Chip Davis
c20d5945a2
MSL: Allow framebuffer fetch on Mac in MSL 2.3.
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Another Apple GPU feature that will now be supported on Apple Silicon
Macs.
2020-10-29 10:50:59 -05:00
Chip Davis
9cafea6cf8
MSL: Support atomic access to images from argument buffers.
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This was not added when Epic contributed atomic image support.
Fixes #1484 .
2020-10-13 02:37:18 -05:00
Dan Sinclair
f40c629821
Roll SPIRV-Tools, SPIRV-Headers and GLSLang
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This CL updates the three depdencies and updates the tests to handle the
new validation errors which are produced.
2019-12-02 16:17:21 -05:00
Hans-Kristian Arntzen
e1919744e9
Hack some constants in UE4 tests.
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Need to make output 100% exact for MSVC and GCC libc testing, but they are 1 ULP
off when converting fp32 to string in some weird corner cases.
Roundtrip should be correct though, but that outside the scope of
SPIRV-Cross.
2019-10-28 11:20:41 +01:00
Lukas Hermanns
c236ca4572
Moved all UE4 test shaders into 'shaders-ue4/' folder.
2019-10-23 17:39:05 -04:00