Hans-Kristian Arntzen
54a065bb5f
Run format_all.sh.
2018-02-15 13:32:49 +01:00
Hans-Kristian Arntzen
3fa6cc8f2c
Implement FRem.
2018-02-15 13:31:29 +01:00
Bill Hollings
2964e328e6
CompilerMSL support gl_SampleMask and convert it to scalar uint from array.
2018-02-13 14:44:40 -05:00
Bill Hollings
b453348370
Merge branch 'master' of https://github.com/billhollings/SPIRV-Cross
2018-02-11 16:54:25 -05:00
Bill Hollings
607b0d6d42
CompilerMSL support smaller offsets for 3-row row-major matrices.
...
Support MSL typedefs to declare 3-row row-major matrices as 3-column matrices.
Allow those matrices to be decorated as packed.
Support transposing those matrices when used.
Modify how member alignments are calculated.
2018-02-11 16:52:57 -05:00
Hans-Kristian Arntzen
a3104e98f9
Also check that type we load is an image.
2018-02-10 11:12:05 +01:00
Hans-Kristian Arntzen
a3ae861844
Fix depth image usage in MSL for separate image/samplers.
2018-02-10 10:55:10 +01:00
Hans-Kristian Arntzen
702e08671b
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
Hans-Kristian Arntzen
0912427046
Begin implementing subpassLoad in MSL.
2018-02-10 10:54:56 +01:00
Hans-Kristian Arntzen
c9db3e5521
Overload on constant storage.
2018-02-08 17:58:46 +01:00
Hans-Kristian Arntzen
b2c9487b0f
Attempt to deduce constant/thread storage.
2018-02-08 17:07:50 +01:00
Hans-Kristian Arntzen
1a9c960058
MSL cannot declare inline arrays except in certain cases.
2018-02-08 13:06:29 +01:00
Hans-Kristian Arntzen
156dd905fd
Implicit return value takes thread storage.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
d89b79025b
Fix wrong function declaration in MSL.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
00ccd590ee
Return arrays in HLSL/MSL by writing to an output variable instead.
2018-02-08 12:22:08 +01:00
Hans-Kristian Arntzen
9fa91f7e1c
Support returning arrays from functions in GLSL/MSL.
...
Not possible in HLSL apparently, need workaround ...
2018-02-08 12:22:08 +01:00
msiglreith
d096f5cafe
hlsl: Support custom root constant layout
2018-02-07 15:21:52 +01:00
Hans-Kristian Arntzen
6ca408aac2
Merge pull request #420 from billhollings/master
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Update copyright dates to 2018 in main files.
2018-02-01 09:02:11 +01:00
Hans-Kristian Arntzen
4c1e57ee03
Merge pull request #413 from zeux/master
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MSL: Order resources by type and binding index in the output
2018-02-01 09:01:34 +01:00
Bill Hollings
1c94715350
Update copyright dates to 2018 in main files.
2018-01-31 17:08:43 -05:00
Arseny Kapoulkine
7c8db865c4
Format spirv_msl.cpp
2018-01-29 06:42:34 -08:00
Arseny Kapoulkine
050361422c
MSL: Order resources by type and binding index in the output
...
We've hit a bizarre bug on NVidia / macOS 10.13 where if two subsequent draw
calls use two different shaders that both have VS use buffers 0 & 1, but one
declares them in the increasing binding order and another one declares them
in the decreasing binding order, then the second draw call (with the decreasing
order) doesn't get correct data in some cases.
This has been reported to Apple and they will probably fix it at some point;
to work around that it's sufficient to sort resources by their binding index.
For consistency we also sort by type to get a stable order, and output builtins
after that to prevent random bugs like this from happening.
2018-01-29 06:35:41 -08:00
Hans-Kristian Arntzen
38b8f733d1
Fix passing arrays of arrays to functions in MSL.
2018-01-29 10:57:52 +01:00
Bill Hollings
e43f244399
Merge branch 'master' of https://github.com/KhronosGroup/SPIRV-Cross
2018-01-24 17:34:50 -05:00
Bill Hollings
fe3683eefa
CompilerMSL declare threadgroup variables accessed in called functions.
2018-01-24 15:38:17 -05:00
Hans-Kristian Arntzen
09f550f718
Handle exponential explosion of code-gen during first phase of compile.
...
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
Hans-Kristian Arntzen
06041985d0
Fix HLSL regression with struct declaration.
...
It actually worked surprisingly. Fix it properly.
2018-01-23 16:36:20 +01:00
Hans-Kristian Arntzen
7d223b8987
Fix CFG for forwarded temporaries.
...
Forwarded temporaries would never declare a temporary.
Figure out all result types ahead of time so we can deal with those
temporaries as well.
2018-01-18 12:11:33 +01:00
Bill Hollings
ba1e415a9c
Use initializer list for composite initializations if backend.use_initializer_list is on.
2018-01-12 17:19:24 -05:00
Hans-Kristian Arntzen
f708b497a4
Opt in to gl_in/gl_out handling rather than other way around.
2018-01-09 09:16:33 +01:00
Bill Hollings
27d4af75a0
Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance tests.
2018-01-08 16:18:34 -05:00
Bill Hollings
6371d9e43a
CompilerMSL emit no-warning pragma when emitting spvConvertFromRowMajorCxR functions.
2018-01-06 00:51:25 -05:00
Bill Hollings
5ee6b46087
Fixes from review of PR #373 .
...
Code fixes from review.
Refactor MSL tests back to using the SPIRV-Tools
and glslang loaded by checkout_glslang_spirv_tools.sh.
2018-01-05 23:22:36 -05:00
Bill Hollings
3a7e8a1035
CompilerMSL fix bad cast error on result type derivation.
2018-01-04 21:13:38 -05:00
Bill Hollings
8890578d2a
CompilerMSL support conversion of non-square row-major matrices.
2018-01-04 16:33:45 -05:00
Bill Hollings
a68b32733a
CompilerMSL enhancements to nested function use of globals.
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Allow function calls to include globals as arguments.
Allow function calls to include built-ins as arguments.
Include all meta info when creating function args from globals.
Do not manufacture a sampler for Buffer-type sampled images.
Add code option to test_shaders.py to preserve SPIR-V code for interactive debugging.
2017-12-26 16:32:45 -05:00
Bill Hollings
3fcdce08ab
CompilerMSL support platform semantics.
...
Support customizing MSL based on iOS or macOS platform.
Support SPIV-V containing multiple memory semantics.
2017-12-26 13:39:07 -05:00
Vadim Shcherbakov
3376198740
and a bit better case placemenent
2017-12-13 13:03:31 +03:00
Vadim Shcherbakov
db402236a7
move BuiltInLayer to vertex out function block
2017-12-13 13:02:03 +03:00
Vadim Shcherbakov
717d9fefd8
another formatting fix and a comment
2017-12-11 21:02:13 +03:00
Vadim Shcherbakov
6c41f9e9da
MSL improvements:
...
- pack/unpack nested constant buffer structs
- support for write-only textures (only global ones for now)
- better rt index support for msl generator
2017-12-06 09:52:07 -08:00
Hans-Kristian Arntzen
aa2557c7df
Fixups for PR #353 .
2017-12-05 09:58:12 +01:00
Bill Hollings
c93d44ba3c
For MSL, use {} instead of constructors to init OpUndef values.
2017-11-30 15:03:27 -05:00
Hans-Kristian Arntzen
ce18d4ce74
Run format_all.sh.
2017-11-17 13:38:29 +01:00
Bill Hollings
e83e2b2217
CompilerMSL support and tests for OpUndef.
2017-11-15 22:44:42 -05:00
Hans-Kristian Arntzen
4427cb993d
Add support for renaming entry points.
2017-11-13 13:50:37 +01:00
Hans-Kristian Arntzen
f486142e36
Run format_all.sh.
2017-11-13 09:52:35 +01:00
Hans-Kristian Arntzen
997be5cb23
Build/warning fix on modern GCC.
2017-11-13 09:26:19 +01:00
Bill Hollings
696bf0db0f
Fixes from review #2 of PR 321.
2017-11-08 13:54:28 -05:00
Bill Hollings
6ea0dd95ea
spriv_msl.hpp add explicit include of <limits>.
2017-11-07 15:53:20 -05:00