static float3 FragColor; struct SPIRV_Cross_Output { float3 FragColor : SV_Target0; }; void frag_main() { FragColor = float3(asfloat(0x7f800000u /* inf */), asfloat(0xff800000u /* -inf */), asfloat(0x7fc00000u /* nan */)); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }