dan sinclair
c4f3d4ae29
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
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This Cl updates the various dependencies and the test file outputs.
2020-07-22 23:03:11 -04:00
dan sinclair
63fbdaca93
Roll deps.
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This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00
Hans-Kristian Arntzen
226d837d7e
HLSL: Use same logic as GLSL for picking cbuffer block name.
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HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
Hans-Kristian Arntzen
d2df067dd4
Force recompile if we add row-major transpose functions in MSL.
2018-05-04 09:43:34 +02:00