Hans-Kristian Arntzen
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8869a167d6
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Drop --vulkan flag to test_shaders.py
We can infer shader types from file extensions.
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2016-05-11 20:02:31 +02:00 |
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Hans-Kristian Arntzen
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78c9a80600
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Make test_shaders.py more robust with out-of-tree builds.
Previous assumed that test script was run from root folder.
This doesn't work with out-of-tree builds.
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2016-05-11 19:39:38 +02:00 |
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Hans-Kristian Arntzen
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dbee4e4346
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Add support for Vulkan GLSL as output target.
Mostly useful for debugging SPIR-V where it is useful to see the
"original" Vulkan GLSL constructs which created the SPIR-V.
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2016-05-05 10:44:45 +02:00 |
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Hans-Kristian Arntzen
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7652c90802
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Add support for separate samplers and textures.
This will not really make sense for plain GLSL/ESSL target, but other
backends might want it and useful to have for debugging.
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2016-04-19 11:13:47 +02:00 |
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Hans-Kristian Arntzen
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147e53aeb2
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Rename project to SPIRV-Cross.
Rename to coincide with moving the project to KhronosGroup.
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2016-04-04 15:42:30 +02:00 |
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Hans-Kristian Arntzen
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e50e04c247
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Add --keep argument to test_shaders.py.
Improves debuggability when regressions are found.
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2016-03-22 14:56:50 +01:00 |
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Hans-Kristian Arntzen
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0a5b3a6c78
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Add --update flag and --malisc flag to test_shaders.py.
Avoids the hard dependency on malisc as well as making test_shaders.py
more suitable to regression testing.
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2016-03-22 14:47:59 +01:00 |
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Hans-Kristian Arntzen
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75471fbb98
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Initial commit.
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2016-03-11 16:30:27 +01:00 |
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