Hans-Kristian Arntzen
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7c1e34f3b9
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GLSL: Fix array of input patch variables.
Hoist out the hack to make array sizes unsized to a place where we can
differentiate patch variables from control point variables.
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2019-12-10 12:02:12 +01:00 |
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Hans-Kristian Arntzen
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a8d676f2e4
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GLSL: Fix issue with array-of-array inputs in tess.
Only one dimension can be unsized and wrong dimension was used for
unrolling purposes.
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2019-11-04 10:34:49 +01:00 |
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Hans-Kristian Arntzen
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ddfd261776
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Fix input array size in tessellation evaluation shaders.
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2019-01-09 10:47:16 +01:00 |
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Hans-Kristian Arntzen
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de33d89074
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Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
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2017-06-21 09:39:08 +02:00 |
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Hans-Kristian Arntzen
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f3220833e8
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Fix triangle mode in tessellation output.
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2016-09-28 08:12:04 +02:00 |
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Hans-Kristian Arntzen
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75471fbb98
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Initial commit.
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2016-03-11 16:30:27 +01:00 |
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