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cb06c50eba
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e4d6832d31
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b7dbf7a379 | ||
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68d401117c | ||
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1de3f8c1f2 | ||
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d17a2d6940 | ||
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1297499703 | ||
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ae75fccf71 | ||
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c1bf9099b9 | ||
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abed74fb9b | ||
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b37f1598ad |
@ -0,0 +1,25 @@
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static float4 gl_Position;
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static int gl_BaseInstanceARB;
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struct SPIRV_Cross_Input
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{
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uint gl_BaseInstanceARB : SV_StartInstanceLocation;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float(gl_BaseInstanceARB).xxxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_BaseInstanceARB = stage_input.gl_BaseInstanceARB;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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@ -0,0 +1,25 @@
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static float4 gl_Position;
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static int gl_BaseVertexARB;
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struct SPIRV_Cross_Input
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{
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uint gl_BaseVertexARB : SV_StartVertexLocation;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float(gl_BaseVertexARB).xxxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_BaseVertexARB = stage_input.gl_BaseVertexARB;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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@ -0,0 +1,28 @@
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static float4 gl_Position;
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static int gl_InstanceIndex;
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static int gl_BaseInstanceARB;
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struct SPIRV_Cross_Input
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{
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uint gl_InstanceIndex : SV_InstanceID;
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uint gl_BaseInstanceARB : SV_StartInstanceLocation;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float(gl_InstanceIndex).xxxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_InstanceIndex = int(stage_input.gl_InstanceIndex + stage_input.gl_BaseInstanceARB);
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gl_BaseInstanceARB = stage_input.gl_BaseInstanceARB;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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@ -0,0 +1,28 @@
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static float4 gl_Position;
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static int gl_VertexIndex;
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static int gl_BaseVertexARB;
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struct SPIRV_Cross_Input
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{
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uint gl_VertexIndex : SV_VertexID;
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uint gl_BaseVertexARB : SV_StartVertexLocation;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = float(gl_VertexIndex).xxxx;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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gl_VertexIndex = int(stage_input.gl_VertexIndex + stage_input.gl_BaseVertexARB);
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gl_BaseVertexARB = stage_input.gl_BaseVertexARB;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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@ -0,0 +1,7 @@
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#version 450
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#extension GL_ARB_shader_draw_parameters : require
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void main()
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{
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gl_Position = vec4(gl_BaseInstanceARB);
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}
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@ -0,0 +1,7 @@
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#version 450
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#extension GL_ARB_shader_draw_parameters : require
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void main()
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{
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gl_Position = vec4(gl_BaseVertexARB);
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}
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@ -0,0 +1,6 @@
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#version 450
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void main()
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{
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gl_Position = vec4(gl_InstanceIndex);
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}
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@ -0,0 +1,6 @@
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#version 450
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void main()
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{
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gl_Position = vec4(gl_VertexIndex);
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}
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@ -783,6 +783,8 @@ uint32_t ParsedIR::get_member_decoration(TypeID id, uint32_t index, Decoration d
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return dec.stream;
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return dec.stream;
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case DecorationSpecId:
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case DecorationSpecId:
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return dec.spec_id;
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return dec.spec_id;
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case DecorationMatrixStride:
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return dec.matrix_stride;
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case DecorationIndex:
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case DecorationIndex:
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return dec.index;
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return dec.index;
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default:
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default:
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@ -783,6 +783,9 @@ void CompilerHLSL::emit_builtin_inputs_in_struct()
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break;
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break;
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case BuiltInPrimitiveId:
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case BuiltInPrimitiveId:
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if (legacy)
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SPIRV_CROSS_THROW("Primitive ID not supported in SM 3.0 or lower.");
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type = "uint";
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type = "uint";
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semantic = "SV_PrimitiveID";
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semantic = "SV_PrimitiveID";
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break;
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break;
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@ -830,8 +833,16 @@ void CompilerHLSL::emit_builtin_inputs_in_struct()
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break;
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break;
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case BuiltInFrontFacing:
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case BuiltInFrontFacing:
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if (legacy)
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{
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type = "float";
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semantic = "VFACE";
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}
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else
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{
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type = "bool";
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type = "bool";
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semantic = "SV_IsFrontFace";
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semantic = "SV_IsFrontFace";
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}
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break;
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break;
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case BuiltInViewIndex:
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case BuiltInViewIndex:
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@ -849,11 +860,25 @@ void CompilerHLSL::emit_builtin_inputs_in_struct()
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case BuiltInSubgroupLeMask:
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case BuiltInSubgroupLeMask:
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case BuiltInSubgroupGtMask:
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case BuiltInSubgroupGtMask:
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case BuiltInSubgroupGeMask:
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case BuiltInSubgroupGeMask:
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case BuiltInBaseVertex:
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case BuiltInBaseInstance:
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// Handled specially.
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// Handled specially.
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break;
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break;
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case BuiltInBaseVertex:
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if (hlsl_options.shader_model >= 68)
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{
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type = "uint";
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semantic = "SV_StartVertexLocation";
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}
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break;
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case BuiltInBaseInstance:
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if (hlsl_options.shader_model >= 68)
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{
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type = "uint";
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semantic = "SV_StartInstanceLocation";
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}
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break;
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case BuiltInHelperInvocation:
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case BuiltInHelperInvocation:
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if (hlsl_options.shader_model < 50 || get_entry_point().model != ExecutionModelFragment)
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if (hlsl_options.shader_model < 50 || get_entry_point().model != ExecutionModelFragment)
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SPIRV_CROSS_THROW("Helper Invocation input is only supported in PS 5.0 or higher.");
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SPIRV_CROSS_THROW("Helper Invocation input is only supported in PS 5.0 or higher.");
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@ -1231,7 +1256,7 @@ void CompilerHLSL::emit_builtin_variables()
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case BuiltInVertexIndex:
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case BuiltInVertexIndex:
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case BuiltInInstanceIndex:
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case BuiltInInstanceIndex:
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type = "int";
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type = "int";
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if (hlsl_options.support_nonzero_base_vertex_base_instance)
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if (hlsl_options.support_nonzero_base_vertex_base_instance || hlsl_options.shader_model >= 68)
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base_vertex_info.used = true;
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base_vertex_info.used = true;
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break;
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break;
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@ -1353,7 +1378,7 @@ void CompilerHLSL::emit_builtin_variables()
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}
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}
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});
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});
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if (base_vertex_info.used)
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if (base_vertex_info.used && hlsl_options.shader_model < 68)
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{
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{
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string binding_info;
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string binding_info;
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if (base_vertex_info.explicit_binding)
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if (base_vertex_info.explicit_binding)
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@ -3132,26 +3157,56 @@ void CompilerHLSL::emit_hlsl_entry_point()
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}
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}
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break;
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break;
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case BuiltInFrontFacing:
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{
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if (legacy)
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statement(builtin, " = bool(stage_input.", builtin, " > 0.0 ? true : false);");
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else
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{
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statement(builtin, " = int(stage_input.", builtin, ");");
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}
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break;
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}
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case BuiltInVertexId:
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case BuiltInVertexId:
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case BuiltInVertexIndex:
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case BuiltInVertexIndex:
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case BuiltInInstanceIndex:
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case BuiltInInstanceIndex:
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// D3D semantics are uint, but shader wants int.
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// D3D semantics are uint, but shader wants int.
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if (hlsl_options.support_nonzero_base_vertex_base_instance)
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if (hlsl_options.support_nonzero_base_vertex_base_instance || hlsl_options.shader_model >= 68)
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{
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if (hlsl_options.shader_model >= 68)
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{
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if (static_cast<BuiltIn>(i) == BuiltInInstanceIndex)
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statement(builtin, " = int(stage_input.", builtin, " + stage_input.gl_BaseInstanceARB);");
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else
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statement(builtin, " = int(stage_input.", builtin, " + stage_input.gl_BaseVertexARB);");
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}
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else
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{
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{
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if (static_cast<BuiltIn>(i) == BuiltInInstanceIndex)
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if (static_cast<BuiltIn>(i) == BuiltInInstanceIndex)
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statement(builtin, " = int(stage_input.", builtin, ") + SPIRV_Cross_BaseInstance;");
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statement(builtin, " = int(stage_input.", builtin, ") + SPIRV_Cross_BaseInstance;");
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else
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else
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statement(builtin, " = int(stage_input.", builtin, ") + SPIRV_Cross_BaseVertex;");
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statement(builtin, " = int(stage_input.", builtin, ") + SPIRV_Cross_BaseVertex;");
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}
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}
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}
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else
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else
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statement(builtin, " = int(stage_input.", builtin, ");");
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statement(builtin, " = int(stage_input.", builtin, ");");
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break;
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break;
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case BuiltInBaseVertex:
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case BuiltInBaseVertex:
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if (hlsl_options.shader_model >= 68)
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statement(builtin, " = stage_input.gl_BaseVertexARB;");
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else
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statement(builtin, " = SPIRV_Cross_BaseVertex;");
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statement(builtin, " = SPIRV_Cross_BaseVertex;");
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break;
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break;
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case BuiltInBaseInstance:
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case BuiltInBaseInstance:
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if (hlsl_options.shader_model >= 68)
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statement(builtin, " = stage_input.gl_BaseInstanceARB;");
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else
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statement(builtin, " = SPIRV_Cross_BaseInstance;");
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statement(builtin, " = SPIRV_Cross_BaseInstance;");
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break;
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break;
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@ -6714,6 +6769,15 @@ string CompilerHLSL::compile()
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if (need_subpass_input)
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if (need_subpass_input)
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active_input_builtins.set(BuiltInFragCoord);
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active_input_builtins.set(BuiltInFragCoord);
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// Need to offset by BaseVertex/BaseInstance in SM 6.8+.
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if (hlsl_options.shader_model >= 68)
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{
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if (active_input_builtins.get(BuiltInVertexIndex))
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active_input_builtins.set(BuiltInBaseVertex);
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if (active_input_builtins.get(BuiltInInstanceIndex))
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active_input_builtins.set(BuiltInBaseInstance);
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}
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uint32_t pass_count = 0;
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uint32_t pass_count = 0;
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do
|
do
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{
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{
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||||||
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@ -14085,7 +14085,7 @@ void CompilerMSL::fix_up_shader_inputs_outputs()
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statement("constant uint", is_array_type ? "* " : "& ", to_buffer_size_expression(var_id),
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statement("constant uint", is_array_type ? "* " : "& ", to_buffer_size_expression(var_id),
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is_array_type ? " = &" : " = ", to_name(argument_buffer_ids[desc_set]),
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is_array_type ? " = &" : " = ", to_name(argument_buffer_ids[desc_set]),
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".spvBufferSizeConstants", "[",
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".spvBufferSizeConstants", "[",
|
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convert_to_string(get_metal_resource_index(var, SPIRType::Image)), "];");
|
convert_to_string(get_metal_resource_index(var, SPIRType::UInt)), "];");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -18189,6 +18189,13 @@ void CompilerMSL::emit_argument_buffer_aliased_descriptor(const SPIRVariable &al
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
// This alias may have already been used to emit an entry point declaration. If there is a mismatch, we need a recompile.
|
||||||
|
// Moving this code to be run earlier will also conflict,
|
||||||
|
// because we need the qualified alias for the base resource,
|
||||||
|
// so forcing recompile until things sync up is the least invasive method for now.
|
||||||
|
if (ir.meta[aliased_var.self].decoration.qualified_alias != name)
|
||||||
|
force_recompile();
|
||||||
|
|
||||||
// This will get wrapped in a separate temporary when a spvDescriptorArray wrapper is emitted.
|
// This will get wrapped in a separate temporary when a spvDescriptorArray wrapper is emitted.
|
||||||
set_qualified_name(aliased_var.self, name);
|
set_qualified_name(aliased_var.self, name);
|
||||||
}
|
}
|
||||||
|
@ -494,6 +494,8 @@ def shader_to_sm(shader):
|
|||||||
return '62'
|
return '62'
|
||||||
elif '.sm60.' in shader:
|
elif '.sm60.' in shader:
|
||||||
return '60'
|
return '60'
|
||||||
|
elif '.sm68.' in shader:
|
||||||
|
return '68'
|
||||||
elif '.sm51.' in shader:
|
elif '.sm51.' in shader:
|
||||||
return '51'
|
return '51'
|
||||||
elif '.sm30.' in shader:
|
elif '.sm30.' in shader:
|
||||||
|
Loading…
Reference in New Issue
Block a user