Chip Davis
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2de572ac53
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Add new tests for GLSL 4.50 shaders.
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2018-08-29 13:32:01 -05:00 |
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Chip Davis
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56a9b73685
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Add test cases for SPV_KHR_shader_draw_parameters.
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2018-08-29 12:04:29 -05:00 |
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Hans-Kristian Arntzen
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fb3f92a3ff
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Overhaul clip/cull distance support in GLSL.
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2018-02-22 14:36:50 +01:00 |
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Hans-Kristian Arntzen
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de33d89074
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Add explicit in/out locations everywhere.
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
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2017-06-21 09:39:08 +02:00 |
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Hans-Kristian Arntzen
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623eaebdf8
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Add test shaders for SSO.
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2017-05-22 15:53:38 +02:00 |
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Hans-Kristian Arntzen
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7f2e17969b
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Add built-in cull distance.
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2017-03-05 12:47:03 +01:00 |
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Hans-Kristian Arntzen
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206cb9157c
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Handle interpolation qualifiers inside IO blocks.
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2016-10-07 16:30:11 +02:00 |
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