#include #include using namespace metal; struct A { int a; int b; }; struct A_1 { A Data[1]; }; struct A_2 { int a; int b; }; struct A_3 { /* FIXME: A padded struct is needed here. If you see this message, file a bug! */ A_2 Data[1024]; }; struct B { A Data[1]; }; struct B_1 { /* FIXME: A padded struct is needed here. If you see this message, file a bug! */ A_2 Data[1024]; }; kernel void main0(device B& C3 [[buffer(0)]], device A_1& C1 [[buffer(1)]], constant A_3& C2 [[buffer(2)]], constant B_1& C4 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { C1.Data[gl_GlobalInvocationID.x].a = C2.Data[gl_GlobalInvocationID.x].a; C1.Data[gl_GlobalInvocationID.x].b = C2.Data[gl_GlobalInvocationID.x].b; C3.Data[gl_GlobalInvocationID.x].a = C4.Data[gl_GlobalInvocationID.x].a; C3.Data[gl_GlobalInvocationID.x].b = C4.Data[gl_GlobalInvocationID.x].b; }