dan sinclair
c4f3d4ae29
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
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This Cl updates the various dependencies and the test file outputs.
2020-07-22 23:03:11 -04:00
dan sinclair
63fbdaca93
Roll deps.
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This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00
Lukas Hermanns
7ad0a84778
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
Lukas Hermanns
cb3ecb9e1b
Updated reference Metal shaders.
2019-09-17 15:11:19 -04:00
Thomas Roughton
91b2f34a3d
Update tests to account for all non-entry-point functions being inlined
2019-08-30 09:39:06 +12:00
Hans-Kristian Arntzen
e2c95bdcbc
MSL: Rewrite how resource indices are fallback-assigned.
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We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00
Hans-Kristian Arntzen
ac81a0ce68
Use declared binding in SPIR-V as a fallback for explicit MSL binds.
2018-04-04 12:25:11 +02:00
Hans-Kristian Arntzen
f081fe1125
Fix separate sampler images in MSL.
2017-05-07 12:36:14 +02:00