Hans-Kristian Arntzen
fb3f92a3ff
Overhaul clip/cull distance support in GLSL.
2018-02-22 14:36:50 +01:00
Hans-Kristian Arntzen
1a2e4de7a5
Add test for texelFetch without sampler.
2018-02-21 13:45:59 +01:00
Hans-Kristian Arntzen
8a3bef2bd6
Add OpFRem tests.
2018-02-15 13:36:59 +01:00
Hans-Kristian Arntzen
843e34b604
Add IsFrontFace support to HLSL.
2018-02-15 12:42:56 +01:00
Hans-Kristian Arntzen
636cc30088
Fix case where hoisted temporaries were used before being declared.
2018-02-15 10:52:56 +01:00
Hans-Kristian Arntzen
00ccd590ee
Return arrays in HLSL/MSL by writing to an output variable instead.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
9fa91f7e1c
Support returning arrays from functions in GLSL/MSL.
...
Not possible in HLSL apparently, need workaround ...
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
5d9df6a31c
Do not declare constant composites inline in HLSL.
...
Move arrays and structs out to their own global static constants.
Also, replace illegal names in HLSL as well.
2018-02-02 10:12:26 +01:00
Hans-Kristian Arntzen
8841f15283
Fix case where loop header branches into continue block.
2018-02-01 10:00:16 +01:00
Hans-Kristian Arntzen
b3f6e3de8e
Fix CFG::update_common_dominator.
...
The algorithm was too conservative causing lots of unnecessary
temporaries to be created.
2018-01-24 20:32:11 +01:00
Hans-Kristian Arntzen
09f550f718
Handle exponential explosion of code-gen during first phase of compile.
...
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
Hans-Kristian Arntzen
af0a887997
Add test for false loop init.
...
Clean up how for loop variables are declared.
2018-01-23 21:15:09 +01:00
Hans-Kristian Arntzen
d0ce948df4
Do not merge swizzles for anything other than vectors.
2018-01-22 09:52:57 +01:00
Hans-Kristian Arntzen
7d223b8987
Fix CFG for forwarded temporaries.
...
Forwarded temporaries would never declare a temporary.
Figure out all result types ahead of time so we can deal with those
temporaries as well.
2018-01-18 12:11:33 +01:00
Hans-Kristian Arntzen
b902d5400c
Do not use inline for-loop initializers with different types.
2018-01-16 10:27:58 +01:00
Hans-Kristian Arntzen
0f4adaa09d
Handle OpUnreachable in code-gen.
...
Forgot to add it to emit_block_chain. It should just be a noop.
2018-01-15 09:35:09 +01:00
Hans-Kristian Arntzen
d4e470babd
Analyze the CFG for temporaries as well.
...
Normally, temporary declaration must dominate any use of it,
so we generally did not need to analyze the CFG for these variables,
but there is an edge case where you have an inliner doing:
do {
create_temporary;
break;
} while(0);
use_temporary;
The inside of the loop dominates the outer scope, but we cannot emit
code like this in GLSL, so make sure we hoist these temporaries outside
the "loop".
2018-01-12 10:56:11 +01:00
Hans-Kristian Arntzen
27ad8c0922
Add more exhaustive test for barrier handling.
2018-01-09 12:26:46 +01:00
Hans-Kristian Arntzen
166eed8c18
Add test shaders for barriers.
2018-01-09 12:19:31 +01:00
Hans-Kristian Arntzen
7bb8874b43
Optimize away redundant barriers.
2018-01-09 12:17:38 +01:00
Hans-Kristian Arntzen
9c72aa00c9
Overhaul barrier handling in GLSL.
2018-01-09 12:07:07 +01:00
Hans-Kristian Arntzen
23f0abf112
Update tests for struct flattening.
2018-01-09 10:40:34 +01:00
Hans-Kristian Arntzen
9bdfd7025e
Fix tessellation control shaders from HLSL.
...
Need to take into account that gl_Position[i] needs to be rewritten as
gl_out[i].gl_Position instead.
2018-01-04 16:22:44 +01:00
Hans-Kristian Arntzen
41ffb1064e
Add basic test for viewport-index builtin.
2018-01-04 13:51:05 +01:00
Hans-Kristian Arntzen
2e68675ef7
Support mediump in desktop Vulkan GLSL.
2017-12-06 10:25:58 +01:00
Hans-Kristian Arntzen
6d7af5c83c
Add test for continue block lifting.
2017-12-05 17:44:52 +01:00
Hans-Kristian Arntzen
4a9d3cebd0
Merge pull request #355 from KhronosGroup/fix-345
...
Improve handling of block name declaration in GLSL.
2017-12-02 13:01:32 +01:00
Hans-Kristian Arntzen
3c52771aee
Make sure image integer coords are int, not uint.
...
HLSL can emit uint here.
2017-12-01 15:02:50 +01:00
Hans-Kristian Arntzen
2c90ea3acc
Improve handling of block name declaration in GLSL.
...
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
Hans-Kristian Arntzen
3ce6b2a23b
Make bitfield test noopt for now.
...
SPIRV-Tools trips assertion.
2017-11-23 09:59:25 +01:00
Hans-Kristian Arntzen
7e02f7fd62
Check more places where we can potentially read phi variables.
2017-11-23 09:50:11 +01:00
Hans-Kristian Arntzen
0fd028147f
Hoist all phi-local variables to entry block.
...
We don't have a mechanism to move temporaries to their appropriate
scope, and Phi behavior is weird enough that it will be a heroic effort
to not do this rather ugly codegen :(
2017-11-23 09:50:11 +01:00
Hans-Kristian Arntzen
bcdff2d2e1
Fixups for PR #338 review.
2017-11-22 20:51:26 +01:00
Lou Kramer
6671f52334
Add support for new extensions.
2017-11-22 19:05:38 +01:00
Hans-Kristian Arntzen
b629ca1c33
Fix complicated Phi case.
...
A continue block might have used a temporary which existed only in the
loop body.
2017-11-21 09:27:49 +01:00
Hans-Kristian Arntzen
851e584338
Do not allow base expressions when extracting struct members.
2017-11-20 21:32:13 +01:00
Hans-Kristian Arntzen
dd604fec9a
Fix SSO for HLSL vertex shaders.
2017-11-17 13:37:28 +01:00
Hans-Kristian Arntzen
c68c72c5be
Fix ARB_enhanced_layout test.
2017-10-10 16:25:47 +02:00
Hans-Kristian Arntzen
4d11220aa8
Add a test for enhanced layouts.
2017-10-10 11:30:29 +02:00
Hans-Kristian Arntzen
6a7b95d2d6
Validate that std140 packing can actually be used.
2017-10-10 10:12:27 +02:00
Hans-Kristian Arntzen
8538b4c9c0
Handle empty struct declarations with best effort.
...
This "feature" is a bit icky as we have no useful representation of it,
so never emit code which has anything to do with empty structs.
2017-10-06 13:05:14 +02:00
Hans-Kristian Arntzen
ecaea50739
Add SPVASM test from clspv.
2017-09-29 12:20:57 +02:00
Hans-Kristian Arntzen
0e4ed4102b
Only declare with specialization constant when in Vulkan semantics.
2017-09-28 12:24:04 +02:00
Hans-Kristian Arntzen
3339fd4e87
Fix case when Phi variable is a loop variable.
...
Need to flush variable to static expression rather than a variable.
2017-09-25 10:15:17 +02:00
Hans-Kristian Arntzen
7064c54820
Various fixes to texture/image query in GLSL.
2017-09-19 16:08:25 +02:00
Hans-Kristian Arntzen
656a7ba1d3
Remove irrelevant test.
...
The UDIV test was testing invalid SPIR-V and recent SPIRV-Tools errors
out on it.
2017-09-06 10:56:14 +02:00
Hans-Kristian Arntzen
a2229a0327
Add regression test for RMW optimizations.
2017-09-06 09:20:55 +02:00
Hans-Kristian Arntzen
9091eadb0d
Support FrexpStruct/ModfStruct.
2017-09-04 10:27:08 +02:00
Hans-Kristian Arntzen
11dfcb6531
Add restrict qualifier for images.
2017-08-29 15:54:22 +02:00
Hans-Kristian Arntzen
d55898ec74
Fix declaration of coherent images.
2017-08-29 15:52:59 +02:00
Hans-Kristian Arntzen
536d888a92
Add test shader for coherent SSBO.
2017-08-28 09:02:08 +02:00
Hans-Kristian Arntzen
d7f38ab4bf
Add support for SPV_KHR_multiview.
2017-08-15 13:28:16 +02:00
Hans-Kristian Arntzen
744d0405b0
Preserve arguments with inout unless complete writes are made.
2017-08-09 17:06:41 +02:00
Hans-Kristian Arntzen
48ccde3779
Support OpConstantNull.
2017-08-03 14:32:29 +02:00
Hans-Kristian Arntzen
a4fafa0607
Fix edge-case where do/while body is a dominator.
...
Shows up quite a lot in inlined code, should get more test coverage in
this area ...
2017-08-02 11:58:24 +02:00
Hans-Kristian Arntzen
cbcaca5a39
Fix textureProj with shadow on GLSL.
2017-07-31 10:05:32 +02:00
Hans-Kristian Arntzen
dbaaf1b69e
Add test for default member names.
2017-07-29 21:58:37 +02:00
Hans-Kristian Arntzen
955319aa66
Update test files.
2017-07-29 21:47:28 +02:00
Hans-Kristian Arntzen
6ff9007311
Fix unary enclosures.
2017-07-24 10:17:19 +02:00
Hans-Kristian Arntzen
c8d60914c4
Add support for SampleId/SampleMask/SamplePosition builtins.
2017-07-24 10:07:31 +02:00
Hans-Kristian Arntzen
df6aa0e609
Support SampleCmpLevelZero on cubes as well.
2017-07-24 09:28:24 +02:00
David Srbecky
77b5b4446b
Always make a copy when handling OpCompositeInsert
...
The modified object might not be mutable (e.g. shader input).
Added a test for the case when this happens.
2017-06-26 18:32:53 +01:00
Hans-Kristian Arntzen
ad2b7c05e7
Implement workaround for textureLod on 2D array shadow.
...
This does not exist in GLSL, but it exists in HLSL if LOD == 0.0.
2017-06-23 09:45:42 +02:00
Hans-Kristian Arntzen
de33d89074
Add explicit in/out locations everywhere.
...
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Hans-Kristian Arntzen
470ae7a7f6
Add multidimensional array flattening test.
2017-05-31 10:00:52 +02:00
Hans-Kristian Arntzen
623eaebdf8
Add test shaders for SSO.
2017-05-22 15:53:38 +02:00
Hans-Kristian Arntzen
89d57e15ba
Add test case for combined depth image sampler in GLSL.
2017-05-06 13:56:45 +02:00
Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
...
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
543e380d90
Fix case where samplerBuffer is emitted without combined sampler.
2017-04-02 11:03:07 +02:00
Hans-Kristian Arntzen
b2c2e6483b
Analyze parameter preservation for functions.
...
This is kinda tricky, because if we only conditionally write to a
function parameter variable it is implicitly preserved in SPIR-V, so we must force
an in qualifier on the parameter to get the same behavior in GLSL.
2017-03-25 16:25:30 +01:00
Hans-Kristian Arntzen
24382a8ea2
Use findLSB as well in bitfield test.
2017-03-25 15:46:12 +01:00
Hans-Kristian Arntzen
6801af4dce
Fix bitfield functions.
2017-03-25 15:38:20 +01:00
Hans-Kristian Arntzen
840a72d47a
Workaround empty struct declaration and empty IO variables.
2017-03-24 10:03:11 +01:00
Robert Konrad
eab111ed32
Add tests for legacy lod handling
2017-03-23 15:51:43 +01:00
Hans-Kristian Arntzen
75391f9a68
Handle vector variants of OpLogicalAnd/Or/Not.
2017-03-20 22:45:40 +01:00
Hans-Kristian Arntzen
fd12124bf7
Add tests for legacy I/O flattening.
2017-03-06 14:04:01 +01:00
Hans-Kristian Arntzen
7f2e17969b
Add built-in cull distance.
2017-03-05 12:47:03 +01:00
Hans-Kristian Arntzen
036b9b73f5
Emit storage qualifier in the correct place.
...
Need to emit qualifiers in a specific order for legacy GLSL.
<interpolation> <storage> <precision> <type>.
2017-02-24 09:56:17 +01:00
Hans-Kristian Arntzen
fc80cd8cbf
Add support for loading flattened structs.
2017-02-23 19:31:56 +01:00
Hans-Kristian Arntzen
97350d32fd
Fix cases for flattened struct write.
...
Handle writing the entire struct as well as writing the elements
individually.
2017-02-23 19:05:11 +01:00
Hans-Kristian Arntzen
0e7c33ff81
Update glslang to latest on Travis.
...
Fix a lingering bug with OpSelect and boolean mix().
2017-02-11 10:52:34 +01:00
Arseny Kapoulkine
32a561a6c3
Remove redundant constructor calls for scalar types
2017-01-24 08:09:58 -08:00
Arseny Kapoulkine
ed04c95b08
Implement flattening of row major matrix indexing
...
To extract a column from row-major matrix, we need to do a strided load one
component at a time. In this case flattened_access_chain_offset still returns
the offset to the first element, but the stride is equal to matrix stride
instead of vector stride.
For this to work, we need to pass matrix stride (and transpose flag) through,
similar to how matrix flattening works.
Additionally slightly clean up recursive flattened_access_chain structure -
specifically, instead of deciding mid-traversal that we need matrix stride
information, we can just pass the matrix stride through - for access chains
that end in matrix/vector this gets us what we need, and for access chains
that end in structs the flattened_access_chain_struct code will recompute
correct stride/transposition data to pass through further.
2017-01-24 07:42:19 -08:00
Hans-Kristian Arntzen
a35073ad78
Add test for flattened 3-dimensional arrays.
2017-01-22 08:49:11 +01:00
Hans-Kristian Arntzen
3eb2e52c4e
Fix bugs with row-major matrices inside flattened UBOs.
2017-01-21 13:50:01 +01:00
Hans-Kristian Arntzen
d93dc38415
Use correct glslang revision for reference output ...
2017-01-21 12:53:17 +01:00
Hans-Kristian Arntzen
d1dcced1cb
Fixups to the flatten tests.
2017-01-21 12:39:16 +01:00
Hans-Kristian Arntzen
69af27d8be
Expand array flatten test a little.
2017-01-21 12:35:57 +01:00
Hans-Kristian Arntzen
9540979c55
Support int and uint as flattened UBO types.
2017-01-21 12:29:20 +01:00
Hans-Kristian Arntzen
016b1d86e9
Emit readonly, writeonly for SSBOs.
2017-01-21 10:08:27 +01:00
Arseny Kapoulkine
62b27f1d81
Implement access chain flattening support for row major matrices
...
We currently only support access chains that end in a matrix by propagating
"needs transpose" flag upstream which flips the matrix multiplication order.
It's possible to support indexed extraction as well, however it would have to
generate code like this:
vec4 row = vec4(UBO[0].y, UBO[1].y, UBO[2].y, UBO[3].y);
for a column equivalent of:
vec4 row = UBO[1];
It is definitely possible to do so but it requires signaling the vector output
that it needs to switch to per-component extraction which is a bit more trouble
than this is worth for now.
2017-01-17 23:26:23 -08:00
Arseny Kapoulkine
64c17b59e5
Fix whitespace in generated flattened expressions
...
Add whitespace after comma and around arithmetic operators.
2017-01-17 23:26:19 -08:00
Arseny Kapoulkine
24c66250c7
Add tests for buffer block flattening
2017-01-17 23:26:18 -08:00
Hans-Kristian Arntzen
41f7e5b6a1
Add ability to have legacy-specific tests.
2017-01-16 09:08:06 +01:00
Hans-Kristian Arntzen
44b3216611
Sort loop variables to make sure Travis CI runs are reproducable.
2016-12-16 14:01:09 +01:00
Hans-Kristian Arntzen
45c797d54c
Improve debuggability of Travis CI when things go wrong.
2016-12-16 13:48:30 +01:00
Hans-Kristian Arntzen
d11b8aa3ef
Optimize += 1, -= 1 to ++, --.
...
Purely cosmetic, but easier to read.
2016-12-16 13:24:49 +01:00
Hans-Kristian Arntzen
62613df5a5
Optimize for read-modify-writes.
...
Required for legacy loop increments.
2016-12-16 13:14:22 +01:00
Hans-Kristian Arntzen
a714d424d0
Add directed test for for-loop-init.
2016-12-16 12:43:12 +01:00
Hans-Kristian Arntzen
51d45511a6
Check if we can use multiple initializers.
...
Need same type and qualifiers in GLSL and friends.
2016-12-15 17:54:49 +01:00
Hans-Kristian Arntzen
b8b202f489
Add more dedicated test shader for defer-parens.
2016-12-08 09:05:30 +01:00
Hans-Kristian Arntzen
03a26e593d
Fixes for MSL and strip redundant parens in some places.
2016-12-06 23:03:35 +01:00
Hans-Kristian Arntzen
e67f6f85a4
Defer parenthesis generation until needed.
...
Previously, we would generate parentheses proactively when generating
binary ops, however, this leads to uglier code and hits warnings in
compilers when used as a conditional.
2016-12-05 10:56:54 +01:00
Hans-Kristian Arntzen
2d79d365dc
Fix get_declared_struct_size for nested arrays of structs.
...
The array size was dropped from consideration during recursion.
2016-11-28 15:01:36 +01:00
Hans-Kristian Arntzen
5ff11cc689
Handle more corner cases with the CFG traversal.
2016-11-18 16:45:11 +01:00
Hans-Kristian Arntzen
edbe867b74
Improve handling of dead blocks.
...
All tests pass now.
Still need to handle OpFunction, atomics, OpPhi, etc ...
2016-11-17 22:15:07 +01:00
Hans-Kristian Arntzen
206cb9157c
Handle interpolation qualifiers inside IO blocks.
2016-10-07 16:30:11 +02:00
Hans-Kristian Arntzen
5d4bb687bc
Support arrays which have spec constant size.
...
The size of an array can be a specialization constant or a spec constant
op. This complicates things quite a lot.
Reflection becomes very painful in the presence of expressions instead
of literals so add a new array which expresses this.
It is unlikely that we will need to do accurate reflection of interface
types which have specialization constant size.
SSBOs and UBOs will for now throw exception if a dynamic size is used since it
is very difficult to know the real size.
2016-10-03 17:17:11 +02:00
Hans-Kristian Arntzen
7e8afa872b
Implement OpSpecConstantOp.
...
The details here get quite hairy, and it's not complete as not all
functionality is implemented in glslang yet.
2016-10-03 15:54:02 +02:00
Hans-Kristian Arntzen
25c4467a10
Add tests for all geometry shader primitive types.
2016-09-28 08:23:21 +02:00
Hans-Kristian Arntzen
f3220833e8
Fix triangle mode in tessellation output.
2016-09-28 08:12:04 +02:00
Hans-Kristian Arntzen
706d3ead29
Always run spirv-val for SPIR-V files created.
...
Add way to disable testing if SPIR-V is not validating properly.
2016-09-12 20:11:30 +02:00
Hans-Kristian Arntzen
88681fd7fd
Struct packing test now works again in glslang.
2016-09-12 19:39:43 +02:00
Hans-Kristian Arntzen
3c5f55cde1
Add special test for more coverage in combined image sampler.
2016-09-11 13:41:38 +02:00
Hans-Kristian Arntzen
50839910a2
Separate image samplers are compatible now.
2016-09-11 13:26:03 +02:00
Hans-Kristian Arntzen
fab9ee8adf
Update separate sampler test.
2016-09-11 13:23:38 +02:00
Hans-Kristian Arntzen
b6847168b2
Update test suite for latest glslang.
2016-09-10 12:53:41 +02:00
Hans-Kristian Arntzen
f61a5d1e5d
Implement dead variable elimination.
2016-08-26 12:58:50 +02:00
Hans-Kristian Arntzen
042475e88e
Add support for multiple entry points.
...
- Only consider I/O variables if part of OpEntryPoint.
- Keep a safe fallback if #entry-points is 1 to avoid potentially
breaking previously working shaders.
2016-07-28 13:18:55 +02:00
Hans-Kristian Arntzen
fc2230ffff
Add support for int64/uint64 in GLSL.
2016-07-27 11:31:58 +02:00
Hans-Kristian Arntzen
fa0255c43b
Add support for FP64 in GLSL.
2016-07-27 11:31:54 +02:00
Hans-Kristian Arntzen
81d00da573
Implement OpImageQueryLevels.
2016-07-19 09:28:32 +02:00
Hans-Kristian Arntzen
1b4f7662d3
Add support for OpImageQueryLod.
2016-07-19 09:23:49 +02:00
Hans-Kristian Arntzen
36a0b63f28
Fix various corner cases with expression dependencies.
...
There was a potential problem if variables were invalidated and SPIR-V
read expressions which depended on other expression which in turn depended on the
invalidated variable.
Also fixes issue where variables were considered immutable if they were
forwardable. This allowed some incorrect optimizations to slip through.
2016-07-12 14:50:23 +02:00
Hans-Kristian Arntzen
2bfe98c35d
Fix image-format test to use desktop extension.
2016-07-12 09:37:31 +02:00
Hans-Kristian Arntzen
606ecce0f1
Handle all desktop image formats.
2016-07-12 09:35:15 +02:00
Hans-Kristian Arntzen
3265e1fc3f
Implement subpassInputMS loading.
2016-07-11 13:36:11 +02:00
Hans-Kristian Arntzen
7af13b68d5
Support ImageRead/Write on multisampled images.
2016-07-11 13:26:22 +02:00
Hans-Kristian Arntzen
2c7d2e4d3c
Implement OpImageQuerySamples.
2016-07-11 12:47:46 +02:00
Hans-Kristian Arntzen
05a97883d2
Don't emit invocation layout for invocations == 1.
2016-06-23 13:49:19 +02:00
Hans-Kristian Arntzen
4bb9f092ab
Only split expression in OpCompositeExtract if we forward the temporary.
2016-06-23 12:13:41 +02:00
Hans-Kristian Arntzen
9d4360fddf
Fix sampler2DMS texelFetch.
2016-06-22 12:35:58 +02:00
Hans-Kristian Arntzen
81a8fc1952
Add support for OpQuantizeF16.
2016-05-31 16:56:15 +02:00
Hans-Kristian Arntzen
168e46fdf9
Use std::array in C++ backend.
...
Deals better with composite construction in C++
and also fixes a few bugs in GLSL backend with array-of-arrays.
2016-05-28 13:23:51 +02:00
Hans-Kristian Arntzen
4739d16e98
Remove workaround for overly conservative memory barriers.
...
This is now fixed in ESSL 3.10 backend of glslang, so we can remove the old workaround
of dropping full memory barriers.
Also fixes unrelated issue which newer glslang detects.
2016-05-28 11:46:33 +02:00
Hans-Kristian Arntzen
5ad4340976
Workaround case with identical structs but different types.
...
With the current workarounds for SSBO type aliasing, we have no choice
but to look at OpName in order to figure this out properly.
2016-05-28 09:47:52 +02:00
Hans-Kristian Arntzen
6aa2007cba
Deal better with OpName and OpMemberName which alias.
...
OpName is only for debug information, so we must be very careful that
we do not reuse the same name for different variables.
This was previously done for local variables, but this commit extends
this to global variables as well.
2016-05-23 13:19:41 +02:00
Hans-Kristian Arntzen
45ad58a903
Implement more correct integer op handling.
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In some cases we need to bitcast when dealing with int vs. uint.
SPIR-V allows inputs to be of different integer signedness, so we need
to deal with this somehow.
Add testing system to test SPIR-V assembly.
For now, test all possible combination for all major cases.
- IAdd (which doesn't care about input type as long as they're equal)
- SDiv/UDiv operations which case about input type.
- Arith/Logical right shifts.
- IEqual to test outputs to bvec, which shouldn't get output cast. Also
tests casting in function-like calls.
2016-05-13 15:23:33 +02:00
Hans-Kristian Arntzen
8869a167d6
Drop --vulkan flag to test_shaders.py
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We can infer shader types from file extensions.
2016-05-11 20:02:31 +02:00
Hans-Kristian Arntzen
44ef367141
Handle padding for struct members in buffers.
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Fixes earlier issues with struct-packing test.
2016-05-05 16:32:15 +02:00
Hans-Kristian Arntzen
2d38c6e192
Fixups for struct-packing test.
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There seems to have been some changes to alignment in glslang here,
so workaround to verify that the other cases at least still work as expected.
2016-05-05 11:59:33 +02:00
Hans-Kristian Arntzen
b424851706
Fix floating point OpMod.
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Floating point mod uses separate builtin in GLSL.
2016-04-16 09:25:14 +02:00
Hans-Kristian Arntzen
ba0ab875c8
Fix cases where SPIR-V conditionally branches to loop headers.
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We should check if we are actually branching back to loop header.
Fixes some logic when continue_block == loop_header.
2016-04-04 08:53:37 +02:00
Hans-Kristian Arntzen
92134e410a
Do not add dependencies for variables loaded from UniformConstant.
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Fixes case where image variables (OpTypeImage), etc are
loaded from UniformConstant address space.
2016-04-01 19:58:26 +02:00
Hans-Kristian Arntzen
72e93672d3
Add array-of-SSBO test.
2016-03-22 14:49:43 +01:00
Hans-Kristian Arntzen
0ae2bcc3d0
Ensure that floating point literals are float.
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Fixes regression from earlier workaround of std::to_string.
Update reference output.
2016-03-12 14:22:39 +01:00
Hans-Kristian Arntzen
75471fbb98
Initial commit.
2016-03-11 16:30:27 +01:00