Lukas Hermanns
c236ca4572
Moved all UE4 test shaders into 'shaders-ue4/' folder.
2019-10-23 17:39:05 -04:00
Hans-Kristian Arntzen
3a7cb0c2a9
Support running {,update_}test_shader.sh with CMake builds.
...
Make path to spirv-cross configurable so we can be a bit more flexible
with build systems used to update tests.
2019-04-12 14:56:10 +02:00
Hans-Kristian Arntzen
6157bf3cae
Add Windows support in Travis CI.
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- Add new Windows support
- Use CMake/CTest instead of Make + shell scripts
- Use --parallel in CTest
- Fix CTest on Windows
- Cleanups in test_shaders.py
- Force specific commit for SPIRV-Headers
- Fix Inf/NaN odd-ball case by moving to ASM
2018-10-27 00:22:30 +02:00
Brad Davis
0ad0f948e1
More PR feedback
2018-06-21 07:43:52 -07:00
Hans-Kristian Arntzen
4f348a9807
Update README and update_test_shaders.sh.
2018-03-13 12:38:05 +01:00
Bill Hollings
5ee6b46087
Fixes from review of PR #373 .
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Code fixes from review.
Refactor MSL tests back to using the SPIRV-Tools
and glslang loaded by checkout_glslang_spirv_tools.sh.
2018-01-05 23:22:36 -05:00
Hans-Kristian Arntzen
69e0935e1b
Add current directory to PATH when running test scripts.
2017-12-12 13:28:15 +01:00
Hans-Kristian Arntzen
2e68675ef7
Support mediump in desktop Vulkan GLSL.
2017-12-06 10:25:58 +01:00
Hans-Kristian Arntzen
e6ea63cdfd
Add some convenience scripts for running tests.
2017-12-05 10:25:04 +01:00