Commit Graph

6 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
23662668dd Attempt more optimal codegen for OpCompositeInsert.
Speculate that we can modify the SSA value in-place. As long as it is
not used after the modify, this is fine.

Also need to make sure we don't attempt to RMW something that is
impossible to modify.
2022-05-18 16:37:33 +02:00
dan sinclair
3d01d1bf50 Roll SPIRV-Tools, SPIRV-Headers and GLSLang.
This CL rolls the various dependencies and updates the test files.
2020-05-21 15:21:41 -04:00
Dan Sinclair
b77be9f347 Update graphics robust access results
The robust access code was fixed to use a signed clamp which generates
different results in the SPIR-V cross test.
2019-12-03 16:49:43 -05:00
Hans-Kristian Arntzen
b85ab5f5ff MSL: Fix automatic binding allocation for image atomic buffers.
The Primary decoration was used by the atomic buffer, causing the
texture binding to be potentially overlapping with other resources.
2019-11-28 11:07:44 +01:00
Hans-Kristian Arntzen
d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00
Lukas Hermanns
c236ca4572 Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00