Commit Graph

10 Commits

Author SHA1 Message Date
Lukas Hermanns
c3d6022956 Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
Lukas Hermanns
7ad0a84778 Updates for pull request #1162 2019-09-24 14:35:25 -04:00
Lukas Hermanns
cb3ecb9e1b Updated reference Metal shaders. 2019-09-17 15:11:19 -04:00
Mark Satterthwaite
564cb3c08d Update the Metal shaders to account for changes in the shader compilation. 2019-09-11 15:06:05 -04:00
Hans-Kristian Arntzen
e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
96492648d4 MSL: Fix struct declaration order with complex type aliases.
MSL generally emits the aliases, which means we cannot always place the
master type first, unlike GLSL and HLSL. The logic fix is just to
reorder after we have tagged types with packing information, rather than
doing it in the parser fixup.
2019-05-23 14:54:04 +02:00
Hans-Kristian Arntzen
d92de00cc1 Rewrite how IDs are iterated over.
This is a fairly fundamental change on how IDs are handled.
It serves many purposes:

- Improve performance. We only need to iterate over IDs which are
  relevant at any one time.
- Makes sure we iterate through IDs in SPIR-V module declaration order
  rather than ID space. IDs don't have to be monotonically increasing,
  which was an assumption SPIRV-Cross used to have. It has apparently
  never been a problem until now.
- Support LUTs of structs. We do this by interleaving declaration of
  constants and struct types in SPIR-V module order.

To support this, the ParsedIR interface needed to change slightly.
Before setting any ID with variant_set<T> we let ParsedIR know
that an ID with a specific type has been added. The surface for change
should be minimal.

ParsedIR will maintain a per-type list of IDs which the cross-compiler
will need to consider for later.

Instead of looping over ir.ids[] (which can be extremely large), we loop
over types now, using:

ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) {
	handle_variable(var);
});

Now we make sure that we're never looking at irrelevant types.
2019-01-10 12:52:56 +01:00
Hans-Kristian Arntzen
ac81a0ce68 Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
Hans-Kristian Arntzen
5fe79eb59c Update tests.
Adds an earlier reported shader packing failure into regression suite.
2018-03-05 16:34:42 +01:00
Bill Hollings
50ef6cd95f CompilerMSL remove incorrect packing of non-interface type-aliased structs. 2018-02-21 17:52:03 -05:00