Hans-Kristian Arntzen
d4727fe696
Stamp out all variants for mod().
2017-10-06 13:21:42 +02:00
Hans-Kristian Arntzen
eb58f67727
Only unroll matrices for vertex input.
...
Bandaid, might have to revisit this later.
2017-10-05 16:31:52 +02:00
Hans-Kristian Arntzen
84f8c9935b
Declare work group size constants in HLSL and MSL.
...
Technically not needed, but it does make compute code easier to read
compared to magical constants being used for work group size.
2017-09-29 10:15:33 +02:00
Hans-Kristian Arntzen
153fed031d
Add basic support for StorageClassStorageBuffer.
...
Needs more testing, but seems to work.
2017-09-28 13:29:57 +02:00
Hans-Kristian Arntzen
86eb874568
Implement specialization constants for work group sizes.
2017-09-28 11:33:30 +02:00
James Ross-Gowan
8805d08b31
Fix HLSL atan2() argument order
...
HLSL uses atan2(y, x) to represent the arctangent y/x, just like GLSL.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb509575.aspx
2017-09-24 02:45:33 +10:00
Hans-Kristian Arntzen
9aa42a87af
Just emit textureSize variants we actually need.
2017-09-20 10:31:56 +02:00
Hans-Kristian Arntzen
1bc5b70752
Add exhaustive image query to HLSL.
...
Need to strip this down somehow ...
2017-09-20 10:00:13 +02:00
James Ross-Gowan
02e6be7288
Fix texture GatherRed/Green/etc. methods for SM 5.0
...
Unlike GLSL, the component is selected by calling a specific method.
2017-09-12 07:20:01 +10:00
James Ross-Gowan
fdbf794a67
Use the correct cbuffer binding for HLSL SM 4.0-5.0
2017-09-07 23:58:14 +10:00
Hans-Kristian Arntzen
713bd7c2b5
Run format_all.sh.
2017-08-28 09:01:03 +02:00
Hans-Kristian Arntzen
e8d2c8e710
Support samplerBuffer as function parameters in HLSL.
2017-08-21 10:26:44 +02:00
Hans-Kristian Arntzen
e8d5d71cad
Add sampler buffer support to HLSL.
2017-08-21 10:01:03 +02:00
Hans-Kristian Arntzen
945425eaa8
Add some access chain tests.
2017-08-15 10:23:04 +02:00
Hans-Kristian Arntzen
4375aa3fd2
Refactor out access chain reads.
...
Prepare for matrix, array and struct loads.
2017-08-15 10:12:08 +02:00
Hans-Kristian Arntzen
e2bb5b8959
Add test for compute shader builtins.
2017-08-15 09:35:23 +02:00
Hans-Kristian Arntzen
247ab1ce24
Declare ByteAddressBuffer/RWByteAddressBuffer.
2017-08-15 09:15:23 +02:00
Hans-Kristian Arntzen
7d7f4b3b50
Emit flattened loads and stores.
2017-08-15 09:15:23 +02:00
Hans-Kristian Arntzen
3cbdbec712
Begin implementing ByteAddressBuffer flattening for HLSL.
2017-08-15 09:15:23 +02:00
Bill Hollings
77f5812c55
Fix issue #239 : compilation of shaders-msl/frag/texture-proj-shadow.frag.
...
Remove unsupported sampler1DShadow from shaders-msl/frag/texture-proj-shadow.frag.
Improve error message response from unsupported depth texture formats.
Fix several integer cast warnings in unrelated code.
Run ./format_all.sh on unrelated files.
2017-08-11 14:54:58 -04:00
Hans-Kristian Arntzen
bdfa97a1cf
Unify vertex clip-coord fixups.
...
The different options were scattered around in different backends and
didn't really work right with CLI at all.
2017-08-03 13:02:59 +02:00
Hans-Kristian Arntzen
2abdc135c3
Declare undefined values up front.
...
They might potentially be used as part of OpStore in the SPIRV-Tools
inliner in some cases.
Implement these as declared variables but without any initializer.
2017-08-02 10:33:03 +02:00
Hans-Kristian Arntzen
98c76eed69
Declare specialization constants in HLSL.
2017-07-29 22:13:27 +02:00
Hans-Kristian Arntzen
c8d60914c4
Add support for SampleId/SampleMask/SamplePosition builtins.
2017-07-24 10:07:31 +02:00
Hans-Kristian Arntzen
d89d0e01fc
Run format_all.sh.
2017-07-24 09:29:20 +02:00
Hans-Kristian Arntzen
cf09eb3773
Consider different binding space for push constants.
2017-06-30 22:16:24 +02:00
Hans-Kristian Arntzen
ecf56cff2b
Add support for SM5.1 ConstantBuffer<T>.
2017-06-30 10:34:21 +02:00
Hans-Kristian Arntzen
de33d89074
Add explicit in/out locations everywhere.
...
Needed for newer glslang. With Vulkan semantics for SPIR-V, all
locations must be explicitly defined.
2017-06-21 09:39:08 +02:00
Hans-Kristian Arntzen
b0f7deedec
Run format_all.sh.
2017-06-17 10:56:24 +02:00
Hans-Kristian Arntzen
978901f9e4
Avoid ugly workaround for separate shadow samplers in GLSL/HLSL.
2017-06-17 10:54:59 +02:00
Hans-Kristian Arntzen
620da7b943
Add basic support for : register() declaration in HLSL.
2017-06-17 10:15:32 +02:00
Bill Hollings
ba245697f1
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2017-06-01 10:20:00 -04:00
Robert Konrad
111a30a7d8
Fix shader model 2/3 texture sampling
2017-05-31 16:53:43 +02:00
Bill Hollings
b41e1482c8
Support emitting SPIR-V type declarations tuned for specified SPIR-V objects.
...
CompilerGLSL type_to_glsl() and image_type_glsl() functions support optional object ID.
Add SPIRType::Image::access member to support SPIR-V OpTypeImage access qualifier.
Remove SPIRType::Image::is_read and ::is_written members.
Use DecorationNonReadable and DecorationNonWritable to mark read/write access for image variables.
CompilerMSL emit access qualifiers per image variable, instead of per image type.
CompilerGLSL and CompilerHLSL behaviour is unchanged.
2017-05-29 20:45:05 -04:00
Hans-Kristian Arntzen
08b3c674a9
Check size of name before testing for @count.
2017-05-09 09:30:30 +02:00
Hans-Kristian Arntzen
e897d154ac
Cleanups.
2017-05-07 13:39:15 +02:00
Hans-Kristian Arntzen
947f7010c7
HLSL: Use emit_sampled_image_op instead.
2017-05-07 13:28:08 +02:00
Hans-Kristian Arntzen
686ac6812b
HLSL: Can pass down combined image samplers as arguments.
2017-05-07 13:22:16 +02:00
Hans-Kristian Arntzen
59ad08429b
HLSL: Add test for passing down separate image and samplers to functions.
2017-05-07 12:53:51 +02:00
Hans-Kristian Arntzen
36e1c470a2
Fix formatting.
2017-05-06 13:59:00 +02:00
Hans-Kristian Arntzen
f4d7268565
GLSL will also need shadow state analysis.
...
Refactor stuff out to top-level.
Fix some bugs with combined shadow samplers in regular GLSL.
2017-05-06 13:21:35 +02:00
Hans-Kristian Arntzen
100e9d34b8
HLSL: Basic support for separate image/samplers.
2017-05-06 12:39:04 +02:00
Hans-Kristian Arntzen
851acf3712
Avoid boolean mix in HLSL.
...
Update glslang travis checkout as boolean mix support was broken on that commit.
2017-05-04 10:28:30 +02:00
Hans-Kristian Arntzen
17d88ca928
Add compatibility option for PointSize in HLSL.
...
If we opt-in to it, PointSize can be ignored to avoid more annoying
workarounds.
2017-05-04 10:12:14 +02:00
Bill Hollings
012cb25b7d
CompilerMSL remove option to flip fragment coordinates.
2017-04-25 11:25:50 -04:00
Robert Konrad
bb9dbd4149
Support texelFetch in HLSL
2017-04-24 11:08:55 +02:00
Robert Konrad
434d9b8803
Support array textures in HLSL
2017-04-24 10:02:03 +02:00
Robert Konrad
7d8be83cb3
Support shadow sampling in HLSL
2017-04-21 17:52:04 +02:00
Robert Konrad
8446631171
Support cube maps in HLSL
2017-04-21 14:54:03 +02:00
Robert Konrad
ff12d57765
Support 1D/2D textures in HLSL2/3
2017-04-21 14:35:30 +02:00