#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct gl_PerVertex { float4 gl_Position; float gl_PointSize; spvUnsafeArray gl_ClipDistance; spvUnsafeArray gl_CullDistance; }; struct main0_out { float4 v0; float4 gl_Position; }; struct main0_patchOut { spvUnsafeArray v1; float4 v3; }; kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { threadgroup gl_PerVertex gl_out_masked[4]; device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; gl_out[gl_InvocationID].v0 = float4(1.0); gl_out[gl_InvocationID].v0.z = 3.0; if (gl_InvocationID == 0) { patchOut.v1[0] = float4(2.0); ((device float*)&patchOut.v1[0])[0u] = 3.0; patchOut.v1[1] = float4(2.0); ((device float*)&patchOut.v1[1])[0u] = 5.0; } patchOut.v3 = float4(5.0); gl_out[gl_InvocationID].gl_Position = float4(10.0); gl_out[gl_InvocationID].gl_Position.z = 20.0; gl_out_masked[gl_InvocationID].gl_PointSize = 40.0; }