static const float _23[1] = { 0.0f }; static const float _24[1] = { 0.0f }; static float4 gl_Position = 0.0f.xxxx; struct SPIRV_Cross_Output { float4 gl_Position : SV_Position; }; void vert_main() { gl_Position = 1.0f.xxxx; } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; return stage_output; }