rdb
d70bfa5f34
GLSL: Allow sample inputs in desktop < 400 with GL_ARB_sample_shading
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Neither legacy ES nor legacy desktop support these extensions
2023-01-23 14:51:26 +01:00
rdb
2202c2a701
GLSL: Add various additional extension checks.
2023-01-23 11:55:53 +01:00
rdb
dff276989b
GLSL: Multiplying matrix with scalar shouldn't force transpose
2023-01-21 11:42:55 +01:00
Hans-Kristian Arntzen
eb9b273298
Merge pull request #2094 from LibretroAdmin/main
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(spirv_glsl.cpp) Fix error: no matching function for call to 'max(uint32_t&, unsigned int)'
2023-01-20 18:39:38 +01:00
libretroadmin
5029e30f0a
(spirv_glsl.cpp) Fix error: no matching function for call to 'max(uint32_t&, unsigned int)'
2023-01-20 18:36:11 +01:00
Hans-Kristian Arntzen
f3a75d1d4b
MSL: Fix another warning on potentially uninitialized.
2023-01-20 16:56:11 +01:00
Hans-Kristian Arntzen
85a78324ef
MSL: Fix potentially uninitialized warning.
2023-01-20 16:51:16 +01:00
rdb
e6d1c76e5c
Add early exit for test_shaders if compilation fails
2023-01-19 14:18:01 +01:00
Lachlan Deakin
3335835fad
GLSL: Support OpReadClockKHR
2023-01-19 22:28:38 +11:00
Chip Davis
2a9091ce53
MSL: Use rint()
instead of round()
to round array coordinates.
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Vulkan specifies round-to-nearest-even mode to round array coordinates.
But we were using `round()`, which is round-to-nearest-away-from-zero.
Instead, use `rint()`, which is specified to perform nearest-even
rounding in MSL.
2023-01-18 19:34:29 -08:00
Hans-Kristian Arntzen
4be568c004
Merge pull request #2089 from warmenhoven/patch-1
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Win10 doesn't like std::max
2023-01-18 12:06:28 +01:00
Hans-Kristian Arntzen
c102385487
Merge pull request #2088 from rdb/hlsl-legacy-point-size
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HLSL: Support PointSize output in vertex shader in SM 3.0
2023-01-18 11:56:23 +01:00
warmenhoven
c9f2186e83
Win10 doesn't like std::max
2023-01-17 23:17:22 -05:00
rdb
26da9c58a6
HLSL: Support PointSize output in vertex shader in SM 3.0
2023-01-17 23:42:04 +01:00
Hans-Kristian Arntzen
4212eef67e
Merge pull request #2087 from rdb/patch-1
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GLSL: Support GL_NV_shader_noperspective_interpolation in GLES
2023-01-17 12:02:22 +01:00
Hans-Kristian Arntzen
b52faf8a17
Merge pull request #2086 from rdb/legacy-int-attributes
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GLSL/HLSL: Add legacy handling for int vertex attributes
2023-01-17 11:59:30 +01:00
rdb
09dd11be96
GLSL: Support GL_NV_shader_noperspective_interpolation in GLES
2023-01-16 20:02:13 +01:00
Hans-Kristian Arntzen
6bba45d2a3
Fix misc compilation issues with std::max.
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Apparently uint32_t and unsigned is not the same type on some esoteric
platforms.
2023-01-15 12:17:30 +01:00
rdb
4ba13e0c1a
GLSL/HLSL: Add legacy handling for int vertex attributes
2023-01-14 18:57:24 +01:00
Hans-Kristian Arntzen
49e4117c5f
Updates for main branch rename.
2023-01-12 17:52:15 +01:00
Hans-Kristian Arntzen
88c6b49959
Merge pull request #2085 from KhronosGroup/fix-2075
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GLSL: Handle textureGatherOffsets properly.
2023-01-12 17:48:00 +01:00
Hans-Kristian Arntzen
a085227395
Merge pull request #2084 from KhronosGroup/fix-2069
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GLSL: Declare gl_in/gl_out as array more robustly.
2023-01-12 17:47:47 +01:00
Hans-Kristian Arntzen
1047c13d40
GLSL: Handle textureGatherOffsets properly.
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We forgot to pass down the offset ID, clean up coffset vs offset jank
while we're at it.
2023-01-12 16:27:11 +01:00
Hans-Kristian Arntzen
f84527346d
GLSL: Declare gl_in/gl_out as array more robustly.
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If a builtin block was not already declared, we would miss some
scenarios.
2023-01-12 16:05:17 +01:00
Hans-Kristian Arntzen
38cd214007
Merge pull request #2083 from KhronosGroup/pr-2080
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Land PR 2080
2023-01-12 13:12:48 +01:00
Hans-Kristian Arntzen
d46c10ebd3
Refactor PHI checks into block_is_noop instead.
2023-01-12 12:42:01 +01:00
Hans-Kristian Arntzen
bcbe33ad11
Also consider NonSemantic ExtInst in block_is_noop.
2023-01-12 12:41:53 +01:00
Hans-Kristian Arntzen
9d8ef6b36c
Update test for updated block_is_noop check.
2023-01-11 15:21:58 +01:00
Hans-Kristian Arntzen
a61a541e1c
Merge branch 'accept_noop' of https://github.com/loic-sharma/SPIRV-Cross into pr-2080
2023-01-11 15:18:41 +01:00
Hans-Kristian Arntzen
457fd3db70
Add tests for loops compiled with debug semantics.
2023-01-11 15:18:19 +01:00
Hans-Kristian Arntzen
07a629f149
Roll dependencies.
2023-01-11 15:08:16 +01:00
Loic Sharma
d69a2cafe5
Accept no ops
2023-01-09 18:14:37 -08:00
Hans-Kristian Arntzen
cded61dde3
Merge pull request #2076 from billhollings/ios-tier2-writable-images
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MSL: Add support for writable images in iOS Tier2 argument buffers.
2023-01-09 11:52:29 +01:00
Bill Hollings
284ccf5d2d
Fixes from code review of adding writable images to iOS Tier2 argument buffers.
2023-01-08 21:22:23 -05:00
Hans-Kristian Arntzen
0bb28ef88a
Merge pull request #2078 from KhronosGroup/fix-2072
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Fix GCC5 build.
2023-01-05 13:00:56 +01:00
Hans-Kristian Arntzen
549cde7fae
Fix GCC5 build.
2023-01-05 12:24:02 +01:00
Hans-Kristian Arntzen
cc2b3b61a6
Merge pull request #2077 from EpicGames/fixes_glsl
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Fixed typo in CompilerGLSL::should_dereference()
2023-01-05 11:54:49 +01:00
Laura Hermanns
6371580f51
Fixed typo in CompilerGLSL::should_dereference()
2023-01-03 14:19:42 -05:00
Bill Hollings
643b7be196
MSL: Add support for writable images in iOS Tier2 argument buffers.
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- Add CompilerMSL::Options::argument_buffers_tier as an enumeration to
allow calling app to specify platform argument buffer tier capabilities.
- Support iOS writable images in Tier2 argument buffers when specified.
Tier capabilities based on recommendations from Apple engineering.
2022-12-28 12:40:37 -05:00
Hans-Kristian Arntzen
a89dea3c49
Merge pull request #2071 from KhronosGroup/fix-2068
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CFG: Handle implied access to opaque loaded values.
2022-12-13 17:16:31 +01:00
Hans-Kristian Arntzen
baf38f0593
Merge pull request #2070 from KhronosGroup/fix-2066
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Handle row major matrix workaround more gracefully
2022-12-13 16:34:34 +01:00
Hans-Kristian Arntzen
68a012a4f2
CFG: Handle implied access to opaque loaded values.
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Similar concern as access chains. Objects that we cannot lower to
temporaries must implicitly access all expression dependencies when they
are themselves accessed.
2022-12-13 16:34:00 +01:00
Hans-Kristian Arntzen
03b1f66ef1
GLSL: Fix row-major workaround wrapper for ES.
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By default, the matrix would be declared as mediump, causing precision
issues. Need to dispatch to two separate functions since GLSL does not
support overload based on precision.
2022-12-13 15:44:03 +01:00
Hans-Kristian Arntzen
3c997e12eb
Add C API option for enable row major workaround.
2022-12-13 15:04:55 +01:00
Hans-Kristian Arntzen
c77b09b57c
Merge pull request #2063 from KhronosGroup/fix-2060
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Merge #2061
2022-11-21 14:29:47 +01:00
Hans-Kristian Arntzen
451ed10e91
Merge pull request #2062 from cdavis5e/msl-spirv-assembly-fixes
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MSL: SPIR-V assembly fixes
2022-11-21 13:53:17 +01:00
Hans-Kristian Arntzen
df76a14056
MSL: Refactor member reference in terms of one boolean.
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ptr_chain was really just masking the proper i == 0 check.
Be more explicit about what the check is actually doing and comment
this.
2022-11-21 13:40:27 +01:00
Dunfan Lu
e75c496ec6
Fix MSL Access Chain
2022-11-21 13:29:18 +01:00
Hans-Kristian Arntzen
540a1e82c6
Merge pull request #2056 from cdavis5e/msl-discarded-frag-checks
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MSL: Prevent stores to storage resources in discarded fragments.
2022-11-21 12:53:48 +01:00
Chip Davis
061cdd2052
MSL: Don't dereference forwarded copies of OpVariable
pointers.
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Fixes two more CTS tests under
`dEQP-VK.spirv_assembly.instruction.compute.empty_struct.copying`.
2022-11-20 02:08:37 -08:00