work with out-of-tree builds.
2016-05-11 19:39:38 +02:00
Hans-Kristian Arntzen
dbee4e4346 Add support for Vulkan GLSL as output target.
Mostly useful for debugging SPIR-V where it is useful to see the
"original" Vulkan GLSL constructs which created the SPIR-V.
2016-05-05 10:44:45 +02:00
Hans-Kristian Arntzen
7652c90802 Add support for separate samplers and textures.
This will not really make sense for plain GLSL/ESSL target, but other
backends might want it and useful to have for debugging.
2016-04-19 11:13:47 +02:00
Hans-Kristian Arntzen
147e53aeb2 Rename project to SPIRV-Cross.
Rename to coincide with moving the project to KhronosGroup.
2016-04-04 15:42:30 +02:00
Hans-Kristian Arntzen
e50e04c247 Add --keep argument to test_shaders.py.
Improves debuggability when regressions are found.
2016-03-22 14:56:50 +01:00
Hans-Kristian Arntzen
0a5b3a6c78 Add --update flag and --malisc flag to test_shaders.py.
Avoids the hard dependency on malisc as well as making test_shaders.py
more suitable to regression testing.
2016-03-22 14:47:59 +01:00
Hans-Kristian Arntzen
75471fbb98 Initial commit. 2016-03-11 16:30:27 +01:00