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SPIRV-Cross
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Hans-Kristian Arntzen
18a4accd2f
HLSL/MSL: Fix texture projection with Dref.
...
We need to divide the Dref by q.
2019-01-28 10:25:13 +01:00
Hans-Kristian Arntzen
975cf86892
Test textureProjLodOffset with compare in HLSL as well.
2017-11-29 12:48:06 +01:00
Hans-Kristian Arntzen
dbfa686990
Emit SampleCmpLevelZero for lod/grad variants of SampleCmp.
2017-11-29 12:38:13 +01:00