Hans-Kristian Arntzen
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d24f41f1d5
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Update dependencies.
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2022-09-02 14:58:04 +02:00 |
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dan sinclair
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8bf916f575
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Roll dependencies
This CL updates the GLSLang, SPIRV-Tools and SPIRV-Headers dependencies.
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2020-05-20 10:27:51 -04:00 |
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Dan Sinclair
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d409210ee5
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Move all .invalid shaders into no-opt folders.
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2019-11-05 13:19:19 -05:00 |
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Hans-Kristian Arntzen
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d2961b30db
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GLSL: Unroll loads from builtin pos/point arrays.
Odd-ball case for certain geometry shaders coming from HLSL.
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2019-03-21 11:25:41 +01:00 |
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Hans-Kristian Arntzen
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f6ec83e5d4
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GLSL: Allow blocks to have their own namespace.
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2018-08-21 11:29:08 +02:00 |
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Hans-Kristian Arntzen
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d94d20f4f3
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Deal with some builtins being declared with wrong signedness.
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2018-06-22 11:30:56 +02:00 |
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Hans-Kristian Arntzen
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7eba247864
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Handle inout properly with split access chains.
Found some other issues. Had some bugs with variable writes not properly
invalidating if writes came from split access chains.
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2018-05-11 10:15:42 +02:00 |
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Hans-Kristian Arntzen
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b71f5dfc0c
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Fix split access chains for builtin arrays.
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2018-05-08 15:34:20 +02:00 |
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