#include #include using namespace metal; struct foo { int a; }; struct bar { int b; }; kernel void main0(device foo& x [[buffer(0)]], device bar& y [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { device int* _47 = (gl_GlobalInvocationID.x != 0u) ? &x.a : &y.b; device int* _40 = _47; device int* _33 = _47; int _37 = x.a; *_47 = 0; y.b = _37 + _37; }