Hans-Kristian Arntzen
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55fe6050fe
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GLSL: Implement geometry shader passthrough extension.
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2020-01-15 16:18:29 +01:00 |
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Hans-Kristian Arntzen
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d7e612f91a
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GLSL: Fix EmitStreamVertex/Primitive.
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2019-12-09 10:49:48 +01:00 |
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Hans-Kristian Arntzen
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de33d89074
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Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
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2017-06-21 09:39:08 +02:00 |
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Hans-Kristian Arntzen
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25c4467a10
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Add tests for all geometry shader primitive types.
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2016-09-28 08:23:21 +02:00 |
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Hans-Kristian Arntzen
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05a97883d2
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Don't emit invocation layout for invocations == 1.
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2016-06-23 13:49:19 +02:00 |
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Hans-Kristian Arntzen
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75471fbb98
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Initial commit.
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2016-03-11 16:30:27 +01:00 |
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