Add to suite of MSL tests and references any existing GLSL tests
that successfully convert GLSL->SPIRV->MSL and compile as MSL.
test_shaders_helper() ignores hidden files that start with '.',
to avoid accidentally finding hidden OSX files such as .DS_Store.
Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler.
Wrap calls to xcrun in exception handling to ignore if Xcode not installed.
For MSL tests, move call to validate_shader_msl() to after call to
regression_check() to allow a converted MSL shader to be saved for
manual review even if it doesn't successfully compile as MSL.
If we run on a system with Xcode installed to a default path, run Xcode
Metal shader compiler to validate the generated MSL shader.
This uncovers an issue in the existing MSL test - MSL backend currently
does not auto-assign attribute locations, which means that translating
GLSL shader without location layout produces an invalid MSL which
generates "error: 'attribute' index '0' is used more than once".