Commit Graph

6 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen
8216e87f02 Handle SPIR-V 1.4 selection constructs.
Fix bug in to_trivial_mix_op, where we made a pre-1.4 assumption that
component count of selector is equal to value component count.
2021-06-28 12:23:44 +02:00
Hans-Kristian Arntzen
1d5eba67f8 MSL: Remove hacky workaround for patch constant passing.
There was a hack to workaround a bug in DXC where control point -> patch
constant phase was passed in Function storage, but we have to use
Workgroup here. We will not support these kinds of hacks for invalid
SPIR-V, so hack the reference files to use the "proper" fix and remove
the hack for time being.
2019-10-28 12:52:28 +01:00
Hans-Kristian Arntzen
fa011f8547 MSL: Declare arrays with proper type wrapper.
Need to construct with value type spvUnsafeArray<T, N>({ elem0, elem1 })
to make array initialization work in complex scenarios.
2019-10-26 17:57:34 +02:00
Hans-Kristian Arntzen
27d6d45671 MSL: Rewrite tessellation_access_chain.
To support loading array of array properly in tessellation, we need a
rewrite of how tessellation access chains are handled.

The major change is to remove the implicit unflatten step inside
access_chain which does not take into account the case where you load
directly from a control point array variable.

We defer unflatten step until OpLoad time instead.
This fixes cases where we load array of {array,matrix,struct}.

Removes the hacky path for MSL access chain index workaround.
2019-10-26 16:10:12 +02:00
Hans-Kristian Arntzen
d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00
Lukas Hermanns
c236ca4572 Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00