Commit Graph

4 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
66fb0bd9df GLSL: Handle tracing against incoming payload/callable. 2021-01-22 11:23:04 +01:00
Hans-Kristian Arntzen
2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00
Hans-Kristian Arntzen
689a7deb3e Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
Patrick Mours
0f72199b8f Add generated reference shaders again 2019-03-26 15:21:12 +01:00