Hans-Kristian Arntzen
4e7777c443
Update to latest glslang/SPIRV-Tools.
...
Fix various bugs along the way.
2019-01-30 13:41:57 +01:00
Hans-Kristian Arntzen
226d837d7e
HLSL: Use same logic as GLSL for picking cbuffer block name.
...
HLSL just picked the variable name which did not work as expected for
some users. Use the same logic as GLSL and set up declared_block_names,
so the actual name can be queried later.
2018-10-22 09:50:04 +02:00
Hans-Kristian Arntzen
23f0abf112
Update tests for struct flattening.
2018-01-09 10:40:34 +01:00
Hans-Kristian Arntzen
94ff355812
Fix some naming issues for stripped and flattened structs.
2017-10-10 17:32:26 +02:00
Hans-Kristian Arntzen
620d01c5d6
Generate decorations for row_major/column_major in HLSL.
2017-10-10 16:11:25 +02:00
Hans-Kristian Arntzen
6feff98295
Update HLSL cbuffer tests.
2017-10-10 15:37:53 +02:00
Hans-Kristian Arntzen
de33d89074
Add explicit in/out locations everywhere.
...
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Robert Konrad
78ec0fcb22
Update HLSL test output
...
HLSL requires builtins to be defined after
texcoords in some cases.
2017-03-24 14:40:13 +01:00
Hans-Kristian Arntzen
784a23b92a
Add instancing test to HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
61c31c6054
Make use of explicit locations in HLSL.
2017-03-21 13:48:50 +01:00
Hans-Kristian Arntzen
bdea1a444a
Begin rewriting how HLSL deals with inputs and outputs.
2017-03-21 13:48:50 +01:00
Robert Konrad
e49cff5055
Update HLSL reference shader
2017-01-27 16:34:52 +01:00
Robert Konrad
82959c86bb
Use \n line endings in HLSL reference shaders
2017-01-26 13:22:52 +01:00
Robert Konrad
d6b3efaaaf
Add HLSL reference shader outputs
2017-01-26 11:41:22 +01:00